Anaconda destroyed in seconds by npc's

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OP, as others have said, you're probably better off downgrading and getting better at flight and combat before moving into a big ship like a conda.

If you're really set on the conda, they you're going to have to grind some more. Not just for credits, but also for materials for engineering.
Put a 7A (or 7C biweave) shield on there(engineered reinforced), and 6 boosters(mix engineering of heavy duty and resistance augmented). For the last 2 util slots use chaff and point defense.

Also, be aware that a cmdr in an engineered combat PvP ship could still take you out rather quickly, so if you're getting interdicted by a hollow square on the radar, submit and be prepared to high-wake to a different system to escape quickly.
 
There's only one valid answer to the OP: NPCs can be deadly. Don't listen to the gitgudders who can fry NPCs with their hands tied in an unshielded sidey by farting on their windscreen.

Some of the NPCs out there are able to take AND dish out large amount of damage. They may fly like bricks, but their stats are buffed to be able to give a semblance of resistance against über-engineered player ships. So don't underestimate NPCs in non-A graded, fully engineered combat setups. Most NPCs are pushovers. Not all are.
 
How does one manage to grind hundred(s) of hours in two weeks? Even at 8 hours every day, it only is 112, which isn't but a bit over 100 not even close to being plural.
 
Hi folks new to the game just managed to buy an anaconda after nearly 2 weeks of damm hard grind......very first inderdiction i was looking forward to try her out in combat....nope my pride and joy was destroyed in seconds by an npc with a Vulture....are you kidding me man ?......... like no kidding max 10 seconds....didn't even have time to deploy my fighter let alone return fire ...................something very wrong here man how a huge ship like the conda can be wiped out in seconds by a runt like the Vulture........

Also the conda isn't even stock with upgraded shield generator,fsd,power dist and plant,fighter bay,shield boosters reinforced compartments,and a ton of weapons fat lot of good as i didn't even get time to deploy them.......

This is game breaking for me there is simply no point in grinding hundreds of hours for a top rated ship to be cut to pieces in seconds by a ship a 10th of the cost size and with nowhere near the firepower.......
Am i missing something guys ?

Two weeks hard grind??? What game are you playing? Certainly not the Elite Dangerous I'm playing where I just made 240mcr in one mining mission over 2 hours.

I suggest this: Learn how to make money in this game first. Then learn how to properly build a ship. Those two simple things will open up the elite world for you and make the game so much more enjoyable.
 
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I've been playing for 4 years and got the Anaconda after 2 years. I still remember a time when a cheeky, more experienced combat pilot in a Cobra mk3 gave me right run around with mines that had reverberating cascade. Couldn't lock onto him, couldn't hit him and gave up eventually making my escape.

2 years later I'm still learning combat, the Anaconda is a great all round ship but needs to be tanked with armour that has been maxed out on resistances.
Unlikely that you will have the engineers to do that in 2 weeks.
 
no small 4 million cr ship A rated or not should be able to destroy a 146 million credit crusier in seconds its absurd

Meet the Bismarck:

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And now, meet Mr. Swordfish:

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Also, that Vulture that wrecked you probably cost a lot more than 4 mil. Reactive armor alone costs 11.6 mil.
 
Thx for the replies guys indeed I'm a noob to this game for sure but not to flying been mill simming for decades so have pretty good stick and rudder skills and reactions, and i've learnt quite a lot in 2 weeks 12 hours a day solid lol,but this wasn't about experience or skill or game knowledge or even butt hurt at losing my ship thankfully had enoug creds to rebuy, were kinda missing the point here guys no small 4 million cr ship A rated or not should be able to destroy a 146 million credit crusier in seconds its absurd......the conda is supposed to have massive hull armour and decent shields even stock which mine isn't, no amount of skilled piloting is gonna make a difference or be able to react in 10 seconds ,fs it takes that long to turn the damm beast let alone deploy weapons,the fighter,boost shields,etc......something not quite right here man i've watched videos on youtube of the conda taking a hell of a beating and still in fighting form help me out guys i'm terrified to take the conda out now fs lol looks like its back to my cobra and robigo pax missions till i figure this out...

