Anaconda destroyed in seconds by npc's

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Fixed it for ya.

Engineering is a required progression system too, and that one can't be done within only 2 weeks either, one needs several months minimum to unlock all G5s except Lori which takes a year or two on average. There's no way anyone can use an Anaconda and survive after only 2 weeks, regardless of experience.
 
Hate to say it but I'm in the "too fast too big" group of thought here. It's like starting out a racing career on go carts (the sidewinder) and after two weeks buying an F1 car, and wondering why you crashed out in the first lap when you have such a high performance car........
 
honestly, there is no way a "normal" NPC ship can kill any properly fitted out and flown ship in the game. You may have to run if severely outnumbered, but if you can be killed by an NPC... your doing it wrong. This is a difficult game to learn, there is no real manual. There are many useful tutorials and advice post on the web and in the forums, but no substitute for experience in either builds or tactics. I have a frag viper I love to fly and regularly take down elite Condas, even wings, but that took time ( and a bunch of rebuys ) to learn. I don't fault the OP for buying whatever they want whenever they want to, but the truth is if your new to flying, and outfitting, your gonna die. How much that cost you is up to you.
 
You really would have been better using Prince of Wales and Repulse for that analogy.

Using the Bismarck in that anology is rather appropriate in some ways.

Much like a newbie in an Annie, things went well for the Bismarck while it was in control of it's own destiny but then, when things became challenging, the officers lacked the experience to meet the challenge in a competent manner which led to it's downfall.


Anyway, for the hell of it, here's what my multi-role Annies look like: https://s.orbis.zone/1Ot-
I use it for cargo missions and as a "daily driver" and I'll have a pop at anything/anybody that interdicts me but I don't go looking for trouble in it and I'm always prepared to run away 'cos it's a big ol' target and it doesn't have the agility to withstand or repel an attack from multiple ships.

I really only mention it to demonstrate the sort of effort you really need to make in order to justify the sort of self-confidence that a newbie might expect to get just from flying an Annie.
It cost Cr500m to buy the parts, required a bunch of engineers to be unlocked, required me to find a heap of mat's to do the engineering, required 4 weeks powerplay to get the Prismatic shield, required me to unlock Guardian modules to get the FSD booster and required me to hire and train-up an Elite SLF jockey.

That's a lot of extra stuff beyond earning a heap of credits and ploughing them into a stock Annie.

Thing is, a player shouldn't look at that as a big hill to climb.
Instead, consider it as a massive opportunity to indulge in a heap of diverse gameplay to get it all done and then you'll get a pretty good ship as the pay-off.
 
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I'm thinking tho if a bemoth like the conda gets diced in 10 cesonds what hope has a Krait MK2 got against these buffed up npc's........
Actually a really good chance once properly equipped and engineered.
I think you'll be shocked once you have a properly engineered krait, as to how much damage it can absorb and dish out.
Just keep practicing flying and pip management, and do it in a high-res in a high-sec system, where there's plenty of system security to help you out. You'll be shredding most NPC's before you know it. :)
 
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The truth is that the vast majority don't have the ability to dodge NPCs in most games, they can only facetank, dodging is above their skill ceiling, it's this reason why they need to vastly outgear the content they take on, in ED's case outgearing means engineering. For most players, a fully and properly engineered ship is the only way they stand a chance against even average NPCs.
Most skilled players can't comprehend that most other people have a comparatively low skill ceiling, so they keep saying "most games are too easy", when in reality they're quite challenging to the vast majority.
 
Brilliant guys thanks for all the replies apart from the git gudders smug comments lol every game has em lol was the same in DCS don't bother me tho i got a tough skin lol unlike my conda haha...........think its time to sell the conda and go back to my Python or maybe a krait MK2,its annoying tho i spent 2 weeks running like a little girl from combat and interdictions cause i had crappy ships soooo....i grind like a madman 12 hours a day for 2 weeks to get a better ship for all for nought......worse actually at least in the cobra there was a semblance of a fight lol its not right tho will put a lot of less determined players off the game not every one has 12 hours a day to grind,interesting what some have said about the engineered npc's a bit silly tho like i said you'd expect the third biggest ship in the game to be able to at least hold its own for a period against smaller albeit engineered ships.....

hmmmm food for though indeed guys thanks again for all who tried to help,i'm gonna sell the conda and spend the next week grinding the engineers in a MAXED OUT TRICKED OUT FORD ESCORT NOT FERRARI SHINY SMALLER SHIP lol ......I'm thinking tho if a bemoth like the conda gets diced in 10 cesonds what hope has a Krait MK2 got against these buffed up npc's........great game tho loving the learning curvr no matter how steep




Krait MkII is my favorite ship right now.
It's way faster than a Conda and way smaller of a target.
It packs a punch too.

I wouldn't sell the Conda though.
It will come in useful.
You could make the cash back in no time with that thing and buy whatever ship you want.
Just not with combat.
Fill it with passengers at Hauser's Reach for a few days, lol...
Pro tip: Get the rep, then mats as rewards.
Don't worry about the credits those will come.

If you want to use a really cheap ship for combat start in the Vulture.
 
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It took me 3 months of Trading solidly to get an Anaconda but that was a lonnnnnnnnnnnngggggggggg time ago ...

