The whole funny element about Anarchy systems is the AI in this game.
AI will never provide a challenge, Anarchy system or not. And the game is not balanced or defined around multiplayer (hence the TERRIBLE risk/reward situation in Open Play)
I would disagree. FD stated in another thread that they can make the AI much, much nastier and being a real issue for human players, and I'd believe that at once. Which as many others have more eloquently stated is exactly what's needed in Anarchy systems.
yes , as an alpha tester I can confirm what Luponator said.
we have seen various strength of AI some times close to impossible to beat.
Fd has put allot of time in it to balance it.
it could very well be that they lowered it a bit cos the wings update is still to come.
back then players would come together to crack open a piñata (anaconda).
only few were able to do it at their own.
the working together makes it allot more fun.
unfortunately drive slaving is cancelled and the answer too that remains to be seen.
meanwhile lots of us have noticed problems with sharing the same instance.
something that is demotivating working together terribly.
as soon as the wings are implemented I like to see joined missions.
missions that are that hard its impossible to manage on your own.
those should be liked to rank advancement to motivate do to them.
but in the end yes there are various strength of AI and its very easy for FD to over power them.
be asured you wont make it every time.