Bigger issue is Frontier constantly adds new material and data types, but we're still stuck with the ludicrously tiny 1000 material, 500 data limit.
This reads like a "Dear FD, please provide an instant everything button so I can do stuff quickly" thread, which is partly true.
But the biggest issue here is that players ask for more features and more richness to the game, and when it becomes essential before exploring the Thargoid content, they complain it is locked behind a grind. Don't like exploring? You have to go out exploring. Don't like missions? You have to do missions for permits. The same principle applies, perhaps to a lesser extent to the other engineer 'features.' Are we justified in complaining about this if we want more depth to the game? I think probably not.
Then there's the issue of the cargo hold size. It was set by FD presumably as a bare minimum that we would need for (what was then) future content. The minimum makes it hard, but from what I can see, achievable (I haven't tried this part yet). Again, we are complaining that we don't have an easy button.
We are our own worst enemies. We want more , we want more depth, but we want easy !
No Mr Palin sir, don't listen to them.
In fact, remove racks for 2 cargo, or make sure that 2 is max for any ship. You study a lot there on Maia unaware of what idle mean people do with those multiple racks - bombing the stations. Yes, yes. No one told you before?
I'm sure you had noble intentions but that's how they perverted it.
I get why they do it, though.
By forcing you to throw away stuff, they force you to work out what is most valuable to YOU.
Elite is a game about details.
Nah. I like it when there are multiple valid approaches to the same problem which each have meaningful trade offs. Right now you have the option of using conventional racks+AFMU, or the special racks with a much limited carrying capacity. These kinds of considerations, and their attendant challenges, are what make the game interesting.
OP's post is essentially an appeal to make the game more samey and boring. It is my belief that no matter what the largest size of CRCR was, if it were anything less than what is offered with conventional racks, the OP would still be making this demand.
I would suggest that while your argument is valid, it is not a viable solution for ships with limited internal spaces. Sure, someone with a large ship can spare the internal space to add an AFMU, but the smaller ships have limited space to spare. Needing an AMFU essentially limits any meaningful participation to large vessels, and ships like the Cobra, Asp and Diamondback are left handicapped. And furthermore, if I do want to use a smaller ship, I have to essentially modify it to be an exclusive "alien transport" ship.
I would suggest that while your argument is valid, it is not a viable solution for ships with limited internal spaces. Sure, someone with a large ship can spare the internal space to add an AFMU, but the smaller ships have limited space to spare. Needing an AMFU essentially limits any meaningful participation to large vessels, and ships like the Cobra, Asp and Diamondback are left handicapped. And furthermore, if I do want to use a smaller ship, I have to essentially modify it to be an exclusive "alien transport" ship.
I would suggest that while your argument is valid, it is not a viable solution for ships with limited internal spaces. Sure, someone with a large ship can spare the internal space to add an AFMU, but the smaller ships have limited space to spare. Needing an AMFU essentially limits any meaningful participation to large vessels, and ships like the Cobra, Asp and Diamondback are left handicapped. And furthermore, if I do want to use a smaller ship, I have to essentially modify it to be an exclusive "alien transport" ship.
That's literally the entire point of larger ships. They can be outfitted to do more things at once, or to just do a *lot* more of one thing. Small ships can be configured to do anything, but they can't be configured to do everything at once. You only need 3 tons to "meaningfully" participate in the alien stuff. So you have to sacrifice two slots, basically. This is easily accomplished in any of the smaller ships you mentioned, without crippling their capabilities in other areas. The choice is between a low-maintenance build which is dedicated to alien cargo; in which case sacrifice two slots to get the special cargo racks, or a more versatile build which requires some maintenance but has higher overall capacity; in which case sacrifice one or two slots to AFMU(s) and go with a higher capacity conventional rack.
Do not heed such myopic and ill advice Professor!
The idea that, "you only need 3 tons to meaningfully participate in the alien stuff," is short sighted. Soon enough we will have to do more than just lollygag around with a UA, UP and UL. Our explorers and scientists have uncovered over 50 sites so far, and more are surely out there. When the time comes, and it will soon enough, 3 tons will not begin to scratch what you will need to ready humanity for the next phase of alien occupation. When that time comes, those of us who are not filthy space rich will still want to have a chance to participate in a "meaningful" way, without having to first save up a python's worth of ship.
Hopefully, Professor Palin, you will see the common sense in equipping an Asp Explorer to fit a fuel scoop, a shield, a planetary vehicle hanger, and a couple of size 3 CRCRs. I'm sure that in your wisdom you will recognize that such a ship load-out is not overpowered in any sense, and will not disrupt the balance of power in the galaxy.