An Odyssey to Delphi: A Pictorial Journey

I've not touched Horizons for months and now play exclusively with Odyssey and I'm a little confused by much of the negativity I read about it. I hardly have a beefy rig (GTX 1650 super) but get decent framerates mostly and the game is very playable. My girlfriend is away and has instructed me to play Elite while she is absent so I decided to try out the Thargoid content to be found in the codex. My experience with them is limited to blowing up a few scouts with the Vulture that Winking Cat gifted me at Christmas... and that is about it. So I decided to visit the Delphi system as the codex pointed me in this direction. What follows is a pictorial record of what I discovered on Delphi 3. Additionally, after seeing all those beautiful images on Frameshift Live's Steller Screenshots I thought I might have a go at taking some dramatic pictures with the camera suite too.

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Arrival on Delphi 3. I was pleased to find a crashed Thargoid ship on the sunlit side. I've spent some months engineering a Type 6 for the very purpose of investigating the resident aliens of Elite and have just slapped on the paintjob and decals given away on last week's CG too. Named the 'Musca Dark' she carries multiple anti-corrosion cargo racks, Prismatics and Guardian Gauss Cannons along with a decent vehicle hanger.

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Despite my PC's lack of juice the lighting on foot was brilliant and the weather effects were very photogenic. If you didn't know, Delphi 3 is an Ammonia atmosphere and the skybox looks gorgeous.

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I love the scale of Elite. This site represents a crashed Thargoid Interceptor. I dread the day I meet one in the Black. Trying to master the camera suite wasn't easy either, as it can be a bit obtuse. These images are my favourites from the 100s I took.

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I spent several hours exploring the environs around the ship and harvesting the probes and fragments found there.

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I spent so long exploring that the sun began to set.

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I loved the metallic graphical effects during the sunsets. Very futuristic and alien at the same time.

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Bernard's Loop became more visable as time wore on. I've been out there a few times on various errands. Perhaps I should visit properly?

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You can't deny that Odyssey is a beautiful game.

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Time for the Musca Dark to depart. I'm not going far.... I've scanned the system and I'm intrigued by the structure on 5a. That's my next stop.
 
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Delphi 5a isn't as picturesque as my previous stop. Though the Thargoid 'ruins' found at their surface site are incredible in their scale and sinister aspect. I wasn't sure what to expect so entered the deserted location heavily armed. Delphi's distant sun slowly rose above the horizon as I made my way into the gloom. There appeared to be a strange looking central structure. This became my goal.

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While the crash sites benefitted from full daylight, this location seems more alien in pitch darkness. Quite what these ruins (if indeed, they are ruins) represents is left to the imagination. I like the theory that these are the remains of Thargoid 'motherships' crashed on the surfaces in ages past - perhaps during the war with the Guardians.

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The lighting effects caused by dawn's weak light gave the location a sense of creeping dread, though in reality there is nothing dangerous here. Save for the Thargoid scavengers and they only become aggressive if fired upon.

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These strange pods cannot be scanned. I have no clue as to what they are but they emit a striking rainbow liquid.

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The doorway into the central structure. Initially it wouldn't open but after returning to my ship the gateway cleared as I brought back a Thargoid Sensor. I found three of these strange objects in the wreckage of those crashed ships. I'm glad I collected them, though it appears that the other CMDR at the sight stole my Sensor while I explored the depths. Worry not, I have plenty more on my ship.

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Upon entry, light was at a minimum. I was glad to be wearing a G3 Artemis suit.

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The central chamber. I experimented with the Thargoid links but couldn't drop one successfully in the glowing grove nearby. I wondered how easy it would be to fight off the scavengers that work here but thought better of risking my skin. Perhaps a combat mission for the future?

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The central structure contains an open space surrounded by these bizarre 'growths'. Delphi's sun has moved a fair distance by now and the area around the ruins are in full sunlight.

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Upon exiting the structure I experimented with shooting the Organic Structures. These revealed my first every harvested meta-alloys. I will have to return in my Python if they are this abundant in future.

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The Musca Dark departing the surface of Delphi 5a. Bernard's Loop still watches over me on my journey. Onwards to 5b to see what waits for me there tomorrow.
 
