I've come back to this thread and it occurs to me - is anyone else baffled by how little FD seem to care about exploring?
It's baffling simply because the Galaxy is what makes Elite...Elite (and it is elite at being Elite!). I admit that the background simulator is pretty unique too, but still, not quite as innovative, groundbreaking, or "wow" as the galaxy. I mean, the combat? How many MANY games do space combat? The fetch quests? The missions? Again, nothing unique AT ALL.
The galaxy is the innovation. The galaxy is what makes it it a True Wonder of the Gaming World.
Like someone said, the galaxy is what I think will make or break the game in the long run. It's the only part of the game that guarantees sales. Other stuff, people will choose other games over Elite some of the time. But when they want a replica of the Milky Way and a true replica of astrophysics, they will only ONLY buy Elite. There are no other choices, end of.
So again I ask, why is exploration getting so little love? It's baffling
(not to say that it isn't AWESOME! This isn't a criticism. As I've said before, it's more a question of the glaring holes that are glaring simply because holes stand out so much more when the object itself is otherwise perfect)