Another solution to ganker problem

We all know that we pay 5% insurance fee for restoring our vessels. It would be good to deduct the rest 95% from ganker's account. That can be done automatically after victim rebuys the ship or come in a form of a fine, and unless it is paid - a certain big amount of stations should make their services unavailable. At some point this fine should be issued by a superpower thus limiting all services from Federation, Empire or alliance stations.
Thus, How long will their billions last if they are to kill, let's say ax cutters/corvetts with the value around a billion? For cheaper vessels, there can be a progressive ine of fines depending on notoriety, etc.

Money is such a joke at this point, I would totally pay for everyone's rebuy, under any circumstances lol.

I blow up a minimum of 5 times a session, sometimes to save a trip back to the station after a fight. What's another few million credits to cover a friend, a victim, or random stranger?
 
Money is such a joke at this point, I would totally pay for everyone's rebuy, under any circumstances lol.

I blow up a minimum of 5 times a session, sometimes to save a trip back to the station after a fight. What's another few million credits to cover a friend, a victim, or random stranger?
So you like money grind?
 
I know wing missions pay loads. Easy ones, like buying metals and getting paid tens of millions.

Robigo passengers are still good I think.

Personally, I do AX with friends. I’d hardly consider having a few beers and stomping bugs with the boys a grind.

You can add a bit of grind to it, if you do the 10,000 merits for Powerplay. Takes a couple hours, but then it doubles your payout for AX bonds.
 
Probably the "same old" story here, but I want to share it here anyway because I'm a new player and sometimes it's useful to get feedback from new players. I started playing E:D about a month ago. Got to Deciat, with Novice combat ranking, got ganked while piloting an unarmed ship. I had an A-rated Krait Phantom but without engineering (well, that's why I was in Deciat). I got interdicted, I easily kept my nose towards the escape vector the whole time, but even so I had absolutely 0% chance of evading it because the pursuer's red gauge never went down for even one notch - not even for a fraction of a second. The whole sequence just felt completely rigged from the get-go, not like a game at all. Also, the "fight" after FSD drop was not a fight at all, just more of the same.

My math on all of this is: If interacting with other players in an open game is all about how much you will lose in this pre-determined flow of events, the only effective counterstrategy to this is to cut off all possibilities of interaction with other players and not play the open. I'm not sure if this is a winning strategy on either side.
 
Probably the "same old" story here, but I want to share it here anyway because I'm a new player and sometimes it's useful to get feedback from new players. I started playing E:D about a month ago. Got to Deciat, with Novice combat ranking, got ganked while piloting an unarmed ship. I had an A-rated Krait Phantom but without engineering (well, that's why I was in Deciat). I got interdicted, I easily kept my nose towards the escape vector the whole time, but even so I had absolutely 0% chance of evading it because the pursuer's red gauge never went down for even one notch - not even for a fraction of a second. The whole sequence just felt completely rigged from the get-go, not like a game at all. Also, the "fight" after FSD drop was not a fight at all, just more of the same.

My math on all of this is: If interacting with other players in an open game is all about how much you will lose in this pre-determined flow of events, the only effective counterstrategy to this is to cut off all possibilities of interaction with other players and not play the open. I'm not sure if this is a winning strategy on either side.
You cannot evade a player interdiction unless you are significantly better than the interdictor, which, as a new player, you quite obviously were not.
 
Depends on your definition of "better." Twitch is not an entirely foreign concept to me and this experience most definitely had nothing to do with it.

Screenshot_20221118-231304_Xbox.jpg

Just wanted to share my experience as feedback, no names mentioned. Definitely not planning on winning an internet argument.

See you in the black! (y)
 
Depends on your definition of "better." Twitch is not an entirely foreign concept to me and this experience most definitely had nothing to do with it.

Just wanted to share my experience as feedback, no names mentioned. Definitely not planning on winning an internet argument.
It's the interdiction minigame what you should have won, not an internet argument.

But you need a significant edge over the other player to be able to evade an interdiction, because it's easier (by design) to interdict someone than it is to evade their interdiction.
And a month in unengineered ships is very unlikely to give you that edge, no matter what kind of other games you played before. This is a pretty old game and many players have literally thousands of hours of experience with it.

Claiming that "experience most definitely had nothing to do with it" is not really a valuable piece of feedback, especially not without video footage.
Why exactly do you think you were unable to win that interdiction? Why should anyone believe that it was a bug and/or the other player was a cheater?
New players (even former Halo2 players) have always been losing player interdictions left and right in ED.
It's not even a wise decision to try and fight a player interdiction in a weak ship in the first place, submit+high wake is what you need to do.
 
