Newcomer / Intro Ancient Data Terminal: What am I doing wrong?

So I activate the ancient data terminal, use my comp scanner on it, but even after several tries and relogs I do not get a module blueprint fragment.

Now I am at a loss what to do?

I am at Synuefe GT-H B43-1 C 4


I there anything I need to consider that I am missing?
 
Alright thanks.

The UI in the turret does not tell me what scanner is selected, so I thought I used that already too.
I think in 20y of gaming I haven't had a worse vehicle controls and UI design than this SRV thing. Sometimes I wonder if devs even play their own games, or just cheat away the annoying parts when they test.

Anyway, not wanna start ranting here :D

Thanks for the clarification, it worked.
 
You do get used to the controls. Especially when you've got a set of binds that you are completely comfortable with. Muscle memory is a wonderful thing ;)
 
You get used to being emotionally abused. Or being in prison. I don't think there is anything you don't get used to as a human being.
Not so sure if that is an argument for terrible design choices ;)

Like, hey let's make it unintuitive and a PITA, not adhering to any standards. And also, let's just not put vital infos on screen. Because why would we? They will get used it, right?
Right!
 
You get used to being emotionally abused. Or being in prison. I don't think there is anything you don't get used to as a human being.
Not so sure if that is an argument for terrible design choices ;)

Like, hey let's make it unintuitive and a PITA, not adhering to any standards. And also, let's just not put vital infos on screen. Because why would we? They will get used it, right?
Right!


I think you are mistaking the fact that you have not come to grips with the SRV with any inherent flaw of the thing. I find it incredibly easy to use but then again I find FORZA, NMS starship and X4 controls (for example) completely alien to me. Horses for courses I suppose but at least it has given you the opportunity to have a little rant. ;)

Have fun.

P.S. You are really going to love the on-foot UI in Odyssey - go buy it now, quick. :sneaky:
 
I think you are mistaking the fact that you have not come to grips with the SRV with any inherent flaw of the thing. I find it incredibly easy to use but then again I find FORZA, NMS starship and X4 controls (for example) completely alien to me. Horses for courses I suppose but at least it has given you the opportunity to have a little rant. ;)

Have fun.

P.S. You are really going to love the on-foot UI in Odyssey - go buy it now, quick. :sneaky:

The controls and UIs are just bad. If you like it, good for you. I play with many friends on discord that hate that thing. Generally speaking, ED is not very strong on the usability side. The shortcomings of bad UX decisions are everywhere. It's not just the SRV. Though it seems that a lot of decisions were also taken with VR in mind. Which has some implications for mouse & keyboard derivatives.
 
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The controls and UIs are just bad. If you like it, good for you. I play with many friends on discord that hate that thing. Generally speaking, ED is not very strong on the usability side. The shortcomings of bad UX decisions are everywhere. It's not just the SRV. Though it seems that a lot of decisions were also taken with VR in mind. Which has some implications for mouse & keyboard derivatives.
You'll love Odyssey UI then, it's a big step towards mobile phone app from Horizons UI... :ROFLMAO:
 
You'll love Odyssey UI then, it's a big step towards mobile phone app from Horizons UI... :ROFLMAO:

Ugh. Sounds even worse then. Especially since there are so many flight sim, shooters and strategy games out there from which to draw inspiration for the respective activity.
I will never understand why ppl in game and UI design always need to re-invent the wheel. A good copycat is so much better than a bad re-invention. And cheaper too.
 
Ugh. Sounds even worse then. Especially since there are so many flight sim, shooters and strategy games out there from which to draw inspiration for the respective activity.
I will never understand why ppl in game and UI design always need to re-invent the wheel. A good copycat is so much better than a bad re-invention. And cheaper too.

Actually most of the on-foot keyboard controls are consistent with many other games - the UI on the other hand is bleeding weird to my mind but some people find it OK. (I don't play Oddity as 1} I am not into FPS games and 2} I dislike my GPU being at 100% load just about all the time even though they seem to have improved graphic performance since release.)
 
You'll love Odyssey UI then, it's a big step towards mobile phone app from Horizons UI... :ROFLMAO:

I have finally bought Odyssey. Played through the tutorial, and I gotta say I have a feeling Elite is doing what Star Citizen tries to do. On a smaller scale. However, on the UI side I see a lot of improvements. Like little things. Passangers that are criminals are now immediatelly noticable without having to click the mission entry. Selecting a cabin is more ordered, no long list to scroll through when filling up my Beluga.

Also the star map seems ok, I don't know what all the fuz is about. I definitely found it to be more ogranized than the old one imho. Sure, a lot of icons, but you just hover over them and get a text what they mean.

Overall, I was expecting something much much worse.
 
Also the star map seems ok, I don't know what all the fuz is about.
The maps. Most fuss is about lost functionality (some of which has been regained, AFAIK) and making some simple things (that many use a lot) MUCH more cumbersome and time consuming (especially with a controller).
 
The maps. Most fuss is about lost functionality (some of which has been regained, AFAIK) and making some simple things (that many use a lot) MUCH more cumbersome and time consuming (especially with a controller).

Okay, I take that back

I just realized that the little red icon at the first level of UI selection indicates a threat level.

In order to know if a passenger is a criminal I now have to go even one level DEEPER into the UI, clicking on every single passenger profile individually to see if they are a criminal.

Seriously... I thought they got it, but they made that flow even worse. This can only be done by a UI designer that has never played passenger missions.

Oh the disappointment... why Frontier, just why?
 
Oh the disappointment... why Frontier, just why?
Welcome to the club. :LOL:
We're currently at 4th (maybe 5th) iteration of UI and it gets progressively more and more unintuitive and "clicky".
Missions are one obvious example but almost everything (especially the outfitting if I were to name one) requires about twice as many clicks now.
And let's not even talk about Galaxy map.

My secret theory is they are trying to get as close to EVE as possible. Less flying, more scrolling and clicking.
But hey. I guess we have to clock the game hours somehow. :D
 
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