Anaconda destroyed in seconds by npc's

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I dont know why some are being so hard on this guy. I died a lot learning combat in the game and usually one of the first things i did in a new ship was die in it due to overestimating its lethality.

Heck, i died twice last week underestimating the new CZs.

Seems to be the MO of a certain subset of this community. There's this weird expectation that everyone is supposed to instantly know everything there is to know about ED and that it's the players own fault for screwing up; except when it's the subset that makes a mistake, then it's just a "silly oopsie *girly giggle*".

It's quite a toxic mentality to have and doesn't encourage a community spirit.
 
By the way when you've got your head around combat, pips, engineering and ship building.


Vultures and little ships (DBs's.....) will still outfly you in a big ship, they can be nasty little buggers

If you've got your shields right it wont matter too much it's quite possible to get swamped by a bunch of them in a CZ and have to gtfu for a bit.


An NPC' Conda will last about 30 seconds against most of my combat ships, hitting some of those NPC DBS's with fixed weapons though......
 
Howdy,

a newbie myself, here is my take, after two weeks or so, I got a T9 Heavy, won a lot of interdictions with that "russian brick" flying, until this day came.... Eject eject eject....Kaboom.

Happened to me too within 10 seconds, and my built was much better than yours, with military hulls and all that fancy stuff, however, non engineered. It happened so quick, I can not even tell you what ship that was attacking me. LOL

So I came here and got really good advise.

Good thing was, I could afford the rebuy. Tested a few smaller ships first, some of which I could not get warm with, and ended with a Python and Phantom. Ever since, I managed to reap about 1/4 billion with trade and missions. Got permits, invite by Engineer and so on.

Book it as experience, and be aware that ED still has a lot of stuff to learn about, nothing that can be handled within two weeks or even two months. That's the beauty of it, it is complex and goes deep.

Oh, and btw. I love my Python! :)
 

Guest193293

G
This is game breaking for me there is simply no point in grinding hundreds of hours for a top rated ship to be cut to pieces in seconds by a ship a 10th of the cost size and with nowhere near the firepower.......

Actually you need skill, the ship is just a 'tool'.
 
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One thing I would say to the OP (and this is not advice, just a suggestion) is that you unlock one of the engineers that do grade 5 thrusters (Professor Palin is likely to the first) before using a large ship like the Anaconda in combat. They do make a big difference to the handling.
 
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Who remembers 'grinding' was months of work instead of days?

I learned a lot since 2014, still not 3xElite but having a lot of fun with doing it easy and slow.
 
I dont know why some are being so hard on this guy. I died a lot learning combat in the game and usually one of the first things i did in a new ship was die in it due to overestimating its lethality.

Heck, i died twice last week underestimating the new CZs.

I'm not being hard on him, I'm making a statement on the state of the game. I don't begrudge people earning enough for an Anaconda in 24hrs/a few days/2 weeks, what I begrudge is that the game allows them to do it as a newbie, and we end up with a bunch of folk with the most expensive ships, and no clue how to fly, how to outfit, how to work out which ship works for which tasks and their skill set...

All stuff you work out when it takes a few months to earn the cash.

Money making is just too easy, and for me, the "ideal" time was when mission payouts were based on rank and faction standing, and you simply couldn't take a Dangerous mission if you were not Dangerous or higher, for example. It meant your potential earnings went up with experience naturally, I remember working quite hard to get to higher trade ranks to get more credits for trade missions. Then, all of a sudden, it was a free for all, and billionaires were made in days, if you did a quick Youtube video search, maybe even just many hours...

Let's not talk about the smuggling missions from Robigo, which were actually awesome because you had to earn it. If you got your 30m-50m cr payout in an hour, you likely dodged a boatload of people hunting you, another boatload of security forces, and scans for entry into each of at least 3 or 4 stations. Those millions, my friends, were earned. And if you were earning that cash, you know how to fly, because if you were pulling that off multiple times, you knew what you were doing.

Now we have people "grinding hard", for "2 weeks!!!" (clearly, the guy deserves credit for not taking the easiest shortcut of the week), but still no experience on how to avoid destruction in a claimed 10 seconds, by an NPC Vulture.

Chances are it was more like 30 seconds to a minute, but in that sort of situation, the inexperienced panic, and things are going wrong left, right and center, and there is no muscle memory kicking in that has you adjusting pips, flicking FA off to get a fast turn with a boost to try and make an attempt at dodging, selecting an exit system (or just activating the FSD in this case, as the Vulture will not be mass locking the Anaconda any time soon), and then ducking and weaving, only straightening out once the FSD is charged.

