Can we get murder forgiveness? I never really get bounties and rarely get fines. So when a cop flies in front of me in a wing assassination mission, then promptly dies, and I get a murder charge and notoriety of 1 and spend the next few hours flying in a straight line away from the sun to get it wiped off so I can go back to my home station and into a haz-res with my friends and do some bounty hunting. I really feel like the punishment is pretty severe in the fact it literally makes me want to log out and not play for a week or longer. The punishment seems to literally be a punishment to tell you to stop playing Elite Dangerous because they are actively trying to make the game "unfun" for something that you would have a hard time really saying is a "crime", especially in the sense there was no intent to hit the copy in the paper-armor eagle.
So can we get some murder forgiveness in here? Maybe if you havent killed anyone clean in an hour then your notoriety goes to -1, people pull you over literally to dump their cargo for you, constantly interdict you to give you rare materials, and stations give you money just for docking. Or at the very least...you get a freebie pass on the unusual random "murder" of the cop who should have looked both ways before crossing the laser streams?
My Notoriety is still at one, I am well over 1,000,000 Ls from the star, so clearly I have more time to kill with this post before my notoriety goes back down. Maybe people should start writing threads like this and e-mailing FDev when they are spending hours doing nothing trying to get their notoriety down, especially if it is from something trivial like a cop flying in front of your beam lasers.
Why is it you get anything other than a fine for hitting something for under 1 second? Maybe you should need to do Hull Damage and hit someone for a few seconds before we count things as murder? I still think Murder Forgiveness should be a thing with this overly aggressive punish the player system setup. Make it so that a player needs to have a bounty of like 50,000 before they get ANY notoriety regardless of what they do. For a game where there is so much "space" and it is so empty....having a single point in notoriety means you will be chased millions of Ls from a star by a bounty hunter looking to collect $5400. To me that doesn't make a lot of sense.
That game GTA, when you are first having cops come after you for committing one small crime, they barely pay any attention to you, and as you go on a rampage murdering tons of people, then the cops start to care, why is Elite not like that? There is a ramp up of attention from continuously committing crimes, not just one small things and then all cops immediately track on you and everyone chases you an unreasonable distance to try to collect your tiny bounty, and you can't even go in a haz rez without bounty hunters harassing you constantly. It should be a rarity, not a certainty.
PLEASE make the punishment fit the crime...and cops running in front of my beam lasers seems like a relatively petty crime even if they end up dying a full 30+ seconds later from the Assassination target that the cop was attacking. Yay for the cop, lost in the line of space duty, but hardly a crime on my part I think.
Murder Forgiveness, and negative notoriety parades. That is what the game needs. It will make the punishment system also have a "we won't ruin the game and make it unfun for hours" reward aspect.
Please and thank you for not "wasting gamers time..."