I had an A-rated Krait Phantom but without engineering (well, that's why I was in Deciat). I got interdicted, I easily kept my nose towards the escape vector the whole time, but even so I had absolutely 0% chance of evading it because the pursuer's red gauge never went down for even one notch - not even for a fraction of a second. The whole sequence just felt completely rigged from the get-go, not like a game at all. Also, the "fight" after FSD drop was not a fight at all, just more of the same.

My math on all of this is: If interacting with other players in an open game is all about how much you will lose in this pre-determined flow of events, the only effective counterstrategy to this is to cut off all possibilities of interaction with other players and not play the open. I'm not sure if this is a winning strategy on either side.

this 👇

You cannot evade a player interdiction unless you are significantly better than the interdictor, which, as a new player, you quite obviously were not.



The interdiction is biased towards the interdictor (in PVP i mean)
That doesnt mean you cannot win the interdiction, but you need to be waay better than your interdictor
Also, flying a more maneuverable ship (in supercruise) than your interdictor is going to help as well (but in most cases, the skill is the deciding factor and some people are incredibly good at it)
For example, one of the hardest and most tedious ship to escape interdictions is, IMO, the T-9.

Check the movie below, bit older, but nothing changed in the meantime in terms of interdiction mechanics
Notice the dude is flying an Imperial Clipper, one of the better maneuverable ships in supercruise, better than the Kraits, FDL and Cutters that were trying to interdict him
And the supercruise maneuverability is not related to engineering. It seems to be a set of values hardwired to the ship type.

Source: https://www.youtube.com/watch?v=TuQAJcIW8A4
 
Well, there's your problem. This'll be why you had absolutely zero issues flying for the previous month too.
The best way the devs could put a halt to sealclubbing (or at least seriously limit it) is to put up a big red warning when you're about to jump into a system where there's been pvp hostilities recently - it wouldn't be perfect, if places like deciat went long enough without a kill to disappear off the list then people might jump in without getting the warning, but hotspots like that will generally also attract enough people deliberately looking for a scrap (player bounty hunters, gankers attacking other gankers, and so on) that it'd be pretty bad timing for a new player to not get the warning.
 
Thanks for your input, Northpin. It was helpful and informative. I'm mostly A-OK with PvP and also willing (to accept that I have things) to learn, but this is only when I feel my infra is at a sufficient level to e.g. fund it. Right now, I don't have enough time or cash to throw away in rebuys at the whim of gankers who prey on unarmed newbie ships in newbie-heavy systems, especially since I can't do anything about it without my own dedicated and well-engineered PvP build. Except go private.

But even then, I didn't pay for "private or solo only" license. I think everyone who bought the game should have an equal right to play in open without having to fear of being sealclubbed.
 
But even then, I didn't pay for "private or solo only" license. I think everyone who bought the game should have an equal right to play in open without having to fear of being sealclubbed.
Do yourself a favor mate, its not going to change, there is no balance in PvP and whilst evading gankers isnt too difficult with experience just play Solo or BLOCK BLOCK and spam that BLOCK.
Its way less hassle and gives those idiots less targets.

O7
 
But even then, I didn't pay for "private or solo only" license. I think everyone who bought the game should have an equal right to play in open without having to fear of being sealclubbed.

You can block* them gankers and make your Open experiences so much better.
Block, relog, be safer.

However, it's nothing wrong to play in Solo/PG unless you really want the random interactions.
Most PVE activities (unlocks, farming) are better suited to Solo/PG since external interference can make the process longer
However, there are a lot of benefits to play in wings when doing combat missions since the bounties/bonds are given to all wing members plus sharing those 50 millions massacre missions can be quite sweet at time


*(Block will prevent instancing and chat. You may still be able to be interdicted, but once you submit you'll be finding yourself alone in the instance, same when dropping at Felicity or any other instance, if there are gankers there which are on your block list, you will not get dropped in the same instance with them)
 
Thanks for your input, Northpin. It was helpful and informative. I'm mostly A-OK with PvP and also willing (to accept that I have things) to learn, but this is only when I feel my infra is at a sufficient level to e.g. fund it. Right now, I don't have enough time or cash to throw away in rebuys at the whim of gankers who prey on unarmed newbie ships in newbie-heavy systems, especially since I can't do anything about it without my own dedicated and well-engineered PvP build. Except go private.

But even then, I didn't pay for "private or solo only" license. I think everyone who bought the game should have an equal right to play in open without having to fear of being sealclubbed.
If you find yourself strapped for time and cannot gather decent amounts of credits, then there are ways to gain credits fast in relative safety. Running tritium to carrier owners who cannot be bothered to do it themselves springs to mind. Not as profitable as many activities, but if the carrier is parked next to the refinery, it's a very short journey and a quick turn around.

