Fair enough... Let's try and make some sense out of it
I am quite honestly more than happy to be "educated" if I'm wrong etc.
To clarify, I think there's a mis-balance, which means rather than a certain balance, chaff counter acting Gimbals and Turrets, such that the two have a logical balance between them, the current system is too infavour of against gimbals/turrets... as demonstrated by:-
1) The defacto weapons/outfitting choices most PvP folks end up with.
2) The fact that NPCs do not spam chaff akin to CMDRs because it would cause an outcry across a huge number of Pve orientated players. ie: Can you imagine if CMDRs lost lock with their gimbals and turrets for 30-60s at times?
OK... I will try, but I don't see what that as to do with the point(s) so far.
Very possibly, but does that mean all is perfectly balanced? If so why such different outfitting between PvP and PvE? Why are NPCs not permitted to chaff spam?
Now that sounds like a knee-jerk comment I'm afraid with no reason at all. Let's suggest the adjustment was to reduce chaff duration by 0.1 seconds? Would you switch then? How can you make such a concrete statement without knowing what the proposal is you're making it for?
If a proposal is too harsh on chaff, then undoubtedly you'd be right. If it it wasn't enough (as per my silly 0.1 seconds suggestion), things would remain much as is. But how about if we find somewhere towards the middle? Don't thing get interesting somewhere around there maybe?
That's a fair point. I suspect NPCs are made to be a "reasonable challenge" (only)...
I've not even fired a laser in 1.5/2.0 so I can't comment I'm afraid. How much they've changed combat on these fronts and how that affects the matter at hand (chaff) is obviously interesting. ie: If it's move the goal posts then that clearly affects this discussion.
But ultimately, do you not at least agree the relationship between chaff, gimbals and turrets is an insanely hard thing to balance? And I do wonder if that's because:-
a) Chaff is (currently) so effective.
b) You can daisy chain uses to make is constantly effective.
Do you not have any ideas how to make the effect less concrete so the two can exist in a somewhat more balanced fashion? eg: Sooden's suggestion that chaff isn't simply 100% effective, it's more vague and dependent upon things like distance - https://forums.frontier.co.uk/showthread.php?t=203446&page=9&p=3227651#post3227651
Ultimately I think this comes down to trying to balance two very different weapon targeting system. Gimbal obviously has an insane advantage over fixed, and turrets too. I just think the current "on/off" chaff mechanic, combined with being able to turn it on for long periods isn't a good solution to the problem. I don't pretend to know what an idea solution is, but where the game is at the moment just doesn't feel right IMHO. I feel something can be adjusted to blur the lines a little... and in doing so PvP outfitting may become all the more varied, which surely isn't a bad thing? And even more importantly, choice is less forced, and more by what suits you.
They're not "insanely hard to balance". They are balanced... perfectly in fact. You shoot me with gimbals, you basically can't miss. So I use chaff. You unlock and now we both have fixed weapons. Mine do more damage, but you have more hp. Now its simply a case of who is the more effective pilot, and better shot.
Until I run out of chaff, and then the advantage is all yours....
If we both have gimballed, even the limited variety that you mention, it's basically forcing players who like a certain playstyle to use your more forgiving "training wheel" version.
Chaff isn't "so effective". It's only effective against pilots who are so reliant on gimbals that they won't even attempt to shoot a player who is chaffing.
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