Meh. I'm a Solo kinda guy, so whatever floats your boat I say. Want PvE? Superb! Want PvP? Fantastic! Want just you and your mate? Why not?! Want to force people into a certain mode? Probably not going to work out the way you thought it would.
Don't think you read the posts properly mate. I am not advocating a PVE mode, nor am I dismissing it. I agree that you can play whatever mode you want, however you are failing to take into account the groups ofplayers that don't want to PvP, but DO want to encounter other people. They may not have a readymade group of mates to play with (the folk I know are largely FIFA/CoD players and to them I am the ubernerd of the group), there are quite a few people like this as can be seen from the forum posts of those looking for folk to play with without putting themselves at risk of being ganked. Not PvP'd, ganked.
I spout piracy as the perfect example since there is abolutely NO difference whatsoever in whether the pirate is player or NPC, it's gonna happen, someone WILL try and steal your cargo. The difference arises when a PLAYER makes a conscious decision to kill the target. A good pirate allows his target to live so that he may be robbed again...and again. Currently even NPC pirates seem to have given up and shoot first, scan later.
I'm not forcing anybody to play a certain mode, so why you are quoting me for this nonsensical statement is beyond even my capacity. I am merely offering suggestions as to how we could keep people playing together that want to play together. Solo is great and all, but it's damned lonely and frankly, the only action that defines players from NPC's is needless, unsanctioned murder. All other actions such as piracy, smuggling, trading, mining, bounty hunting are all devoid of the need to kill someone and part of the game...even in solo. NPC's will attempt those actions, as will players.
Again I state "the issue has not been caused by PvP'ers, it has been created by those who choose to grief others."
If you are complaining about the ability of players to steal your cargo solo is not the answer since NPC's are going to do it to you in solo as well. I suspect it's more a case of you not wanting *players* to be able to steal your cargo. Otherwise it simply boils down to not wanting to get killed. So why bother playing at all?
The only exception to this is powerplay which effectively allows you to engage in PvP outside of the game's selected career paths with hostile ships from another faction. Killing another player not involved in PP is.....yup, griefing. When players are following in-game careers like bounty hunting and piracy correctly there is no difference between a player ship and npc ship. If you have a bounty and are scared of being hunted, or cargo you don't want to lose the solution is to log out and play something else because those are *part of the game* and differentiating between players and NPC's at this juncture is irrelevant.
The only reason people aren't crying about NPC's performing all the same hunting/robbery actions is because they are, quite laughably, pathetic. I know for a fact that there's nothing in this game controlled by an NPC that's going to be able to take the cargo from my python. As mad as it sounds I welcome player pirates to come and try to take it, if nothing but for the adrenaline rush. The problem is that I know, along with many other players, that those three condas aren't here to take my cargo.....