Steve
 
But even then, I didn't pay for "private or solo only" license. I think everyone who bought the game should have an equal right to play in open without having to fear of being sealclubbed.
You have the right to fly in Open. What you lack is the capacity. :)
 
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Probably the "same old" story here, but I want to share it here anyway because I'm a new player and sometimes it's useful to get feedback from new players. I started playing E:D about a month ago. Got to Deciat, with Novice combat ranking, got ganked while piloting an unarmed ship. I had an A-rated Krait Phantom but without engineering (well, that's why I was in Deciat). I got interdicted, I easily kept my nose towards the escape vector the whole time, but even so I had absolutely 0% chance of evading it because the pursuer's red gauge never went down for even one notch - not even for a fraction of a second. The whole sequence just felt completely rigged from the get-go, not like a game at all. Also, the "fight" after FSD drop was not a fight at all, just more of the same.

My math on all of this is: If interacting with other players in an open game is all about how much you will lose in this pre-determined flow of events, the only effective counterstrategy to this is to cut off all possibilities of interaction with other players and not play the open. I'm not sure if this is a winning strategy on either side.
yeah, that's what I thought when I read your post: Cue the usual "git gud or go solo" replies. While this is technically the right answer, it is still a shame. Ganking isn't against the rules and is mostly accepted as part of the game, so yes, sadly it is your problem to deal with it.

Nothing new, but to reiterate, there are a few basic rules, guidelines and tips:

First of all, the interdiction minigame is heavily biased towards the atacker, so fighting it is pointless. If you lose the interdiction, you will have a much longer FSD cooldown than if you submit. Your attacker wants you to fight the interdiction, because with the (one minute?) cooldown you cannot flee.

If you submit, the cooldown is only a few (ten? fifteen?) seconds. After that you can either go back to supercruise (called a low wake, which is bad - your attacker will follow you and interdict you again) or hyperspace and go go a different system (high wake). To follow your high wake, your attacker needs a wake scanner, which a ganker usually will not carry.

If you manage to escape to another system, drop immediately when you arrive. Move away from your drop point, plot a course somewhere else, you're done.

That is a big "if". There are tales being told you can evade a gank in an unengineered Cobra, but in most cases the few seconds of cooldown will be longer than the rest of your lifetime in a beginner ship. The usual mantra is to boost towards the attacker and past him, not away from him. I don't know if that really works in an unengineered ship; if your attacker carries something like frags, you most likely end up deleted. No matter what the outfitting is, an unengineered ship is a paper plane compared to the gankers' murderboats.

Having said all that, ask yourself: What is the point? Unless one thrives on the adrenaline, this is probably not worth the hassle. Even if you evade, you still haven't reached your destination. If things go wrong (and they will), you do that over and over. Not fun, in my opinion.

You have a handful of options to carry on with your gameplay. Either you give up and go somewhere else, do it over and over until you either "git gud" (what an idiotic phrase) or quit, go Solo or PG, or block the idiot and relog. If you want to play with other people peacefully, your best bet will be joining Mobius. It is the biggest PG and at least improves your chance to meet someone a little bit over Solo.

This isn't going to change. There will never be a PvE mode in this game, so you need to choose what option is best for you. If you choose to go solo or PG, be prepared to be called a carebear. That is the other thing: Gankers like to push you buttons, because they thrive on the salt they generate. It is best just to ignore them in any way, form or shape.

Your best bet is to proactively choose who you want to play with by either choosing the right PG or playing fast and loose with the block function. Both is as legit as the ganking spiel (although there are some who want to take the former away from us by means of limiting BGS and powerplay influence to open - not successfully for now).
 
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Oh, and to add: There is only a few systems where this is a real problem. Off the top of my head: Worst is Shinrarta Dezhra, second place goes to Sol. Deciat used to be a cesspit of sealgankers, but it has calmed down a bit. Still a known ganking ground though.

The beginner engineers in general are to be treated carefully, also be aware that the systems with community goals do to gankers what manure does to flies, for obvious reasons. There, they will be hanging around the main star and interdict every ship that arrives. From my perception it is the usual maybe dozen or so characters who do that, you should be able to figure those out quickly. Rule of thumb: If they are a wing of four, fly FDLs and have pink hair: Stay away.
 
