key issue, right there.
It's not the OP's fault that he(?) can obtain a big, shiny, spaceship in a couple of weeks.
If something's possible, and desirable, it's just human-nature to try and achieve it.
The problem is, most of us learned these lessons in Sideys, Eagles or Cobras.
When the progression is slower, you get more chance to gain an understanding of verious aspects of the game without quite the same level of risk.
Personally, I'd suggest all the same things that people have been suggesting since ED was released should still apply, even if a player can go and earn squillions of credits.
- Go and do some combat in the starter ship, which has zero rebuy cost.
- Take on a variety of different missions to find out what they all involve.
- Use delivery missions as an opportunity to look around the galaxy and learn about the different factions, states and BGS-related stuff.
- While doing the above stuff, also start to unlock engineers and take naval rank missions.
- Buy a small combat ship (a Viper 4 or Vulture is fine) and use it to learn about engineering, take it into combat and learn how engineering provides benefits.
Even with Cr100m in the bank (or whatever), I'd suggest the OP picks themselves a smaller ship (the AspX is still one of the best for the job, IMO) and takes the time to learn more about the game before jumping back into the Annie.
let's face it, too, if you've got a heap of credits in the bank, you can afford to take more risks when you're flying something like an AspX - and that's where the fun is. [up]