I also have mixed feelings about that. Especially about (what was said before) the PC version being tied to the limitations of a console. I have been a bit confused about the lack of mouse control in the cockpit and the flawed mouse control on the galaxy map, where I have to hit a button sometimes to focus on a system or planet. That always had a console-feeling for me, and I have to admit, I really, really don't like the console-feeling. Same with the flares of lightsources, which sometimes look a bit like stickers. Also common for console games/ports and something a never liked about it. These things seem to be "modern" or something, because I keep seing them in other games very often, but well, I don't like that. To me it's "unimmersive", and a proper PC can do more.
Every time a game is released for PC and consoles I hope for more customization options to be able to use the full potential of what my computer can do. In a certain mmo I am playing that would be things like more light sources and longer viewing distance. Yeah, I know consoles couldn't do that, and I am very sorry for you console players, also for your slomo-turn-around controlers, but my computer could do that. Using things like sweetFX and ENB and certain hacks to tune graphics doesn't feel like a way of making up for that, partially because it is always a compromise and not really made to fit a game.
But well, these aren't complains that concern Elite at the moment, just some fears I have about it. I guess you can't turn away from consoles nowadays and perhaps it takes a lot of effort to keep the versions apart and build in more features, I don't really know that, I have to admit. The community grows, that is a good thing, and Frontier will earn some more credits which I trust them to put into developement, but well, Scepticism remains.
Please don't make me feel like playing a console game, not more than I actually do with Elite.