Yes. It is my understanding that factions always lose influence whenever one of their ships is destroyed - whether it be a Wanted ship in a normal system, an Authority ship, an innocent civilian or a ship in a Lawless region (anarchy or combat zone).
Yes. It is my understanding that factions always lose influence whenever one of their ships is destroyed - whether it be a Wanted ship in a normal system, an Authority ship, an innocent civilian or a ship in a Lawless region (anarchy or combat zone).
I've noted an increase in faction rep if you kill pirates associated with them. Provided they're not a pirate faction.
Sometimes violence is indeed the answer.
All factions lose influence when you kill their ships.
Anarchy factions also lose influence if you sell stuff on the BM at their stations btw, strangely enough.
Well I decided to test it out. I found a system that has a tiny population, small amount of traffic, no player factions in the system, controlled by an anarchy faction, and the nearest outpost is over 200,000 LS away. Below are the stats:
Population = 55,923
Faction = Partnership of anarchy faction
Government = Anarchy
Influence = 68.9%
Current State = Boom
Pending States = None
Traffic = 26 ships in past 24 hours
Nearest Outpost = 214,100 LS away
I killed/murdered 51 ships, all of these ships were from the anarchy faction (if it was 5k bounty per ship that would equate to 255,000cr bounty). Killing 50 clean ships in a system with a low population would cause the influence to drop A LOT in 2.3, it would of also pushed a lockdown and civil unrest into pending states.
Reputation before Murdering = Neutral
Reputation after Murdering = Unfriendly
After the tick, the following are the stats:
Faction = Partnership of anarchy faction
Influence = 70.4%
Current State = Boom
Pending States = None
So it is confirmed, murdering in an anarchy system DOES NOT effect the influence.
In the future, before you post up answering peoples questions, make sure you actually know the correct answer (which means you have tested it yourself or use that tactic in game yourself), otherwise you are just spreading misinformation, others will pick up on it and will believe in the garbage that you are typing.
Well I decided to test it out. I found a system that has a tiny population, small amount of traffic, no player factions in the system, controlled by an anarchy faction, and the nearest outpost is over 200,000 LS away. Below are the stats:
Population = 55,923
Faction = Partnership of anarchy faction
Government = Anarchy
Influence = 68.9%
Current State = Boom
Pending States = None
Traffic = 26 ships in past 24 hours
Nearest Outpost = 214,100 LS away
I killed/murdered 51 ships, all of these ships were from the anarchy faction (if it was 5k bounty per ship that would equate to 255,000cr bounty). Killing 50 clean ships in a system with a low population would cause the influence to drop A LOT in 2.3, it would of also pushed a lockdown and civil unrest into pending states.
Reputation before Murdering = Neutral
Reputation after Murdering = Unfriendly
After the tick, the following are the stats:
Faction = Partnership of anarchy faction
Influence = 70.4%
Current State = Boom
Pending States = None
So it is confirmed, murdering in an anarchy system DOES NOT effect the influence.
In the future, before you post up answering peoples questions, make sure you actually know the correct answer (which means you have tested it yourself or use that tactic in game yourself), otherwise you are just spreading misinformation, others will pick up on it and will believe in the garbage that you are typing.