Strangely enough punishment is a form of consequence...
Categorical mistake much, good sir?
but consequence isn't a form of punishment.
Strangely enough punishment is a form of consequence...
Categorical mistake much, good sir?
Consequence free gaming is fine. But wasn't Eintended to be a simulator/arcade hybrid? Sims without consequences sound pretty dull.
Signed,
CMDR Sun "Critical Thinking Is My Thing" Dae
Trouble is the issues run a bit deeper than that.
I mean getting on for 50% of people think there should be no punishment for combat logging, why is that?
My feeling is (maybe I am biased) that a large proportion feel there should be no punishment for combat logging, because there is no punishment for griefing. It's as straightforward as that.
I don't think this is just a one sided issue, if it's being seen that way then I would say you need to open your eyes and look at the big picture.
but consequence isn't a form of punishment.
Think of an "I win" button and how many people want one, if you are having trouble.
Particularly when those championing consequence free gaming are usually those who bang the drum about 'immersion'.
Well sure it's easy to say that and write it off, but if the consequence to one side vs the consequence to the other are so imbalanced, then there's certainly an argument for reducing the consequences.
Good on you to state the obvious...?
I don't recall hearing players who want to be able to go on consequence-free killing sprees talking about immersion.
Not sure if I am missing your point, but the beta servers are lots of fun, nobody gives a monkey's about dying. (well mostly)
I don't know, is a complex topic I think, and maybe not the place. I saw someone suggest no insurance cost if you're killed by a player, seems a bit silly yet....
Consequence free gaming is fine. But wasn't Eintended to be a simulator/arcade hybrid? Sims without consequences sound pretty dull.
I have a theory.
I wonder what proportion of players of this game wish that ship destruction did not cause any rebuy cost, nor loss of cargo, nor loss of Powerplay merits, nor loss of exploration data, nor ... well ... any loss of the player's time at all ... ?
Might it also be approaching 50% ........................................ ?
Or you know, actually observe the circumstance and the vision of a game that boasts a "cutthroat" universe then concludes that we need to elevate punishment for actions that are likely to cause combat logging .-.
Yep.
Half these people want a game with no consequences at all. They want bumper cars. They want bumper bowling. Nothing truly hurts, no mistakes are costly; things only annoy just a little bit. Everyone wins, nobody really loses.
They don't want Elite to be Dangerous. The opinions of these people need to be disregarded by FDev at all turns and at all costs.
Nowadays I mainly look for duels but when I was more of RP-PvP-er, every time I killed someone it was because I wanted to cause them, their group, or their cause, to suffer loss (however notional).
But I'm increasingly of the view that the majority of players of this game have neither any group, nor indeed any cause.
They rightly or wrongly perceive themselves as affecting nothing, hence don't believe that anything should affect them either.
I don't recall hearing players who want to be able to go on consequence-free killing sprees talking about immersion.
Then you've got those like me that think it should be 100% and you basically fly your pod back to a station and replace the ship entirely.. like in any other game.![]()
You are exactly correct. Player groups and player interaction is what drives buy-in and investment in both the game and the community. Without both of those things, this game has no direction and no raison d'etre.
Nowadays I mainly look for duels but when I was more of RP-PvP-er, every time I killed someone it was because I wanted to cause them, their group, or their cause, to suffer loss (however notional).
But I'm increasingly of the view that the majority of players of this game have neither any group, nor indeed any cause.
They rightly or wrongly perceive themselves as affecting nothing, hence don't believe that anything should affect them either.
If it's obvious then why are you missing the point?
He's trying to say players who want an easy in game life and minimal consequence are the same as those don't want punishment for a menial loophole that only effects the lowest of the low CMDRs.
I have a theory.
I wonder what proportion of players of this game wish that ship destruction did not cause any rebuy cost, nor loss of cargo, nor loss of Powerplay merits, nor loss of exploration data, nor ... well ... any loss of the player's time at all ... ?
Might it also be approaching 50% ........................................ ?