Yeah your right a ganker in a murder boat vs my trade ship requires no skill whatsoeverYeah, you're right. Engineering and actually having a modicum of piloting skill sure wouldn't be entertaining in a space flight game.
O7
Yeah your right a ganker in a murder boat vs my trade ship requires no skill whatsoeverYeah, you're right. Engineering and actually having a modicum of piloting skill sure wouldn't be entertaining in a space flight game.
Funny, I have no problem nullifying ganks in my trade ship.Yeah your right a ganker in a murder boat vs my trade ship requires no skill whatsoever
O7
Then why are you here in this thread? What is your point?The only places that applies are Shinrarta, SanTu, Deciat, and the CG system.
Who hauls to Shinrarta, SanTu or Deciat?
The CG system is the only place in the Galaxy where this is relevant.
Go ahead and explain how one can actually trade in a "pure, min-maxed trade ship," versus a trade ship built with significant defenses and decent offensive capability.Simple difference, one can actually trade with pure minmaxed tradeship. And depending on piloting skills in most places quite safely. Most risk comes from NPC's even in Open.
Combat ship without various bells and whistles makes pretty poor gank platform. It needs at least interdictor.
Why should i bother when Solo exists?Funny, I have no problem nullifying ganks in my trade ship.
The title of the game isn't "Elite Kumbaya."
You have all the tools at your disposal to counter ganks if you choose to play in open.
If you don't avail yourself of such, yet complain, the problem is yours.
Then why are you here in this thread? What is your point?
The thread is regarding the mythical threat of the hordes of gankers in this game.
It's simple to counter if you bother to actually play the game by build accordingly, and learning some basic evasion.
Hard points and defensive systems exist for a reason.
cmdr's who fly in open, who also have access to full engineering should only blame themselves when their flying eggshell gets smashed.
I played in open during the last AX CG. Didn't meet any. What I did see was lawful PVP cmdr's flying cover, that was cool.There is nothing mythical about gankers.
They are quite active and, for example, during the last AX CG they managed to ruin a quite amount of AX CZ.
This thread is about playing in "Open."Why should i bother when Solo exists?
I don't need excitement, im happy with a steady plod, had enough excitement in my life
And as stated many times before Elite Dangerous has nowt to do with the games perceived difficulty.
O7
DBOBE explaned the origin of the name a while ago:This thread is about playing in "Open."
"Dangerous," doesn't imply difficulty, a challenge, addressed via skill?
News to me.
I played in open during the last AX CG. Didn't meet any. What I did see was lawful PVP cmdr's flying cover, that was cool.
Take cargo, transport it, sell it?Go ahead and explain how one can actually trade in a "pure, min-maxed trade ship," versus a trade ship built with significant defenses and decent offensive capability.
Northeast USA- primetime evenings. nevertheless, the CG was a strategic victory. I wouldn't characterize that as ruined.You either play at odd hours or from odd geo-regions.
There were gankers, every single evening.
The closest AX CZ to the megaship was seeing the most of them, but they were watching the chat and they were converging in whatever AX CZ was seeing action (interceptors up in 2b high, hydras up in 1a high, etc - those calls were quite common)
And this is not hearsay, it's firsthand experience (i survived some attempts, some others i did not)
You said "one can actually trade with pure minmaxed tradeship."Take cargo, transport it, sell it?
I compared it to minmaxed hypothetical gank ship. Which does have some difficulties for effective ganking. Unless one likes camping.You said "one can actually trade with pure minmaxed tradeship."
Are you implying that you can't "actually," do that effectively in a trade ship built to protect itself?
Northeast USA- primetime evenings. nevertheless, the CG was a strategic victory. I wouldn't characterize that as ruined.
this one?:
View attachment 333409
I’m curious, how many hours of playtime did that require?That one, yes.
I had 3 accounts in high top 25%
On an AX event a while ago there were gankers present. One of the CMDRs I know got jumped in their AX build and got destroyed. Did not stand a chance against those hyenas.I played in open during the last AX CG. Didn't meet any. What I did see was lawful PVP cmdr's flying cover, that was cool.
I’m curious, how many hours of playtime did that require?
Of course you should fit your ships to withstand BOTH tharg AND ganker threats...On an AX event a while ago there were gankers present. One of the CMDRs I know got jumped in their AX build and got destroyed. Did not stand a chance against those hyenas.
Why do CMDRs in murder boats hang about AX zones and attack AX outfitted ships that do not stand a chance if not for easy kills and to spoil someone's day? And it is not roleplay or supporting the Thargoid cause. Next AX CMDRs will be told to outfit their ships for AX and regular combat and "git gud".
Steve
The gankers hang around outside the zone.Of course you should fit your ships to withstand BOTH tharg AND ganker threats...
(Of course if thargs would attack just any humans in zone that might help...)