My spec is as follows
BULKHEADS-1C LIGHTWEIGHT ALLOY
FSD-6A
SHIELD-6B
PWR DIST-8C
PWR PLANT-8C
LIFE SUPPORT-5D
THRUSTERS-7A
SENSORS-5D
LIFESUP-5D
MILCOM-HULL REINFORCEMENT

OP INTERNALS

CARGO
CARGO
6B SHIELD GEN
FIGHTER BAY PLUS 2 FIGHTERS
COMPART REINFORCEMENT
SHIELD BOOSTERS

HARDPOINTS
2+HEASTSINK
2 +POINT DEFENCE
THE REST OA SHIELD BOOSTERS




TL/DR Go back to smaller ships and go through them, do Viper, Eagle, Cobras, Diamondback Scout, Vulture, Krait, Python etc. they have their own ups and downs, but flying as many different ships and test differnt weapons will prepare you for bigger ships. Some things would be terrible, some might surpise you. But they all would add to your skills to excell in ANY ships.


-----------------------


I am missing what weapons that are used, but since the heat sink launchers, I guess some big plasmas and/or rail guns.


I am mostly concern about the use of a class 6 shield, instead of class 7. just going from 6B to 7B would give almost a 25% shield boost.
If this is supposed to be a combat ship, then shield strength is one very important factor.




*Handling of Big ships are in comparison to smaller ships, flying bricks. Here using 50% thrusters for optimal turns is WAY more important than in smaller ships.
* Using thruters to move ship sideways and help withturning is also an important thing to learn, to increase the time on target (=to still hit target)
* NPC Vultures are notorious to use Chaff launchers, so Gimballed and Turreted weapons misses ALOT, also NPC will fire the CHAFF where it is beneficial, ie when you have managed to turn around to hav ethem in your sights and then the cooldown to fire CHAFF again when you are facing away.
* Some player are using Flight Assists OFF to increase their time on target. It is very usefull, but is not a needed skill to know.
* PIP management, you do not fiddle with these all the time, but changing to 4 pips IN SYS when you take alot of damage, then you get more out of your shields.




I do not really think that you got destroyed in 10 seconds from full health by a NPC Vulture in 10 seconds. But I can believe that a NPC Vulture killed you fast.

So lets take a stock Vulture with A-rated modules and try som different weapons to verify the 10 seconds. Assuming 0 pips to SYS (=weakest shields), this is the mockup build I used https://s.orbis.zone/1zx8
And if we add more pips SYS, would only increase the time shields hold.

2 Fixed beams, shields, 17 seconds, 132 seconds
2 Fixed Frag cannons, shields 24 seconds, hull 57 seconds
2 Fixed Multi cannon, shields 37 seconds, hull 74 seconds
2 Fixed Plasmas, 24 shields seconds, hull 69 seconds
1 mc, 1 beam, shields 22 seconds, hull 78 seconds


So without engineering, I find it unlikely that a single NPC vulture can kill your ships faster than 90 seconds. If your ships was banged up, then this does not matter, as engaged in a fight badly wounded is most of the time a bad thing.




It is hard to avoid the GIT GUD talk, but for new players, there is alot of things to learn understand, and sadly, many players rush thorugh to the big ships and get very dissapointed, since they are so very different compared to the small ships that they started out with. Also, in most cases, the earning the money they have gathered to buy the big ships was not earned through combat, but then they take their shiny nw ship into combat and get obliterade very quickly, or as we are told most of the time, "in seconds"...



Also there is no mention whatsoever about engineering from your part, these are reall usefull in making your ship extra tough. It is not needed for PvE, but I strongly recomend Engineering, as that can make a huge difference, even if you only do low end engineering, G1 -> G3, which from a material point of view is cheap.
 
Cmdrzeeez!

U need everything A rated and to be at least Average or you run the very high risk of getting exactly what happened to you. I speak from bitter experience!

I did the grind for the Cutter (Yep, Cutter!) when I was a Noob, took it out tweaked a bit like you did but far from adequately and got blown away by NPC in seconds...….was in a T-6 for a week after that!!
 
Yeah that is the first thing that hits you when you move to a large ship

They handle like bricks even with dirty drives they still struggle - hell the T9 can only just get off the pad on it standard drives.

So while you are trying to turn to get them in your sights they are possibly quite literally flying circles around you with FA off and can kill you at their leisure.

As far as I am aware no ship has any back wards firing weapons/hardpoints and even turreted weapons are blocked by the hull (whether they can do 360 degrees anyway i am not sure)

For your own enjoyment get back in a small ship and experiment with FA off - find an outpost and see how easy it is start to just go around and around it in circles with your nose always pointing in the general direction of the centre of the outpost.

And then imagine that Vulture doing it to your condo.
 