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Ended up spending this afternoon exploring Delphi 5b. Again the atmospherics were incredible thanks to Odyssey's new environmental systems. I had thought the previous plant a true ammonia atmosphere but its seems upon checking I was wrong. Delphi 3 is Carbon Dioxide so it was a striking change to see a crashed Thargoid ship in its native hue so to speak. There are plenty of biological specimens on Delphi 5b with many of them growing quite close to the ruined ships. So I scanned a few like these Yellow Tussocks.

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The sun is hot it seems and my suit keeps telling me that the surface temperature is dangerously high. Still, if my G3 Artemis can take it I'll keep on exploring. These ships are becoming quite the lonely place after so many hours of photo opportunity spotting. Perhaps its time to move on to something else?

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In this thick ammonia atmosphere my constant companion on this trip, the nebula of Bernard's Loop, seems faint and sickly. The colours really are quite beautiful here and seem to match my CMDR's attire.

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The Thargoid sensors distort and bend the atmosphere around them, lending this shot with a green tinge that wouldn't usually be present. I shot these sensors to pieces for the fragments. There is a certain Engineer I must unlock in the days to come thanks to this trip.

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My search for further biological specimens leads me to another long dead Thargoid vessel. This time frutexa plants grow in small outcrops around the decaying husks.

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Bacteria, one of the more difficult specimens to locate, also grows in abundance here. I found an enormous crater and spent a good hour exploring it on foot to sample all of these properly.

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At the centre of that giant crater was a little grove of osseus basking in the ammonia laced sunlight. I much prefer the new planetary creation to that of Horizons. Biological, geological and xeno discoveries all seem to coinhabit the same place. It feels more immersive and natural.

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Dusk was upon me as I made my way back out of the crater. Shadows had begun to form and I decided to chase the sun in my SRV. The main star had slipped below the horizon and it took some time to reach the lip of the ridge to take one last bask in that alien sun.

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And with this day over, it is time to return to civilisation and a space station. Most likely the Oracle - famous for nearly falling from orbit some time back.

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The Musca Dark heading home...
 
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Well, I arrived at the Oracle with every intention of signing off for the day. However, upon arrival I discovered two of the local factions have started fighting each other. The IPSAL Project and Rational Logistics were going head to head on no other than Delphi 3. Time to strap on the dominator suit and get involved considering the action is here in Delphi.

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Obviously, I had biological data to sell first so stopped by a well known scientific group before enlisting.

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Siding with the IPSAL Project I awaited the drop ship wondering how easy it would be to take action photographs during a conflict.

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There is something about a Vulture. I have one outfitted for fighting Thargoid scouts.

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Upon landing I was set upon by the enemy. Laying down a blazing hail of fire the dropship I arrived on exploded behind me in a maelstrom of fire. Lucky I had the camera suite out so I could get a quick snap.

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The settlement on Delphi 3 is made up of many bridges so much of the action today involved crossing them, holding them or clearing them of enemy.

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There was plenty of cover to take advantage of when sneaky photos were required. I love the pink effect created here.

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Moving to eliminate the last of the enemy. Rational Logistics didn't put up much of a fight.

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The enemy seemed to retreat inside the nearby buildings so we were sent in to clear them out and complete the conflict zone.

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I've only just noticed that you lose your helmet once you enter one of the pressurised environments even during combat. I'm glad I didn't use hairspray this morning. Its areal pity that its currently night time here in the conflict zone. Here's hoping that tomorrow things will have moved into daylight so I can see if I can get some more snaps of my stay in the Delphi system in better lighting.
 
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I've managed to end up with a few hours spare over Easter to continue my journey around Delphi. I'm focused on exploring as much Thargoid material as I can at the moment and headed a few jumps away to Pleiades Sector PN-T B3-0 A. I was searching for a crashed scout ship and it look little time to locate one. Luckily for me, it was night when I landed and I was able to get a few atmospheric shots. Including this one with the rising gas giant in the background.

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The scout ships crashed into the surface are nicely detailed. Plenty of Thargoid items scattered about too.

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There was also the opportunity to do a little materials gathering. I love the new planets in Odyssey as the different discoveries are often spread around more naturally.

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There were plenty of barnacles in system too though the few I visited were long since harvested out. I hear the Witch Head is the place to be for this now. Another future journey I guess, along with that visit to Bernard's Loop.

