Anti-Aliasing does not function

From the first day i started to play Elite i noticed this, Aliasing is too poor, jagged lines everywhere, any other modern game has more and good AA options. DSR just lowers too much the frame rate, at least you need twice the resolution for starting to see the same same effect as a good AA so it is useless for me, and i tell you this using a 780ti. Some Dev told that some render or lighting system they are using in the game doesn´t allow to improve AA.

Problably people who has playing many hours get used to it, but it´s interesting to see this threads from new commanders.


From what I remember or maybe it was a different thread, is that nvidia no longer allows you to just flip a switch and turn it on. He said it was coming but it will be awhile.
 
Look at the white lit lines under the bridge where truck is driving. Or at the station entrance.

Can you respond to our experiences as well? You can clearly see in my vid and in the other screenshots the jagged lines are there even at SMAA. No change to this visible after enabling any form of AA.
 
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Can you respond to our experiences as well? You can clearly see in my vid and in the other screenshots the jagged lines are there even at SMAA. No change to this visible after enabling any form of AA.

I think that I have mentioned that AA is much better with the increase of the resolution. Your video was created at only 960 pixel width and 1080 pixels height and this definitely decreased the AA. I am now playing at 2560x1440 and it looks much better than it was at 1920x1080 and within you video the number of pixels was decreased by the factor of 2.

Can you provide a video from another game that would have ideal AA at 960x1080 for comparison purposes?
 
Here is the same shot captured with the five different AA settings.
Can you tell for sure which is which? Or even which is the AA-off shot?
I think I could tell, but the difference isn't huge.

The AA settings do something. But that something simply isn't very good.
 
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Here is the same shot captured with the five different AA settings.
Can you tell for sure which is which? Or even which is the AA-off shot?
I think I could tell, but the difference isn't huge.
Screenshot_0195_zps5df444c5.png
Screenshot_0194_zpsa1d752ea.png
Screenshot_0193_zps55ac9992.png
Screenshot_0192_zps67b35ef9.png
Screenshot_0191_zps15144d40.png

The AA settings do something. But that something simply isn't very good.

The resolutions of the screenshots you have provided is to small. Could you provide larger size of the screenshots (that would allow expanding them?) Or are they done in you native resolution? Could you provide the screenshots from another game at the same resolution with about the same background that would provide a better AA?
 
The resolutions of the screenshots you have provided is to small. Could you provide larger size of the screenshots (that would allow expanding them?) Or are they done in you native resolution?

I've udpated the links, you can now click through for a full 1920x1080 version.
 
I've udpated the links, you can now click through for a full 1920x1080 version.

I can clearly see the difference between all screenshots. And AA is definitely working. FXAA is the blurriest one but this should have been expected. MLAAX2 is the worst of all, improved by MLAAX4. I prefer SMAA.
 
AA is obviously working in game (for me at least) but IMO it doesn't do enough. That could be becaues it's all post process AA, or the way the engine works, I don't know.

I have to down-sample to get the best results.
 
I can clearly see the difference between all screenshots. And AA is definitely working. FXAA is the blurriest one but this should have been expected. MLAAX2 is the worst of all, improved by MLAAX4. I prefer SMAA.

Maybe you are missing our point.

AA is WORKING, but it is not working WELL.

There is SOME reduction of the jaggies when you go from no-AA to any of the AA options, but there are a TON more jaggies that the AA does not take care of.
 
Maybe you are missing our point.

AA is WORKING, but it is not working WELL.

There is SOME reduction of the jaggies when you go from no-AA to any of the AA options, but there are a TON more jaggies that the AA does not take care of.

Could you provide the title of the game, where you are satisfied with AA?
 
Well it certainly doesn't work well enough, if it does work. *on my system*

As for games, try anything like Assassins Creed unity, despite it's many bugs, it has working AA. :p
 
Not sure.

Anti Aliasing should remove all aliasing, but this one is specific to a certain kind of shader, it seems in the metal type of shader in station interiors, even at 4K it still looks the same.

I'll post a 2560x1440 video of it soon.
 
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Don't want to install it. Will Far Cry 4 do?

I don't see what other games have to do with this. The fact is that this game with SMAA enabled has a lot of jagged lines in station and menu, regardless of the resolution. Only supersampling can take care of it a little but is unbearable for most cards. Is this something the devs are aware of and maybe by design and or limitations of the way it has been coded, or is it a problem with our setup and is this not supposed to happen?
 
I don't see what other games have to do with this. The fact is that this game with SMAA enabled has a lot of jagged lines in station and menu, regardless of the resolution. Only supersampling can take care of it a little but is unbearable for most cards. Is this something the devs are aware of and maybe by design and or limitations of the way it has been coded, or is it a problem with our setup and is this not supposed to happen?

I think there is no problems with anyone's setup. This might be engine's limitations.
 
Took screenshots going through various anti aliasing settings and when it comes to stations, there doesn't seem to be much of a difference unless you use DSR imgur album

1920x1080

Latest beta geforce ED gameready drivers
 
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