Another solution to ganker problem

You mean the priately run PG that requires an external application and waiting process? The one that splits players into geographical regions even before the matchmaking? The one where "no PvP" isn't a hard game rule but a social agreement? The one that has been infiltrated by griefers in the past, just for the lolz?

I mean, it ia great it exists, but it is hardly a replacement for a button in the gamemenu equally easy to use as the "Open" button, is it?

I would really like to use a derogatory term now, please.
 
You mean the priately run PG that requires an external application and waiting process? The one that splits players into geographical regions even before the matchmaking? The one where "no PvP" isn't a hard game rule but a social agreement? The one that has been infiltrated by griefers in the past, just for the lolz?

I mean, it ia great it exists, but it is hardly a replacement for a button in the gamemenu equally easy to use as the "Open" button, is it?

I would really like to use a derogatory term now, please.
Yeah, ganking is a rampant plague in Mobius. :rolleyes:
 
Then why are you here in this thread? What is your point?

The thread is regarding the mythical threat of the hordes of gankers in this game.

It's simple to counter if you bother to actually play the game by build accordingly, and learning some basic evasion.

Hard points and defensive systems exist for a reason.

cmdr's who fly in open, who also have access to full engineering should only blame themselves when their flying eggshell gets smashed.
Are you green enough to think I don't?
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I haul in open with no need of, whatever your ship was dreamt up for, 752 tonnes per run in CGs for years and never sent to the rebuy screen.
 
The problems with PvE mode, as has been discussed on many threads are many.

First is why it is not already there in an 8 year old game if FDev really wanted to do it.

Then there's the fact it's going to take extra work to create it. Open, PG and Solo are this because of instancing rules- solo = no-one, PG = selected players, open = anyone not on the block list (simplified). A case needs to be made that this would be worth FDev's time and benefit the player base as a whole. People have attempted to make this case but, well, see above.

Then there's the exploits. If you can't damage another player then they can make a real nuisance of themselves with ramming. Make it so you can ghost through players and you do things like sitting in another player's hitbox and shooting a station.

Personally I don't think FDev are willing to put that much effort into something that would probably reinvigorate the ganking community as they'll have some more challenges to get to grips with.
 
Oh, an open PvE mode will never come. Too late for that. It is still okay to call it not having been implemented from the get-go out as an oversight. People have the same right to cry about it as much as the open-only whiners. What is not okay is this overbearing arrogant attitude of some of "if I don't have a problem, you don't, your complaints are invalid. Git gud or go solo".
 
Oh, an open PvE mode will never come. Too late for that. It is still okay to call it not having been implemented from the get-go out as an oversight. People have the same right to cry about it as much as the open-only whiners. What is not okay is this overbearing arrogant attitude of some of "if I don't have a problem, you don't, your complaints are invalid. Git gud or go solo".

How about when it's explained how to survive and thrive in Open (if you want, other modes are available ofc) - is that just saying "gitgud"?

Seems a shame.
 
How about when it's explained how to survive and thrive in Open (if you want, other modes are available ofc) - is that just saying "gitgud"?

Seems a shame.
There are some that are nice about it, try to explain it, and that is cool. Those who do in a comprehensive and nice way are also usually quite empathic about the issues presented with the balance between murder hobos and new players. Places like Deciat are an undeniable problem (edit: And before you say it: Yes, it calmed down, but it will also very likely flame up again at one point) and driving new players away from open.

You need to explain how things are and what you need to do to cope with that. But there are quite a few folks speaking from the git-gud-or-get-out-of-my-sandbox position denying that there is even the slightest bit wrong with the way things are balanced just because they had the skill or even just the patience and interest to overcome those balance issues. If you don't either, it is a "you" problem. It seems to be unfathomable for some that there are people out there that want to play with others but have no interest in the pew pew with gankers. Cue the usual @Robert Maynard reply :).
 
No, he is probably a pilot whose skills far exceed the normal player, who will never manage to match his skill level.

Steve
Lol!
Certainly not a claim I would make, beyond the 'popular'systems I never get hostile encounters and I've been playing for years.
My T9 isn't a paper hull despite carrying 752 tonnes and has allowed me to escape during the many occasions when I have been interdicted.
 
A CG is popular, yet you say you have no issue. And you say you're an average pilot. Well, good for you, you're an example of a typical Cmdr who doesn't seem to have an issue surviving in open.
Most players that call themselves "average", and yet know how to outfit their ships so they don't explode when subjected to a bunch of scavs on foot, tend to be considerably above average.
 
Regulating ganking problem would be easiest aproach, just beef up how system security works. Even without very beefy npc cops. If system security starts really spamming cop interdictions against people having notoriety it will either make camping and looking for prey major nuisance, or send message that better at least change location. Likewise having more less constant swarm of cops or npc bounty hunters after you.
 
Regulating ganking problem would be easiest aproach, just beef up how system security works. Even without very beefy npc cops. If system security starts really spamming cop interdictions against people having notoriety it will either make camping and looking for prey major nuisance, or send message that better at least change location. Likewise having more less constant swarm of cops or npc bounty hunters after you.
One of my biggest gripes is the nonsensical ATR approach FD took.

Is anyone on the dark side afraid of ATR? Anyone? No?
Well, seems like a problem when you uber police has so strict rules no one is ever caught by them.
 
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