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Back in Delphi.... but I see that there is a new CG upon us and the need to give my support to the Marlinists again. I also hoping much money can be raised as I have decided to make the jump to a Fleet Carrier. I could buy one right now but I wouldn't have much working capital afterwards. I hope some serious hauling may boost my bank balance so its back to Cubeo to collect my T9. Keeping this pictorial journey going should help me stay focussed on the job in hand.
 
Very nice journal... I like the "dark" aspects in these pictures. All in all a more alien / dystophic view.
Head over to the stellar screenshot thread and post some of those pictures there ;)
 
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Welcome back to my occasional pictorial journey. Originally just a fun little exercise while I explored a single system this thread has now become my drive to earn enough credits for a fleet carrier so I can do some more serious exploring. As part of that I have been bust since Thursday supplying power generators to the Marlinists as part of the current CG. Its profitable work but hardly exciting. My T9, Orion's Onager, is now sporting the paintjob acquired a few weeks ago for helping Salvation with his guardian artefact splurge. This shot shows the Onager arriving a Stillman on one of my many cargo runs this week.

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In need of some excitement, I switched back to the Musca Dark and picked a system at random to explore to help ease the hauling blues. I found myself in Naunet, a sparsely populated independent system, and scanned a few planets before selecting B4 A due to its high number of biological sources. Taking my scarab out for a spin was fun after so much time in the T9's cockpit.

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I found the surface thick with peach fungoida stabitis. It gave me the opportunity to try out my new retro style Artemis suit. Thanks FDev for my new stylish look.

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I liked the way the tops of these plants are a little translucent to light. Interesting effects could be made using the beam of my new helmet's light.

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The abundant daylight of this rich carbon dioxide world also helped with the lighting.

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There was plenty to scan. It took me several hours of enjoyable exploring to track down all seven biological signals. Walking and driving through rough, hilly terrain and avoiding the deep ravines that zigzagged through the landscape. At one point I slipped and fell but the gravity was slight enough for me to just float down into the black depths and then jetpack out. Cactoida cortexum and tussock caputus can be seen here. This planet was probably the most covered by vegetation I have yet seen in Odyssey.

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Self-portrait while stuck in a ravine. I love the new retro inspired helmet and have added it to all of my suits.

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Later on, I discovered a large crater. Further biological specimens could be found here. Namely, aleioda coronamus and stratum excutitus.

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I also ran into a crashed probe. I looted it and moved on.

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I noticed on my scanner that a distress call had appeared. So I set out to discover what was afoot. I prefer the realistic landscapes of Odyssey and flying over atmospheric planets never gets old. Funny thing is, I used to do the very same thing with Frontier Elite 2 back in my Amiga days.
 
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The distress call was nothing more than a trap. A crashed ship packed with pirates. Little did they know the Musca Dark carries both types of SRV. My scorpion made easy work of the WANTED scum and the wreckage was soon mine. You've got to feel sorry for these fools in a way.

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A crashed Eagle. I switched to my Maverick suite and looted the site, Note the SRV lights and another poor unfortunate lying in the dust.

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In Elite, even the smallest of ships are giants when on foot.

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A few hours later, I stumbled across a sidewinder parked out near one of those ravines. Again it was crawling with WANTED scum and the scorpion made little work of them. I tried out an action shot during the combat.

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What!? No bobbleheads?

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As the sun began to set I looted the site and completed scanning the bacteria that lay around this area. All seven biological species located and scanned. I lovely adventure in doing so.

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Time to leave Naunet B4 A. Before I departed I had a quick stroll through some of those ravines and gullies I mentioned earlier. Some of them were quite deep and I'd have liked to have brought a smaller ship to fly along them. Perhaps another time.

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Back to the CG. Those Marlinists need all the help they can get - and the money is good too.

o7
 
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I've been in Sosong since the first reports of Thargoid attack. Having previously only flirted with AX combat, my experience totalled a few runs in my mamba with some AX turrets. This was back in the days shortly after the Nine Martyrs bombings so to say that I was green regarding Anti-Thargoid activities was an understatement. Using my long range ship; a diamondback explorer heavily engineered and with a jump range exceeding 70 light years, I made my way into the infested systems.

