Another solution to ganker problem

That's not how the game works and even making BGS / PP open only wouldn't change that. In Elite flying missions will always be more effective than blockading systems and that is not going to change unless you completely change the network infrastructure and the rules of the game. So essentially you want to create a completely new game that already exists. Have you tried Eve?
Yes, I have tried EVE and Elite Dangerous, it would improve a lot by adopting some of its mechanics, such as crime and punishment.
 
Yes, I have tried EVE and Elite Dangerous, it would improve a lot by adopting some of its mechanics, such as crime and punishment.
But there is no crime and punishment in EVE, only crime and consequence, so it's really not comparable.

If you suicide gank a target with a group of ships worth 20m credits and get an alt to scoop 1b in loot that's not punishment, that's calculated risk vs reward, where the risk is "certain death from CONCORD", and the reward is a high- value stash of loot from the target.

After that there's the rep system which doesn't prevent jack, since it's an integral part of PvE, and after that it's player- issued bounties, which as a system isn't really effective (though at least payout is equivalent to market average losses now).

So I'm not sure what you think there is for Elite to learn in that context.
 
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All Alt-F4 does is take you to the escape menu, you'd have to bring up task manager & end task to combat log now (or unplug the network cable).

And yes, bypassing the ship in danger timer by any method is reportable.
Cool... ostensibly i don't terminate the client unexpectedly so i didn't know.
 
Yes, I have tried EVE and Elite Dangerous, it would improve a lot by adopting some of its mechanics, such as crime and punishment.
That wasn't the point. The question was if your perceived problem would be solved by making PP and BGS open only as long as the game doesn't run on a central server structure and playing missions stays more effective than blockading systems.
It's a waste of time when I need to repeat myself like that, so next time please read the post before replying.
 
That's not how the game works and even making BGS / PP open only wouldn't change that. In Elite flying missions will always be more effective than blockading systems and that is not going to change unless you completely change the network infrastructure and the rules of the game. So essentially you want to create a completely new game that already exists. Have you tried Eve?
I could argue that making Powerplays current design Open would create bottlenecks (especially if the uncapped totals were also introduced) since Powerplay already has the concept of chokepoints in it (via inbound fortifying, designated systems for expansion / preparation). And while timezones and instancing would apply (the former not much of an issue while the latter is always contentious) it would quickly spiral into Capo like scenes- the term blockade is not really appropriate when its really more about attackers preventing cargo transports and defenders either transporting or intercepting attackers (a bit like British Bulldogs playground games). In the end it would be about stopping enough people to slow that objective.

The BGS won't really benefit from Open, since how it works is highly abstracted and aggregated, and that INF points don't work like PP merits do.
 
Making a particular game style open only will just create a new form of "gameplay" pad ganking where loads of gankers just flood high traffic systems and sit on the pads.we have all had the issue where you have a package or item to deliver to find out docking request is denied, imagine that at high traffic systems 🤔
 
That wasn't the point. The question was if your perceived problem would be solved by making PP and BGS open only as long as the game doesn't run on a central server structure and playing missions stays more effective than blockading systems.
It's a waste of time when I need to repeat myself like that, so next time please read the post before replying.
and how are the players supposed to do missions, if their ships are destroyed
 
I could argue that making Powerplays current design Open would create bottlenecks (especially if the uncapped totals were also introduced) since Powerplay already has the concept of chokepoints in it (via inbound fortifying, designated systems for expansion / preparation). And while timezones and instancing would apply (the former not much of an issue while the latter is always contentious) it would quickly spiral into Capo like scenes- the term blockade is not really appropriate when its really more about attackers preventing cargo transports and defenders either transporting or intercepting attackers (a bit like British Bulldogs playground games). In the end it would be about stopping enough people to slow that objective.

The BGS won't really benefit from Open, since how it works is highly abstracted and aggregated, and that INF points don't work like PP merits do.

Making a particular game style open only will just create a new form of "gameplay" pad ganking where loads of gankers just flood high traffic systems and sit on the pads.we have all had the issue where you have a package or item to deliver to find out docking request is denied, imagine that at high traffic systems 🤔

No game feature will work in an open only setup, not in Elite.
ED is simply not designed like that

Ok, so lets say they make PP open only. How many commanders does it take to block Cubeo for example?
less than 50 commanders can completely block all large landing pads from that system - how is that from a gaming perspective?
What do you do? you keep relogging to get an instance where the pads are not blocked?
And then what do you do against people using personal firewalls to prevent instancing with other people?
Block lists?
How do you prevent people having effects on PP while you dont play? I mean you could be the PP winner for the time slice that runs Mon to Fri from 8-10pm if that's your play window, but PP is counted Thursday to Thursday. What you build now in PP, will be reversed when you go to bed - how unfair, i wasnt even online to defend our PP.
Or how do you deal with the 3 Open instances (3.8, 4.0 Horizons, 4.0 Odyssey)
How do you deal with people still playing on consoles?