Thanks for your input, Northpin. It was helpful and informative. I'm mostly A-OK with PvP and also willing (to accept that I have things) to learn, but this is only when I feel my infra is at a sufficient level to e.g. fund it. Right now, I don't have enough time or cash to throw away in rebuys at the whim of gankers who prey on unarmed newbie ships in newbie-heavy systems, especially since I can't do anything about it without my own dedicated and well-engineered PvP build. Except go private.

But even then, I didn't pay for "private or solo only" license. I think everyone who bought the game should have an equal right to play in open without having to fear of being sealclubbed.

Hello. Unlucky with your first trip to Deciat. Take comfort in the fact that most of us here have faced the same screen after losing interdictions. This is a bit of an essay but I can use paragraphs, fortunately.

You have a couple of options:-

1. PG or Solo mode
2. You could start blocking those players whose activities you find egregious
3. If you have the time and inclination, you can start to learn how to get to Deciat without being interdicted. "gitgud" is such a useless phrase and I hate how taking the time to become proficient at something has somehow become a slur.

For us "roadrunner" types, once the interdiction game has started it's almost a foregone conclusion so what you need to practise is:-

1. If you want only to use in-game tools - bandwidth monitoring (Ctrl B) is the best guide to "alert" you that other CMDRs are in your instance as it wil spike massively. This is your heads up that there may be hostiles.

1b. Out of game tools are the ubiquitous Security Report part of the Inara Galaxy Guide which will show you high traffic and where CMDRs have been attacked in realtime. If you want to go a step further, you'll need ED Recon which is an overlay that will give you a security report on WHO to look out for - it will also give you a pop up if you scan other CMDRs on their most recent behaviour. You'll also need another tool, EDMC, for that to work, though it's relatively easy to install and set up. None of these are essential, they just help.

2. There's a couple of guides to building for open. The tl;dr version is the biggest shield in the biggest slot. As described above you need your shield to last the 10 seconds needed to be able to high wake away. I'd use this guide to look at coriolis.io and theorycraft your build accordingly. Your build is your safety insurance when things go south. Not always needed but better to have it and not need it than need it and not have it. Some CMDRs despair about the fact that an Open-ready build isn't optimal for trading, mining or whatever and that is certainly true - but it's your decision ofc. If you never get interdicted (or are in a position to fly in SC safely) your build is immaterial.

OK, bandwidth monitor set up and tools installed, built for 10 secs survival, what's next?

Generally:-

You'll know when hostiles are in the area from the points above. If there are hostiles and it's important you get to your destination then:-

1. Scanner and spatial awareness is Page 1, Title underlined and in bold. In order to interdict you, they need to get into a cone behind you. There are engineering mods for interdictors that widen this cone. So "simply" ensure they don't get behind you. You can go the long way round (e.g. head off in the opposite direction, turn and then approach the station/planet from a different angle) or turn into attackers so they can't get on your 6. Most gankers are lazy so if there are other targets available, they will probably switch to an easier one. This stage takes a lot of skill and invested time to get good at. I'm not there yet, but I enjoy the challenge, though ofc YMMV.

It's rarely a good idea to head straight for the station / planet from the star as this is where the majority of the hostiles will wait.

2. learn about the effects planets and stars have on SC speeds. You want to ensure that your oppo is slowed, when you are not. Joining and speaking to the Buckyball racers will help with this.

3. If the worst should happen and you are interdicted, immediately submit and go through your high wake drill (as described by @Helmut Grokenberger above). 10 secs is all you need, and you don't want to panic. Get that drill down.

4. The other hazardous point in SC is when approaching the station or plamet. There's this one weird trick that uses SC assist to drop out on point but guess what? It needs practice. Otherwise, make sure no one is around to get on your 6, approach from a sub optimal angle to get there.

Finally when you drop (into Deciat especially) there are CMDRs waiting beyond the range of the station guns with long range rails. You'll need to consider this on approach. At Deciat at least there are canyons etc you can use to approach, experiment with silent running etc.

All in all, I can't say that it is easy or quick to do, but I can say it is immensly satisfying to get past these gankers due to your own piloting ability.

In summary - it is possible with no engineering in any ship - it's just hard. Anyone who calls you a carebear, n00b, says "gitgud" derogatively or calls you names because you have run away is not worth bothering about and Is Toxic.

Fly dangerous, whatever you choose. 07.
 
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Do yourself a favor mate, its not going to change, there is no balance in PvP and whilst evading gankers isnt too difficult with experience just play Solo or BLOCK BLOCK and spam that BLOCK.
Its way less hassle and gives those idiots less targets.

O7
I, on the other hand, have cleared my blocklist and have been spamming FRIEND FRIEND FRIEND to everyone person I see. Another plus of Horizons 3.8 - all the gankers have left town! At least I haven't encountered any lately.
 
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