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I'd been wanting to get into AX combat for a while. After exploring so many ruined interceptors and scouts, it was time to make some of my own. Using much of the profits from supporting the Marlinists, I A rated this Alliance Crusader and kitted it out with AX turrets and a Gauss cannon. I'm a beginner and hoped to get to grips with scouts in the infested systems and not only begin developing the skills to take on more worthy opponents but to also start building up my combat ranking. I named the ship the Machete.

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Sosong C1. The wreckage of war orbits this world and is the perfect place to track down early targets. With plenty of Threat 4 NH signals to choose from I fought for hours above this planet's murky clouds. Sometimes alone and sometimes in the company of other CMDRs and discovered that even unengineered, my Crusader could easily destroy multiple waves of scouts without serious concern.

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A Marauder class scout tracks me through the flotsam of space above Sosong C1.

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The caustic missiles were an annoyance but my heavily re-enforced hull soaked up the damage easily.

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Trading shots with scouts in orbit of Sosong C1. I made short work of the Thargoids here and made over 12 million in bonds alone. I ran multiple 'destroy the scouts' missions from Potter Station and easily made the investment I made in the Machete back.

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Scouts were faster then I expected and had strange movement trajectories too. But it was good practise trying to hit them with my gauss cannon.

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Another scout perishes in my Crusader. I feel I have out grown scout hunting already and want to tackle an interceptor soon. Luckily, all this money making triggered a Federal Navy Mission and I was able to unlock the rank of Chief Petty Officer. Its seems that a permit for Beta Hydri and Vega come with this rank so I will be exploring those systems next time I want to take a break.

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Before moving on, I flew a few profitable sorties over Sosong C4 and with all of the factions in system now my allies it was big money on those missions.

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The final scout of the conflict in Sosong explodes high over C4. I plan on heading up to Founder's World and Jameson Memorial. Time to tackle an interceptor and build a second AX ship.
 
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This is the Falchion. I blasted my way through hundreds of Thargoid scouts before turning my attention to some interceptors. Cashing in my previous AX ship, the Machete, allowed me to A rate this vessel properly as well as doing a little engineering. Destroying my first cyclops was satisfying and cost me a rebuy as I learnt the strategy that works best with this ship, but since then I've been able to destroy plenty of enemies with minimal damage.

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Thargoids are certainly frightening opponents and not something to take lightly. Make one mistake and they will totally trash your ship.

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With Professor Palin asking for meta-alloys, I decided to explore gathering these materials. It wasn't something I had really done in the past so this week has been a bit of a learning curve. Musca Dark Region PJ-P B6-1 was the system I selected randomly from a long list of barnacle sites I found online. After scanning the system, I found the third planet ripe with barnacles and the 4th clump contained a rich source of meta-alloy. I'm currently on my forth load a cargo hold of my python nets me around 150 million credits.

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A few loads in I fancied a change so explored the planet a little. After locating a crashed SRV out in the middle of nowhere with some engineering materials scattered around it I found what appeared to be an abandoned geological survey site.

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Geological Survey 23B seemed unremarkable as I swept around it in my scarab, picking up the materials that lay dotted about. That was until I stumbled across so old sound logs. It appears that this location was the original source of Azimuth's 'sample' which would later be transferred to the Adamastor. And we all know what befell that ship....

Quite a lucky dip dip for me when I selected the system to explore for meta-alloys.

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The place is deserted though logs gave a detailed description of the discovery of the barnacles here (which where referred to as stones) and a crashed ship from which a 'pilot' was supposedly removed and kept in a cage. The suggestion is that some kind of malfunction occurred at the base- undoubtably caused by the proximity of Thargoid technology.

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Naturally, the explorer in me couldn't say no to checking out the 'original' Azimuth Saga crash site considering how much I love exploring Elite's abandoned places.

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Was it from here the mysterious 'pilot' was dragged and kept in a cage? Foreshadowing the long rumoured Thargoids on foot content perhaps?

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Time waits for no man and I must get back to delivering that load of meta-alloys. Hopefully I can amass a fair few more credits until the CG ends.

o7
 
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After much interaction with CGs, I've been longing for some exploration. I planned a long old trip out to some systems I started exploring some years ago but ended up only travelling a few hundred light years from Sol. Wregoe OA-R B46-2 was my first stop, due to a couple of interesting looking atmospheric worlds.

