We’ve been told that the Thargoid Simulation is fully autonomous and will make its own decisions on how to fight – and with hundreds of systems under attack, how else could it be? This thread is intended as a summary of the research into how it works for the benefit of military planners fighting against it, attempting to analyse it in the style of the Political Simulation.
At the moment there are more unknowns than anything else, of course. I’ll try to keep these first posts updated as we find out more.
State of the War
We’re losing, though the bubble is very large so it will probably take several years to lose all of it.
Maelstroms are named after storm gods from different religions. Currently all are positioned in fringe bubble systems on the “south” side of the bubble, mostly below the Sol plane. Their numbering in the map does not reflect their original order of arrival (or indeed anything else obvious)
- Leigong: HIP 8887
- Indra: HIP 20567
- Hadad: HIP 30377
- Thor: Col 285 Sector IG-O c6-5
- Cocijo: Col 285 Sector BA-P c6-18
- Raijin: Pegasi Sector IH-U b3-3
- Oya: Cephei Sector BV-Y b4
- Taranis: Hyades Sector FB-N b7-6
More data on the evolution of Thargoid control over time will be added here later.
| Alert | Invasion | Controlled | Maelstrom | Recovery |
Last Week | 51 | 38 | 329 | 8 | 18 |
This Week | 75 | 23 | 386 | 8 | 23 |
How long will it take for the Thargoids to consume the entire bubble? At the current rate of approximately 8 Alerts per Maelstrom per week, including uninhabited systems, it would likely take about 20 years even in the absence of opposition. At their current balance of inhabited versus uninhabited systems they might be possible to hold off indefinitely from populated space with a defence strength of 10-12 systems a week. Of course, a lot can change in 20 years!
In general it seems that systems further from the Maelstrom are easier to defend than closer systems, though both sorts still require a major effort. So far the distance range is still fairly narrow and data is limited so quantifying this is not practical yet. There does not appear to be a general overheads mechanism though there may be one based on the number of Maelstroms.
(
Unknown: how are systems outside the main connected bubble attacked? It could take decades to reach even the nearer ones via spherical expansion)
(
Unknown: what about nebulae systems which are already under some sort of old-style Thargoid threat from the NHSS spheres? At the moment the Thargoids there are maintaining their less aggressive behaviour)
The Other Sort of Bug
- The main war progress panel, the individual Maelstrom summary panels, and the galaxy map all show slightly different numbers of systems in the various states. This is likely due to invisible states near Leigong.
- Despite what the documentation says, it appears impossible to speed up the Recovery progress slider by doing anything in the system.
- Systems being entirely depopulated takes away their CC generation in Powerplay but doesn't take it away on the per-system Powerplay displays
- The numbering of the Maelstroms changes as more arrive (Taranis was 1, then 3 and 5, is now 8). Hopefully this will remain stable now all 8 are here.
- As before, Research Limpets are very unreliable against Thargoids. Hopefully the Orthrus samples aren't needed for anything.
- Continuing reports of network instability, stuck progress counters, etc. in AX CZs and similar
- Inconsistencies in mission board display