That aside, I don't take my ships out of the hangar unless I've got them to at least G3 engineering. G5 the Anacondas thrusters and you'll see what I mean. I went from loathing that ship to loving it instantly.

It's an absolute beast when it's fully engineered.
 
i'm gonna sell the conda and spend the next week grinding the engineers in a MAXED OUT TRICKED OUT FORD ESCORT NOT FERRARI SHINY SMALLER SHIP lol ......I'm thinking tho if a bemoth like the conda gets diced in 10 cesonds what hope has a Krait MK2 got against these buffed up npc's........great game tho loving the learning curvr no matter how steep

Thing is, the game will always send ships after you which it thinks are a reasonable challenge for your combination of ship and rank.

If you're a newbie in a Cobra the game will send, say, Vipers and Adders after you.
If you're a newbie in an Anaconda, it'll send, erm, Vultures and FdLs... and you know how that ends.

Point is, if you're flying a Viper or a Cobra, you probably will experience the same sort of difficulties.
You'll meet ships which seem like they're indestructible for your puny little weapons and you'll feel like you're getting swarmed by ships that're ganging up on you.

I guess the first lesson the game is trying to teach you is to always remember that fighting is optional and it can be avoided completely if you keep your wits about you.

I'd suggest finding yourself a station in a high-tech system and use it as a base.
Buy yourself a Viper 4 or a Vulture and take that to nearby RES's, CZs and nav-beacons and practice combat on your own terms by exploding outlaws.

When you've had enough of combat, buy yourself an AspX and use it to, firstly, run missions given by the factions at your chosen station.
That'll build up your rep' there and give you even better missions - which is another lesson the game intends you learn.
Some of those missions might be combat missions, which you can attempt in your combat ship.
Beyond that, use your AspX (or Krait if you really must) to get out there and do stuff like unlock the Guardian modules, unlock engineers and start gathering mat's for all the engineering you're going to be doing.

Here's my "daily driver" Krait, which, again, does okay in a fight but I wouldn't deliberately take into combat: https://s.orbis.zone/1Ov2

Still has a lot of engineering, though, so here's an un-engineered AspX built with a similar role in mind: https://s.orbis.zone/1Ov9

*EDIT* Just to demonstrate the benefit of engineering, here's the same AspX with some engineering done: https://s.orbis.zone/1Ovl

Can't stress enough that you wouldn't want to go looking for trouble in ships like these.
The guns are there for defence, mostly, and the best weapon is keeping the FSD on-line all the time so you can run away if necessary.
 
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I'd suggest finding yourself a station in a high-tech system and use it as a base.
Buy yourself a Viper 4 or a Vulture and take that to nearby RES's, CZs and nav-beacons and practice combat

You can't learn anything if you fight in systems where there are NPCs helping you draw aggro and killing enemies, going to anarchy systems is the only way to learn survival, only an unassisted solo kill is a real kill.
 
You can't learn anything if you fight in systems where there are NPCs helping you draw aggro and killing enemies, going to anarchy systems is the only way to learn survival, only an unassisted solo kill is a real kill.

And rule #1 is, as I keep saying, never poop where you eat.

Base yourself in a nice cozy high-tech system where you can buy all the cool toys and avoid trouble and then go looking for it in nearby systems where your shennanigans won't ruin your rep in your home-system. ;)
 
Two weeks hard grind??? What game are you playing? Certainly not the Elite Dangerous I'm playing where I just made 240mcr in one mining mission over 2 hours.

I suggest this: Learn how to make money in this game first. Then learn how to properly build a ship. Those two simple things will open up the elite world for you and make the game so much more enjoyable.

Wow that advice will just lead to more problems. You need to learn how to fly before you bother learning how to exploit the latest gold rush. Having a perfectly build ship and hundreds of rebuys is great but without skill all you will do is lose over and over and then you blame the game cause apparently you had all the that you needed to be great.
 
I have been playing the game since Gamma, most of that time in my Red Freegle and then my ASP. I just got an Anaconda after 4 years of playing only because I wanted the challenge of piloting a large ship and engineering it. But its not ready for doing anything in its almost stock state.

Case in point I was heading to Farseer and got pulled out of SC (super easily I might add, flying brick indeed) and this guy pops my thrusters, then bounces... left me spinning in space. lol. Like he barely tried. 40 seconds in and I was adrift. Lots more to do on this ship, but I am enjoying learning it and engineering it, plus I could rebuy it 100 times over. So for now I am doing most grinding in the ASP and only taking the Conda out when needed.
 
The only thing missing from the OP where the immortal words: "And I didn't have enough credits for a rebuy" - that would have been the icing on the proverbial cake. So kudos to the OP for at least having the rebuys covered, most threads like this don't even have that covered :D
 
I remember first looking at combat advice and this was that starting small was key. Nav beacons in High/ medium systems were the place to go and even then, only target Sidewinders, Eagles, Adders and Haulers. Once these become easy, start looking in High res and only engage if the system authorities are already firing. From there you can get more independent once you're comfortable. Once you're able to solo a Python, you know you've made it.

I'd imagine that an Anaconda is a horrible ship to learn to play the game in.
 
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