An investigation into Frontier's actions on Combat Logging

Sure that's what a bunch of us have been suggesting for pages while most of the thread has been focused on the combat logging aspect. Both options are worth talking about, and reducing consequences is not the same as consequence free.

Except that my point has been that reducing consequences betray the vision of a "cutthroat" universe, yes?
 
1000 posts in 30 hours. No real point in trying to contribute to the debate because it moves so fast that anything i would say would be quickly lost. And nobody is really listening anyway...
 
Yeah gotta say I got pirated once, on a recent CG, dude was in a Cutter.

I stopped gave him a bunch of cargo, then I got him to try his 4 missile pylons vs my 4 point defense, wanted to know if they were effective, they weren't. (very) :(

Was a fun interaction, though I did feel a bit sorry for the dude, like it really didn't seem worth his while. I left thinking really he's probably wanting people to run so he can go for the kill.

So there's another factor right there, how completely financially unrewarding true piracy is.

I've been pirated maybe three times. All positive experiences. Completely agree on the profitability being an issue. Gankers are also a big issue as they promote logging so crime and punishment needs to be implemented to reduce that on the one end and I think missions need to be generated on the other end for pirates. AKA:
We need the traders to pay their taxes through this system. We will pay x for successfully stolen cargo.
*cargo cannot be stolen from anyone on *friends list*
Unfriending someone puts them on a month long cooldown where they cannot be on your friends list again for that period of time.
Or variations thereof.
As for gankers, even having a faction send out missions for killing traders at CGs would give a purpose to what they're doing beyond ganking. It's the 4th wall being constantly broken and a lack of proper carrot and stick that really encourages this prattish behaviour. Finally, NPC hires need to have escape pods. Not only are they valuable (more so than the ship even), the absence of an escape pod is inconsistent with anything in the game.
 
1000 posts in 30 hours. No real point in trying to contribute to the debate because it moves so fast that anything i would say would be quickly lost. And nobody is really listening anyway...

The only people that needs to listen here is FD to be honest, which I sincerely hope they can take into account of extremes and find the mean, which Aristotle does brand to be virtuous.
 
The only people that needs to listen here is FD to be honest, which I sincerely hope they can take into account of extremes and find the mean, which Aristotle does brand to be virtuous.

This is true. The vast majority have been missing the point. This op was about FD's dishonesty w/r/t to their stated policy and their actual actions. This op was not about combat loggers themselves.
 
Except that my point has been that reducing consequences betray the vision of a "cutthroat" universe, yes?

Well I'm not sure that's the case. I'm reading cutthroat as meaning you can't trust anyone. For sake of argument if a player kill incurred no insurance cost then it wouldn't reduce the likelyhood of being unexpectedly killed, I mean actually by that definition the galaxy might be described as being more cutthroat as folk PvPing increases.

But regardless clearly there are issues here, I don't see any reason why such suggestions can't be talked about. Writing them off immediately with talk of "them", "immersion" etc.. isn't helpful.
 
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That is not the log that is being discussed. Your change would make it worse.

why would it make it worse ?

If it is generally accepted that within the 90 seconds (rather than 15 seconds) you would get killed anyway, there would be no point in trying to combat log.
 
why would it make it worse ?

If it is generally accepted that within the 90 seconds (rather than 15 seconds) you would get killed anyway, there would be no point in trying to combat log.

The issue is killing the process from task manager, which is 2 seconds. Even less for folks who bind it on a macro and just push a button.
 
why would it make it worse ?

If it is generally accepted that within the 90 seconds (rather than 15 seconds) you would get killed anyway, there would be no point in trying to combat log.
All I mean is that that isn't a combat log. That's a legal exit and a risky one at that. Combat log is the act of severing the connection to the game. It's an instant exit. If the "legal" exit becomes even less manageable, then those who would use it would revert en mass (is my guess) to combat logging (severing the connection to the internet).
 
why would it make it worse ?

If it is generally accepted that within the 90 seconds (rather than 15 seconds) you would get killed anyway, there would be no point in trying to combat log.
Because, logging out of the game via game menu is a legit way of, you know - logging out of the game.
It's not combat logging.
 
why would it make it worse ?

If it is generally accepted that within the 90 seconds (rather than 15 seconds) you would get killed anyway, there would be no point in trying to combat log.

When people talk about combat logging, they're generally talking about killing Elite's process or terminating network connections. Those methods result in a player leaving with zero delay.

Raising the delay on legitimate combat escaping would encourage people to combat log via instant methods.
 
My apologies, I thought that the vulnerability was there regardless of method of logging out.

Np and in that case I agree with your proposal.

The general view appears to be that it's technically unachievable within the game's current architecture but, if it were possible, menu log or disconnect during combat should indeed both result in 90 seconds of vulnerability.

Across all modes.
 
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Just want to notify frontier that if I ever combat log and get reported take no action as I am only TESTING. Infact if i break any in game or forum rule it will be testing and i will expect no punitive action and will expect a thank you.

Point bieng there is a right way and a wrong way to go about things and this was the wrong way. Zac you have set the standard.

tyvm
 
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Np and in that case I agree with your proposal.

The general view appears to be that it's technically unachievable within the game's current architecture but, if it were possible, menu log or disconnect during combat should indeed both result in 90 seconds of vulnerability.

Across all modes.

Unless the game crashes?
 
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