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Brilliant guys thanks for all the replies apart from the git gudders smug comments lol every game has em lol was the same in DCS don't bother me tho i got a tough skin lol unlike my conda haha...........think its time to sell the conda and go back to my Python or maybe a krait MK2,its annoying tho i spent 2 weeks running like a little girl from combat and interdictions cause i had crappy ships soooo....i grind like a madman 12 hours a day for 2 weeks to get a better ship for all for nought......worse actually at least in the cobra there was a semblance of a fight lol its not right tho will put a lot of less determined players off the game not every one has 12 hours a day to grind,interesting what some have said about the engineered npc's a bit silly tho like i said you'd expect the third biggest ship in the game to be able to at least hold its own for a period against smaller albeit engineered ships.....

hmmmm food for though indeed guys thanks again for all who tried to help,i'm gonna sell the conda and spend the next week grinding the engineers in a MAXED OUT TRICKED OUT FORD ESCORT NOT FERRARI SHINY SMALLER SHIP lol ......I'm thinking tho if a bemoth like the conda gets diced in 10 cesonds what hope has a Krait MK2 got against these buffed up npc's........great game tho loving the learning curvr no matter how steep
 
Hi folks new to the game just managed to buy an anaconda after nearly 2 weeks of damm hard grind......very first inderdiction i was looking forward to try her out in combat....nope my pride and joy was destroyed in seconds by an npc with a Vulture....are you kidding me man ?......... like no kidding max 10 seconds....didn't even have time to deploy my fighter let alone return fire ...................something very wrong here man how a huge ship like the conda can be wiped out in seconds by a runt like the Vulture........

Also the conda isn't even stock with upgraded shield generator,fsd,power dist and plant,fighter bay,shield boosters reinforced compartments,and a ton of weapons fat lot of good as i didn't even get time to deploy them.......

This is game breaking for me there is simply no point in grinding hundreds of hours for a top rated ship to be cut to pieces in seconds by a ship a 10th of the cost size and with nowhere near the firepower.......
Am i missing something guys ?

Yes, you are missing something. It's called skill.

I'm sure a few more have said to you what i wanna tell you, please don't take it as an offense but there are multiple things you should need to learn first before you become able to win such a fight.

1. Two weeks for anaconda can't be described as grind. It used to take months to get her and there were reasons for that.

2. The NPC's have rankings starting from "harmless" (which are a good start to learn fighting) up to "elite" (which offer even long experienced players more than just a boring trigger push).

3. Missions have also such ranks!! If you take a mission with huge payment, than it is very likely to be ranked "elite". If you get NPC's send for you in relation to that mission, than they have the same ranking than the mission, not yours!!
So don't be greedy and take an elite ranked mission if you can't master the challenge.

4. The Vulture is a combat ship especially designed to kill bigger high resistant targets. Yes, she is cheap. But a bazooka is also cheap related to the tank which she is supposed to take out ;)

5. Make a progression within the game instead of a rush. You have seen the power of a vulture, so i suggest that you take a vulture to train yourself in combat. If you feel comfortably in her, make a small step upwards to a chieftain or a Fer De Lance. Don't rush, in Elite Dangerous you won't get EXP points. You can run on day one in the "bossroom" more or less. It will take days and weeks to really learn to play, take that time.

6. The Anaconda is a big expensive ship. Nobody ever said that this is an i-win-button. She is not supposed to rule above all other ships and she can't do that. It's always the players who rule abput NPC's or other players, no matter which ship they're in. Today my most used combat ship is a chieftain, a cheap medium ship. There are reasons for that and you will get it once you want to understand ;)


So far that's it. I suggest, you take a small or medium ship and try to play the game. You can't win Elite Dangerous because there is no way and nothing to win. The road is the goal here ;)
 
Hi folks new to the game just managed to buy an anaconda after nearly 2 weeks of damm hard grind......


The unique element about this game is that the grind is far more severe than can be imagined. If we had no YouTube tutorials and supplement websites, the grind would double.

The thing about going for the high-tear ships, such as Anaconda, is that it is not enough to raise the necessary amount of credits to afford it, beside this you need to evenly raise your experience level to match the level of ship you use.


An Anaconda is not an easier to fight with ship, but harder. It is a platform that allows you to utilize many tactical elements, because it has a high amount of internals and hardpoints to use all the different tactical modules that are available, but you can't fly it like you fly an Eagle, or the Vulture (joust, point and shoot). With the Anaconda you have to be able to do a number of things in combat simultaneously, use point defense against missiles, pop chaff, pop shield cell banks, use hard-hitting kinetic weapons so you have all power pips on maneuverability or shields. There is so much to know and to be able to do, hence people suggest to start small and become worthy of an Anaconda over time first.