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On one of the worlds in this system I found an enormous mountain with an immense peak. I attempted to climb the monster but even with a jetpack it was impossible.

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Moving on, I got into the patterning of honking the D-Scanner and checking out systems for interesting planets to scan for biological data. I was around 700 light years out from Sol when I stumbled on a undiscovered system. This really surprised me as I'd have thought the systems that close to the bubble would have been explored years ago... but that is clearly not the case. Wregoe LZ-S B45-5 was an interesting system as the following pictures show. I decided to scan and explore all of the worlds there... including the Nitrogen Geysers seen here.

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The atmospheric effects never get old. This is planet B5 in the system. I spent hours exploring it on foot and with the SRV.

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Cactoids were tricky to locate here as vegetation was sparse.

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I found these bizarre rock formations which reminded me of the megaliths of my rural childhood. Very spiritual and an amusing example of the randomness of the Celestial forge at times.

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Planet B4 has a neo atmosphere and had a strange blue tinge to the sky.

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Wondrously coloured mountain ranges covered in grasses.

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Massive, mottled ice sheets on the ice worlds found in system.

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I hurried back as I'd heard a rumour of a clue to the identity of Salvation. What secrets await?

O7
 
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I really enjoyed the new audio logs about Salvation's (possible) origins. The voice acting FDev puts out really impresses and certainly helps create atmosphere. After exploring the new site, I had a hankering to revisit many of the previous locations to remind myself of the story. I didn't get far, managing to reach the Stack before being distracted by other things. Being a smidgen away from Deadly in the combat ranking, I sort out some Thargoids to fight but didn't get far. They seem to have retreated somewhere and there are no systems with easily assessible Anti-Xeno combat about it seems. Instead, I found a small number of undiscovered systems just out from the Coalsack.

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An iceworld so far away from the parent star that the atmosphere barely registered. Just a blue, ghostly haze in the sky.

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A blazing hot ammonia atmosphere with plenty of biological signals.

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These fungoida were particularly tricky to track down.

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High noon....

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I also discovered a lovely carbon dioxide atmosphere planet full of biology, this had a beautiful blue sky. Hopefully, we will get further planet types with clouds in future.

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The black didn't beckon me for long. With the Tritum CG for the Golconda launching as I was in-game, It wasn't long until my T9 was delivering precious cargo, amassing over 30,000 tonnes of delivered cargo and over 12 billion credits in profits. Paintjob really suffered though.

o7
 
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Like many people, I earnt a fortune ferrying Tritium to the Golconda though ruined the pretty paintjob of my T9. I've not be idle over the last few weeks, and I've been using that huge chunk of cash to prepare my own fleet carrier.... namely the Delphi. Its certainly a game-changer to have your own home and I spent some hours recalling all of my modules and ships to one location. Owning a FC really changes the way you can play. I enjoyed exploring the ship and watching the first jump... of all places... to Delphi itself.

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Professor Palin wanted his Thargoid samples after all. And the first CG I took part with was amassing these bizarre objects. I was able to exploit the many wrecks found in the Delphi system to make another billion in credits for upkeep of my fully stocked FC.

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It certainly makes a difference being in the driving seat of such a large vessel. My plan sometime in the future is to take the Delphi deep into space for an extended exploration mission. I have a system of interesting planets I discovered some years ago that I hope to return too some 5000 light years away. From that system I'd like to explore deep into the black and hopefully achieve that explorer rank 5 badge.

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At least I didn't land in Hanger 13!

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On a shorter trip.... I'm several thousand light years above the bubble. I found an obscure system called Ushott BA-Z D1 which as close to its main star a couple of atmospheric worlds. This is the first planet closest to the star.... It has a sister planet very close.

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And here is that planet.... it has a 95% Oxygen atmosphere and as you can see the rich pink colours are certainly striking. They match the thrusters of my Diamondback.

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The scale and majesty of the Elite universe throws up new wonders even for those players who have put years into exploration. A hot pink sunrise.