To make any feature work in open only, you'd need to redesign ED completely.
Or consider it a feature for Elite 5
 
No game feature will work in an open only setup, not in Elite.
ED is simply not designed like that

Ok, so lets say they make PP open only. How many commanders does it take to block Cubeo for example?
less than 50 commanders can completely block all large landing pads from that system - how is that from a gaming perspective?
What do you do? you keep relogging to get an instance where the pads are not blocked?
And then what do you do against people using personal firewalls to prevent instancing with other people?
Block lists?
How do you prevent people having effects on PP while you dont play? I mean you could be the PP winner for the time slice that runs Mon to Fri from 8-10pm if that's your play window, but PP is counted Thursday to Thursday. What you build now in PP, will be reversed when you go to bed - how unfair, i wasnt even online to defend our PP.
Or how do you deal with the 3 Open instances (3.8, 4.0 Horizons, 4.0 Odyssey)
How do you deal with people still playing on consoles?

To make any feature work in open only, you'd need to redesign ED completely.
Or consider it a feature for Elite 5

Like I said, its not about blockades because you can't do that. And as I stated quite clearly its more about stopping who you see (stopping as in destroying) and others / you protecting your squadmates. The objective is to slow your opponent enough to mess up their plans- and since players run the show then when you get (with an Open + uncapped UM) hot zone people come to you because then its you overcoming others.

Right now no-one stops you in Solo or PG, the NPCs offer zero resistance. Its only in Open where there is the possibility of being terminally stopped.

What do you do? you keep relogging to get an instance where the pads are not blocked?
You can design that out quite easily (and up the PvE aspect too)- I can't be bothered to type it out again:

My PvE approach would be to replace stations as an end-point entirely, and use the hidden trader POI mechanic (so you drop to the NAV, scan to find your contact, go to them and then drop the cargo). The advantage then is (with engineered NPCs) they can drop in and destroy your contact. This also sorts out 100% identical runs (since locations will vary), stops pad blocking (since there are no pads) and allows NPCs room to molest you.

And then what do you do against people using personal firewalls to prevent instancing with other people?
Block lists?
Router fiddling by the truly sad would just have to be a thing. In my version of Powerplay blocking is suspended against other pledges since PP in Open is twice gated (and that you should know what you are getting into).

How do you prevent people having effects on PP while you dont play? I mean you could be the PP winner for the time slice that runs Mon to Fri from 8-10pm if that's your play window, but PP is counted Thursday to Thursday. What you build now in PP, will be reversed when you go to bed - how unfair, i wasnt even online to defend our PP.
You fight who you see, and that (as what happens now) people engage when they know others appear. Powers can and do pay attention to what others do and adjust accordingly :D

Or how do you deal with the 3 Open instances (3.8, 4.0 Horizons, 4.0 Odyssey)
How do you deal with people still playing on consoles?
Well we manage now with players in Open across the versions.
 
Well we manage now with players in Open across the versions.

No, we're (you?) managing now with people whom voluntarily play in open. That's a huge difference

Edit: yea, a game designer will find ways to accommodate an open only PP in Elite, but it would require so much changes that it wont be the game we're playing now.
Elite 5 maybe? (not really expecting it to be developed, DBOBE seems tired already)
 
No, we're (you?) managing now with people whom voluntarily play in open. That's a huge difference

Edit: yea, a game designer will find ways to accommodate an open only PP in Elite, but it would require so much changes that it wont be the game we're playing now.
Elite 5 maybe? (not really expecting it to be developed, DBOBE seems tired already)
Well go to an average PP discord (like the ones I'm on) and see the various threads for each platform. Each has a playerbase.

Also, all the changes I talk about are in the game right now. Hidden traders are there.
 
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and how are the players supposed to do missions, if their ships are destroyed
You can't destroy them, you are merely an annoyance to them.

  • they are in a different instance
  • they are in a different timezone
  • they block you
  • they don't fly in a straight line so you can't interdict them
  • when you interdict them they simply press boost and jump away
  • they logout to the menu

You just spend an hour and managed to achieve nothing.
If you wanted to manipulate the BGS it would be much more efficient to simply run a mission.
 
You can't destroy them, you are merely an annoyance to them.

  • they are in a different instance
  • they are in a different timezone
  • they block you
  • they don't fly in a straight line so you can't interdict them
  • when you interdict them they simply press boost and jump away
  • they logout to the menu

You just spend an hour and managed to achieve nothing.
If you wanted to manipulate the BGS it would be much more efficient to simply run a mission.
With all these arguments, we could also say that ganks are impossible. On the subject of the block list, it is clear that it would have to be removed for this to work.
 

Robert Maynard

Volunteer Moderator
With all these arguments, we could also say that ganks are impossible. On the subject of the block list, it is clear that it would have to be removed for this to work.
Which seems to be rather unlikely, given that Frontier implemented it in the game at or before launch and have only strengthened its effects and made it easier to use over the years, as they see a continued need for its existence in their multi-player game.
 
Making a particular game style open only will just create a new form of "gameplay" pad ganking where loads of gankers just flood high traffic systems and sit on the pads.we have all had the issue where you have a package or item to deliver to find out docking request is denied, imagine that at high traffic systems

Pad hogging has been a problem for more than eight years. There are plenty of potential solutions and implimenting at least one of them would be a prerequisite to anything Open only. Frankly, even in the absence of Open-only this is something that should have been done eight years ago, because having to mode switch (and leave and reform wings) to participate in communal events is entirely backwards.
 
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