Elite Dangerous is not an action game where you just throw yourself into combat and learn by trial and error, because mistakes are fatal, unless in case of flying an Anaconda, you own billions of credits to "indefinitely" rebuy your Anaconda and learn as you fail. Elite attempts to be a simulated world, not just a game, where you have to make certain decisions based on reason, not pure desire. That is the grind that you have to take or leave.



Now if Elite tries to be a world simulation, than it is missing one important aspect that, in my opinion, is schools (and testing things before buying). Combat school for instance, where you can learn to fight not only with low tier vessels (like in the tutorial, or cheap to rebuy Sidewinder, that you can already practise with at low or no cost), but larger ships and different layouts.

If it was the real world, you would never just buy a ship you know absolutely nothing about. You would be allowed to perform a test-flight, to see if you actually want it. Elite tries to be a world simulation, yet lacks a lot of the flexibility that comes with it, like you can't cannibalise a ship and let it rest in a hanger without core components. No, you have to buy replacement and if the station doesn't have those, you have to spend additional time flying around to gather those, just so that you can outfit your new ship with modules that you already own. That adds an unnatural amount of grind to Elite Dangerous. It's a world simulation that isn't done all too well in certain areas. That leads to some frustration and you probably have just experienced that.
 
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I thought the same thing when i got mine. I have played for a year always fearing the Condas.... So I bought what I thought was an Imperial Star Destroyer, and I got a g dump truck..... Still looking for my Star Destroyer!!!!!
 
The unique element about this game is that the grind is far more severe than can be imagined. If we had no YouTube tutorials and supplement websites, the grind would double.

The thing about going for the high-tear ships, such as Anaconda, is that it is not enough to raise the necessary amount of credits to afford it, beside this you need to evenly raise your experience level to match the level of ship you use.


An Anaconda is not an easier to fight with ship, but harder. It is a platform that allows you to utilize many tactical elements, because it has a high amount of internals and hardpoints to use all the different tactical modules that are available, but you can't fly it like you fly an Eagle, or the Vulture (joust, point and shoot). With the Anaconda you have to be able to do a number of things in combat simultaneously, use point defense against missiles, pop chaff, pop shield cell banks, use kinetic weapons so you have all power pips on maneuverability or shields. There is so much to know and to be able to do, hence people suggest to start small and become worthy of an Anaconda over time first.

Elite Dangerous is not an action game where you just throw yourself into combat and learn by trial and error, because mistakes are fatal, unless in case of flying an Anaconda, you own billions of credits to "indefinitely" rebuy your Anaconda and learn as you fail. Elite attempts to be a simulated world, not just a game, where you have to make certain decisions based on reason, not pure desire. That is the grind that you have to take or leave.



Now if Elite tries to be a world simulation, than it is missing one important aspect that, in my opinion, is schools (and testing things before buying). Combat school for instance, where you can learn to fight not only with low tier vessels (like in the tutorial, or cheap to rebuy Sidewinder, that you can already practise with at low or no cost), but larger ships and different layouts.

If it was the real world, you would never just buy a ship you know absolutely nothing about. You would be allowed to perform a test-flight, to see if you actually want it. Elite tries to be a world simulation, yet lacks a lot of the flexibility that comes with it, like you can't cannibalise a ship and let it rest in a hanger without core components. No, you have to buy replacement and if the station doesn't have those, you have to spend additional time flying around to gather those, just so that you can outfit your new ship with modules that you already own. That adds an unnatural amount of grind to Elite Dangerous. It's a world simulation that isn't done all too well in certain areas. That leads to some frustration and you probably have just experienced that.


Your ideas on schools are worth a "Rep". Right on, thats exactly what we need!
 
Hi folks new to the game just managed to buy an anaconda after nearly 2 weeks of damm hard grind......very first inderdiction i was looking forward to try her out in combat....nope my pride and joy was destroyed in seconds by an npc with a Vulture....are you kidding me man ?......... like no kidding max 10 seconds....didn't even have time to deploy my fighter let alone return fire ...................something very wrong here man how a huge ship like the conda can be wiped out in seconds by a runt like the Vulture........

Also the conda isn't even stock with upgraded shield generator,fsd,power dist and plant,fighter bay,shield boosters reinforced compartments,and a ton of weapons fat lot of good as i didn't even get time to deploy them.......

This is game breaking for me there is simply no point in grinding hundreds of hours for a top rated ship to be cut to pieces in seconds by a ship a 10th of the cost size and with nowhere near the firepower.......
Am i missing something guys ?
Sounds like you completely bypassed the most important progression system. Experience. Did you have re-buy covered?
 
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