Thx for the replies guys indeed I'm a noob to this game for sure but not to flying been mill simming for decades so have pretty good stick and rudder skills and reactions, and i've learnt quite a lot in 2 weeks 12 hours a day solid lol,but this wasn't about experience or skill or game knowledge or even butt hurt at losing my ship thankfully had enoug creds to rebuy, were kinda missing the point here guys no small 4 million cr ship A rated or not should be able to destroy a 146 million credit crusier in seconds its absurd......the conda is supposed to have massive hull armour and decent shields even stock which mine isn't, no amount of skilled piloting is gonna make a difference or be able to react in 10 seconds ,fs it takes that long to turn the damm beast let alone deploy weapons,the fighter,boost shields,etc......something not quite right here man i've watched videos on youtube of the conda taking a hell of a beating and still in fighting form help me out guys i'm terrified to take the conda out now fs lol looks like its back to my cobra and robigo pax missions till i figure this out...
My spec is as follows
BULKHEADS-1C LIGHTWEIGHT ALLOY
FSD-6A
SHIELD-6B
PWR DIST-8C
PWR PLANT-8C
LIFE SUPPORT-5D
THRUSTERS-7A
SENSORS-5D
LIFESUP-5D
MILCOM-HULL REINFORCEMENT
OP INTERNALS
CARGO
CARGO
6B SHIELD GEN
FIGHTER BAY PLUS 2 FIGHTERS
COMPART REINFORCEMENT
SHIELD BOOSTERS
HARDPOINTS
2+HEASTSINK
2 +POINT DEFENCE
THE REST OA SHIELD BOOSTERS
TL/DR Go back to smaller ships and go through them, do Viper, Eagle, Cobras, Diamondback Scout, Vulture, Krait, Python etc. they have their own ups and downs, but flying as many different ships and test differnt weapons will prepare you for bigger ships. Some things would be terrible, some might surpise you. But they all would add to your skills to excell in ANY ships.
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I am missing what weapons that are used, but since the heat sink launchers, I guess some big plasmas and/or rail guns.
I am mostly concern about the use of a class 6 shield, instead of class 7. just going from 6B to 7B would give almost a 25% shield boost.
If this is supposed to be a combat ship, then shield strength is one very important factor.
*Handling of Big ships are in comparison to smaller ships, flying bricks. Here using 50% thrusters for optimal turns is WAY more important than in smaller ships.
* Using thruters to move ship sideways and help withturning is also an important thing to learn, to increase the time on target (=to still hit target)
* NPC Vultures are notorious to use Chaff launchers, so Gimballed and Turreted weapons misses ALOT, also NPC will fire the CHAFF where it is beneficial, ie when you have managed to turn around to hav ethem in your sights and then the cooldown to fire CHAFF again when you are facing away.
* Some player are using Flight Assists OFF to increase their time on target. It is very usefull, but is not a needed skill to know.
* PIP management, you do not fiddle with these all the time, but changing to 4 pips IN SYS when you take alot of damage, then you get more out of your shields.
I do not really think that you got destroyed in 10 seconds from full health by a NPC Vulture in 10 seconds. But I can believe that a NPC Vulture killed you fast.
So lets take a stock Vulture with A-rated modules and try som different weapons to verify the 10 seconds. Assuming 0 pips to SYS (=weakest shields), this is the mockup build I used
https://s.orbis.zone/1zx8
And if we add more pips SYS, would only increase the time shields hold.
2 Fixed beams, shields, 17 seconds, 132 seconds
2 Fixed Frag cannons, shields 24 seconds, hull 57 seconds
2 Fixed Multi cannon, shields 37 seconds, hull 74 seconds
2 Fixed Plasmas, 24 shields seconds, hull 69 seconds
1 mc, 1 beam, shields 22 seconds, hull 78 seconds
So without engineering, I find it unlikely that a single NPC vulture can kill your ships faster than 90 seconds. If your ships was banged up, then this does not matter, as engaged in a fight badly wounded is most of the time a bad thing.
It is hard to avoid the GIT GUD talk, but for new players, there is alot of things to learn understand, and sadly, many players rush thorugh to the big ships and get very dissapointed, since they are so very different compared to the small ships that they started out with. Also, in most cases, the earning the money they have gathered to buy the big ships was not earned through combat, but then they take their shiny nw ship into combat and get obliterade very quickly, or as we are told most of the time, "in seconds"...
Also there is no mention whatsoever about engineering from your part, these are reall usefull in making your ship extra tough. It is not needed for PvE, but I strongly recomend Engineering, as that can make a huge difference, even if you only do low end engineering, G1 -> G3, which from a material point of view is cheap.