Another solution to ganker problem

Yeah your right a ganker in a murder boat vs my trade ship requires no skill whatsoever :ROFLMAO:

O7
Funny, I have no problem nullifying ganks in my trade ship.

The title of the game isn't "Elite Kumbaya."

You have all the tools at your disposal to counter ganks if you choose to play in open.
If you don't avail yourself of such, yet complain, the problem is yours.
 
The only places that applies are Shinrarta, SanTu, Deciat, and the CG system.
Who hauls to Shinrarta, SanTu or Deciat?
The CG system is the only place in the Galaxy where this is relevant.
Then why are you here in this thread? What is your point?

The thread is regarding the mythical threat of the hordes of gankers in this game.

It's simple to counter if you bother to actually play the game by build accordingly, and learning some basic evasion.

Hard points and defensive systems exist for a reason.

cmdr's who fly in open, who also have access to full engineering should only blame themselves when their flying eggshell gets smashed.
 
Simple difference, one can actually trade with pure minmaxed tradeship. And depending on piloting skills in most places quite safely. Most risk comes from NPC's even in Open.
Combat ship without various bells and whistles makes pretty poor gank platform. It needs at least interdictor.
Go ahead and explain how one can actually trade in a "pure, min-maxed trade ship," versus a trade ship built with significant defenses and decent offensive capability.
 
Funny, I have no problem nullifying ganks in my trade ship.

The title of the game isn't "Elite Kumbaya."

You have all the tools at your disposal to counter ganks if you choose to play in open.
If you don't avail yourself of such, yet complain, the problem is yours.
Why should i bother when Solo exists?
I don't need excitement, im happy with a steady plod, had enough excitement in my life :ROFLMAO:
And as stated many times before Elite Dangerous has nowt to do with the games perceived difficulty.

O7
 
Then why are you here in this thread? What is your point?

The thread is regarding the mythical threat of the hordes of gankers in this game.

It's simple to counter if you bother to actually play the game by build accordingly, and learning some basic evasion.

Hard points and defensive systems exist for a reason.

cmdr's who fly in open, who also have access to full engineering should only blame themselves when their flying eggshell gets smashed.

There is nothing mythical about gankers.
They are quite active and, for example, during the last AX CG they managed to ruin a quite amount of AX CZ.
 
There is nothing mythical about gankers.
They are quite active and, for example, during the last AX CG they managed to ruin a quite amount of AX CZ.
I played in open during the last AX CG. Didn't meet any. What I did see was lawful PVP cmdr's flying cover, that was cool.
 
Why should i bother when Solo exists?
I don't need excitement, im happy with a steady plod, had enough excitement in my life :ROFLMAO:
And as stated many times before Elite Dangerous has nowt to do with the games perceived difficulty.

O7
This thread is about playing in "Open."

"Dangerous," doesn't imply difficulty, a challenge, addressed via skill?

News to me.
 
I played in open during the last AX CG. Didn't meet any. What I did see was lawful PVP cmdr's flying cover, that was cool.

You either play at odd hours or from odd geo-regions.
There were gankers, every single evening.
The closest AX CZ to the megaship was seeing the most of them, but they were watching the chat and they were converging in whatever AX CZ was seeing action (interceptors up in 2b high, hydras up in 1a high, etc - those calls were quite common)
And this is not hearsay, it's firsthand experience (i survived some attempts, some others i did not)
 
You either play at odd hours or from odd geo-regions.
There were gankers, every single evening.
The closest AX CZ to the megaship was seeing the most of them, but they were watching the chat and they were converging in whatever AX CZ was seeing action (interceptors up in 2b high, hydras up in 1a high, etc - those calls were quite common)
And this is not hearsay, it's firsthand experience (i survived some attempts, some others i did not)
Northeast USA- primetime evenings. nevertheless, the CG was a strategic victory. I wouldn't characterize that as ruined.

this one?:

1669129658795.png
 
You said "one can actually trade with pure minmaxed tradeship."

Are you implying that you can't "actually," do that effectively in a trade ship built to protect itself?
I compared it to minmaxed hypothetical gank ship. Which does have some difficulties for effective ganking. Unless one likes camping.
 
I played in open during the last AX CG. Didn't meet any. What I did see was lawful PVP cmdr's flying cover, that was cool.
On an AX event a while ago there were gankers present. One of the CMDRs I know got jumped in their AX build and got destroyed. Did not stand a chance against those hyenas.

Why do CMDRs in murder boats hang about AX zones and attack AX outfitted ships that do not stand a chance if not for easy kills and to spoil someone's day? And it is not roleplay or supporting the Thargoid cause. Next AX CMDRs will be told to outfit their ships for AX and regular combat and "git gud".

Steve
 
I’m curious, how many hours of playtime did that require?

Who's counting? 😂
But more than it should due to gankers ruining instances and/or not-so-sharp players that were not picking the mission or they're using lag inducing slf, breaking instances then not leaving broken instances so they can reset and so on.

But getting a good instance where both ending hydras get toasted - that's a whooping 120 millions, plus the ending bonus of 30 millions (iirc) for like 30 minutes - felt quite nice
Or fragging a basilisk with 2 hearts left - thats a really fast 24 millions.

Point is, getting good instances and having good awareness and a long range laser to poke interceptors to make sure you get the credits... it's way faster than soloing interceptors on my own.
But dont get the idea that i was only leeching, i did my part shooting the hearts too or thinning the scouts.
Usually my setup, when possible ofc, was 2x gauss plus 2x salvation plasma chargers and a long range large thermal vent beam. On one account i didnt have the salvation plasma chargers so i used 4x gausses and a laser.
No flak due to increase chances of hitting friendlies.

But there was also the reverse, getting ganked while flying an already damaged shieldless ax ship while the hydra was on 2 hearts left, then returning to no hydra (or not getting the same instance anymore) or seeing the hydra taking too long then noticing players getting ganked and bailing out or getting destroyed and eventually having to leave the instance then taking too long to get another good one...
And those were not noob gankers. They were quite pro running emissive lasers, so specifically built against ax cold builds.
 
On an AX event a while ago there were gankers present. One of the CMDRs I know got jumped in their AX build and got destroyed. Did not stand a chance against those hyenas.

Why do CMDRs in murder boats hang about AX zones and attack AX outfitted ships that do not stand a chance if not for easy kills and to spoil someone's day? And it is not roleplay or supporting the Thargoid cause. Next AX CMDRs will be told to outfit their ships for AX and regular combat and "git gud".

Steve
Of course you should fit your ships to withstand BOTH tharg AND ganker threats...

(Of course if thargs would attack just any humans in zone that might help...)
 
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