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The Ushott UD-B D0 system. Just under 2000 light years from HIP22410 and the location of the Delphi. This is as high up into the galactic plane as I can reach. The area is very heavily explored by there are few first footfalls so its possible to tag planets easily. This sector must have been explored long before the release of Odyssey and it doesn't look like anyone has been back since. Not that I can tarry long.... Salvation calls once again. I've long supported his aims and for good or ill I shall continue to do so until the end.

o7
 
Excellent write up. I must admit I have always enjoyed planets as the sun rises or sets, this liking was only boosted with the addition light atmospheres, fly safe CMDR and enjoy yourself out there, there's an entire galaxy to sample.
 
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The week began with me trying to repeat my exploration success in travelling directly UPWARDS from HIP 22460. Last time I headed downwards to see how far I could progress. I didn't make it far until I came across system Synuefe XZ-Q C20-2 which contained a gas giant with five atmospheric worlds. Each was packed with biological signals and it took me some time to scan all 38 separate specimens. I am very glad I did at the scans alone netted by over 11 million credits.​

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Though all had carbon dioxide atmospheres, each of the five moons were very different, though many of the biological examples were similar. I caught the gas giant through the leaves of these tubas early on in my travels.​

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Dawn in the mountains of Synuefe XZ-Q C20-2 1c

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These concha show that diverse forms of life grew here in abundance, even if unique to a single world. But Salvation called once again for Guardian artefacts and I hurried back to the Delphi and the Musca Dark. In the end, I contributed just three loads before becoming embroiled in the excellent AX combat in the HIP 2246 system.

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My theatre of war took me to the INV Audacious Dream. Falchion, my AX krait, had only recently been improved with the addition of those heavy duty hull re-enforcements given out a few weeks ago and I was keen to develop my combat skills further. This initial approach to the vessel looked safe enough but soon I was in the thick of some of the most intense fighting I have seen on Elite.​

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INV Audacious Dream unleashes its anti-thargoid weapons onto a luckless interceptor. I was able to snipe away its hearts shortly afterwards in some serious flying.

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Falchion lining up another attack run across the bows of the Audacious Dream. Multiple scouts engage us from all sides. My fixed guardian gauss certainly help improve my aim and I feel these lighter class no longer pose much of a threat to me.

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It was interesting to see these beserker variants in action too.
 
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Before you read this missive I must warn you. This post contains spoilers. If you haven't yet explored the wreck of the Overlook in the HIP 22460 system then I very much suggest you do. Right, with that said I can inform you that I have spent the last two nights in the thick of the fight about the Audacious Dream. In this hot, yet another interceptor explodes under the sights of my guardian gauss cannons. The Battle of HIP 22460 is intensifying with more and more aggressive thargoids attacking the capital ships stationed here. I am using the Bright Citadel as a rearm and repair station though my carrier, The Delphi, is in the system next door. Such is the pace of the fighting that I don't really have time to make the short jump.​

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Anti-Xeno ships engage a Cyclops in support if the INV Audacious Dream.

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The capital ship inflicts heavy fire on the interceptor class of thargoid vessels. But they can do little to break their armour and shields. It takes skilled anti-xeno pilots to close in on these enemies and take them out one at a time. So far, I've lost one ship and had to bail out. Still, I've put down 11 cyclops and a basilisk in the last few hours. The cash for the bounties is extremely good. I have lost count how many scouts I've dispatched.

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Its dangerous work. A fellow anti-xeno pilot meets his end as the Audacious Dream holds its ground. Here's hoping he bailed out in time.

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The Overlook. An abandoned megaship with a dubious past. Its orbiting the permit locked planet in HIP 22460 system. In need of a break to the fighting I headed out to this wreck to explore it.

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Many sections of the megaship are still burning.

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The tell-tale green of Thargoid caustic gas hangs over the wreck though it is safe to explore it in a decent ship.

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According to the log, the ship was abandoned and has obviously seen Thargoiid attack at some point. There are deep scars on the ships surface that show caustic weapondry has been used here.

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The logs make reference to Project Seraph. Azimuth's attempt to create a human/hybrid Thargoid ship. They were told to retreat from this system some time in the past. Sacnning the data node here gives you a little back story. I certainly recommend you visit this place before events take an inevitable turn for the worse.​

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It seems that some thing has been worked on recently. Will we see new ships in the days to come?

07
 
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