An investigation into Frontier's actions on Combat Logging

C&P is the best way to address it, but like with CombatLogging, FDev seems to ignore that as well ;)
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In what way is that incompatible with a functional and effective criminal justice system or systems?

It doesn't mention consequences at all, but implies that all other players are potential targets.
Again I ask, in what way is that incompatible with a functional and effective criminal justice system or systems?
 

Arguendo

Volunteer Moderator
I don't agree with that.

My feeling is the best way is to make death at the hands of another player less punishing. ie make it less harsh rather than punishing everyone to make it balanced.

No reason the game has to go round kicking people in the teeth with huge rebuy costs is there.

Zero rebuy cost if you're killed at the hands of another player would make the whole experience much more paletable, and would add gameplay options into the game.

Punishing everyone involved to make it "equal" and bad for everyone involved is not the way ahead, unless you're aim is to limit gameplay.
Making Death have no consequence would be really bad for the game imho. There should be a consequence for it, regardless of whose hand is dealing it. Being a murderer should however also have consequences, unfortunately they are neglible in game at the moment.
 

Arguendo

Volunteer Moderator
In what way is that incompatible with a functional and effective criminal justice system or systems?

Again I ask, in what way is that incompatible with a functional and effective criminal justice system or systems?
I would give this one time. All the excuses reasons haven't been ingrained yet, and the new ones always fall back on that one picture to explain anything they do. Soon you'll hear that it's called Elite: Dangerous, not Elite: Easy, right along with "a cutthroat galaxy." Eventually they advance, but it takes a while to get to that point.
 
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Making Death have no consequence would be really bad for the game imho. There should be a consequence for it, regardless of whose hand is dealing it. Being a murderer should however also have consequences, unfortunately they are neglible in game at the moment.

I don't think you can justify that. The most popular pvp games in the world have no penalties. The major factor that lead to their competitive popularity is their open door. Losing assets because you died is more likely if you're low skill, which is just shutting them out and creating huge debates like this.
 
This dude kinda has a point. QFT.

And the Sidewinder is the obvious extreme example, but the truth is that this is happening in many more other situations. Must I re-link one of the recent "Gank of the year" videos where a Type-9 gets blown up in mere seconds by a couple of missile salvos?
If an attacker has a fully engineered PvP build designed for spike-damage; there's nothing short of a heavy combat build that I would expect to last long enough to even high-wake out... and that's even without considering that they oft travel in wings.

If you think you have a cargo build that can survive 22seconds against a wing of fully optimized FDLs, 'vettes, etc: I'd like to see the build.
 
In what way is that incompatible with a functional and effective criminal justice system or systems?


Again I ask, in what way is that incompatible with a functional and effective criminal justice system or systems?

Way to miss the point, which is - the way things are now, being a murderhobo is fine, logging is not.
Lack of these "system or systems" isn't a justification for logs, and I'm sure there are at least 3 threads on the front page where likeminded individuals are crying their hearts out for such "system or systems" to be implemented.
 
Agreed. Until serious action is taken, CL should be understood as a valid technique which is completely supported and encouraged by the Devs. At this point they may as well add it to the options menu and let you map Combat Log to its own joystick button.
 
I don't think you can justify that. The most popular pvp games in the world have no penalties. The major factor that lead to their competitive popularity is their open door. Losing assets because you died is more likely if you're low skill, which is just shutting them out and creating huge debates like this.

Not only that, but it's reasonably common for games that have death penalties in PvE to remove them for PvP as a way to get more players interested in PvP.
 
Cheating is cheating. Cheating (Combat Logging) in Open play = (temp) ban to solo.

Frankly whatever happens in Group/Solo doesn't concern me (the rules CMDRs choose to play by), however the combat-logging newbie-gankers need (temp) banning from Open to help safeguard it. "Police" Player Groups are limited by the current lax CL-punishment (as per FDev statement) in their attempts to protect the newbies.
 
Way to miss the point, which is - the way things are now, being a murderhobo is fine, logging is not.
Lack of these "system or systems" isn't a justification for logs, and I'm sure there are at least 3 threads on the front page where likeminded individuals are crying their hearts out for such "system or systems" to be implemented.

He hasn't missed the point. Frankly I'm begining to see Combat Logging as an act of civil disobedience within the game and commend anyone who does it against the dastardly gankers.

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If an attacker has a fully engineered PvP build designed for spike-damage; there's nothing short of a heavy combat build that I would expect to last long enough to even high-wake out... and that's even without considering that they oft travel in wings.

If you think you have a cargo build that can survive 22seconds against a wing of fully optimized FDLs, 'vettes, etc: I'd like to see the build.
This. The situation has changed for the worse and something needs to be done to address that far more than CL'ing.
 
He hasn't missed the point. Frankly I'm begining to see Combat Logging as an act of civil disobedience within the game and commend anyone who does it against the dastardly gankers.

Lol, you may be right Mr Ozram but in order to challenge the notion (or, at least, the assumption) that combat logging is necessarily caused by inadequate in-game c and p, I've created a fresh thread called:

"Hypothesis: most Combat Loggers are serial cheats who learned it in other games or against NPC's"


https://forums.frontier.co.uk/showt...ho-learned-it-in-other-games-or-against-NPC-s

It's already at 4 pages!!
 
Lol, you may be right Mr Ozram but in order to challenge the notion (or, at least, the assumption) that combat logging is necessarily caused by inadequate in-game c and p, I've created a fresh thread called:

"Hypothesis: most Combat Loggers are serial cheats who learned it in other games or against NPC's"


https://forums.frontier.co.uk/showt...ho-learned-it-in-other-games-or-against-NPC-s

It's already at 4 pages!!

Read and posted in it. Interesting hypothesis. In truth, I don't know.
 
Noice what a waste of time. If you perma banned the 30 or so people who continually start these threads and the well under 1000 griefers, then this would be a non issue. The fact that FDEV is allowing themselves to be bullied into a response about this topic is what amazes. The game was crowd funded and they owe no one other than the backers an appology or explanation. They are being bullied both internally and externally into turning a space sim into yet another Call Of Duty clone.
 
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