That takes experience and hours in game doing more than hauling A-B to grind creds.

Sure, I've got billions tucked away, but it took me years to earn them, and I learned to play in the process, enjoying each step. I don't care if the same billions can be made in a week, what I do care about is the lack of appreciation of the achievement, the understanding of *why* you want an Anaconda, or a Cutter, or FdL, or whatever your holy grail ship is.

The difference between me, and the 2 week billionaires, as that I'll survive any NPC, in even the most paper thin hulled exploration vessel, and I'd stand a damn good shot at surviving a gank attempt by a player (I play in open) in the same ship. I've learned what to look for, I know when an NPC or a player is making a beeline to interdict, I know how to get the heck out of dodge before it's an issue, and worst case, I have a plan if I do, indeed, get interdicted.

I've said it before, I'll say it again, SDC's Trading Guide - T7 Edition, should be one of the first videos shown in the game training menu - language may need a slight clean to protect the children, but it shows people how to make a survivable ship, and some pretty good tips on what to look out for, and what actions to take. I dare say OP would have not gone pop had he seen it.

Z...
 
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You are missing knowledge and skills.
Change your build and practice practice and more practice.
Thank you for great laugh.

Hi folks new to the game just managed to buy an anaconda after nearly 2 weeks of damm hard grind......very first inderdiction i was looking forward to try her out in combat....nope my pride and joy was destroyed in seconds by an npc with a Vulture....are you kidding me man ?......... like no kidding max 10 seconds....didn't even have time to deploy my fighter let alone return fire ...................something very wrong here man how a huge ship like the conda can be wiped out in seconds by a runt like the Vulture........

Also the conda isn't even stock with upgraded shield generator,fsd,power dist and plant,fighter bay,shield boosters reinforced compartments,and a ton of weapons fat lot of good as i didn't even get time to deploy them.......

This is game breaking for me there is simply no point in grinding hundreds of hours for a top rated ship to be cut to pieces in seconds by a ship a 10th of the cost size and with nowhere near the firepower.......
Am i missing something guys ?
 
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Oh so this post.......... I hope all you mockers are proud of yourselves? I suppose you all picked up this game and started playing like elite pilots right from your first logon. Shame on you knockers mockers and as r0ckhat put it 'Richards'.
But to be fair, the lesson learned here, can be applied to a lot of games and also. If you are bad at something, good equipment is only marginally changing your performance. If you are new to archery, buying a bow for 1000$ isn't going to make you shoot any better than with a 150$ one.
 

Guest193293

G
But to be fair, the lesson learned here, can be applied to a lot of games and also. If you are bad at something, good equipment is only marginally changing your performance. If you are new to archery, buying a bow for 1000$ isn't going to make you shoot any better than with a 150$ one.

I thought it was a no-brainer, I guess not..
 

sollisb

Banned
By the way when you've got your head around combat, pips, engineering and ship building.


Vultures and little ships (DBs's.....) will still outfly you in a big ship, they can be nasty little buggers

If you've got your shields right it wont matter too much it's quite possible to get swamped by a bunch of them in a CZ and have to gtfu for a bit.


An NPC' Conda will last about 30 seconds against most of my combat ships, hitting some of those NPC DBS's with fixed weapons though......

yet to meet an NPC vulture than can outfly my cutter :) Or outrun it's MCs :)
 
But to be fair, the lesson learned here, can be applied to a lot of games and also. If you are bad at something, good equipment is only marginally changing your performance. If you are new to archery, buying a bow for 1000$ isn't going to make you shoot any better than with a 150$ one.

It's also not apparent in Elite that the bigger ship might not necessarily win. From a beginner's view, it makes sense that bigger is better.
Which is fine; the issue is with how one communicates that.

There's a big difference between going:
A) "when doing X, you need to consider Y and Z, just getting a big ship isn't going to be insta-win. Here are some tips: blah blah" and
B) "serves you right, what did you think was going to happen? you can't just do X and expect Y, that's not how this works, lol - really; some people just want an insta-win. might as well just sit in the station and hit the auto-pewpew-lazer button.. rant rant rant rant"

B seems to be a popular way to respond to people who clearly stated they were new. Great way to drum up that community spirit. :p
Being nice doesn't hurt, and is free.
 
Why all the fast grind? Why do you have to have it NOW? I've been playing since release (Dec 2014) and only bought the Corvette in November 2018! I finally had the rank, credits, engineers and materials to do it justice. Now I'm loving combat - and still tinkering with the build.
 
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