Not necessarily. I've gone down to a few atmospheric worlds in occupied systems, including the moon around Taranis's planet. If you land and dismiss your ship immediately, it will only take a few shots, if any, when Thargoids show up before your ship leaves. If it's an interceptor, they've been ignoring my SRV and/or pilot, though scouts don't. I'm not sure what causes scouts to appear. The first 10 or so landings I did, interceptors showed up and I had no trouble, only the last few had scouts show up sometimes. but they were also slow landings, so maybe the interceptor calls them when you're too slow to land and then dismiss the ship. I haven't tested thoroughly enough, but it usually worked fine for me. It might just be luck.I think checking every atmospheric worl in thargoid controlled systems, and especially in maelstrom ones, could be usefull, maybe they are doing something, terraforming?
Maybe we could glearn something interesting, about them.
Problem: probably that would require 2 commanders, 1 pilot, and one taking samples, unmanned ship probably will be destroyed very fast.
That said, I didn't find anything of note on the worlds I visited, and the exobio seemed unremarkable. But I wouldn't know what I was looking for.
I'm not in a position to do much number-crunching for a bit, but I can try that when I get back if no one else will.Perhaps explained by cubic vs spherical distance metric? The fact that BGS uses cubes rather than Euclidean distance would make me suspect that the war sim does the same, with the same annoying effects on statistics computed on distance.
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