Probably most players who are familiar with modern video game graphics recognize that ED's anti-aliasing is bad.
I don't think the average video game consumer knows what anti-aliasing is and suspect that even if it were explained to them in detail, with irrefutable examples cited, most still wouldn't care very much.
A poll about anti-aliasing in the ED subreddit would most likely show that a far majority thinks its bad.
Not in dispute.
However, the ED subreddit is likely not representative of the player/customer base as a whole. Even if it were almost any poll about anti-aliasing would be implicitly biased toward those who know what it is and have a problem with the current implementation.
If anti-aliasing was not important then they wouldn't have fixed it for Planet Zoo and Jurassic World Evolution which are also powered by the Cobra Engine.
Different games almost certainly built on a different (and newer) branch of Cobra. Putting good AA in Planet Zoo and JWE was likely much, much, easier than fixing the AA in ED will be.
TAA has been the standard for the last ten years and TAA makes integration off all those temporal derivatives (DLSS/DLAA, FSR 2.x+, XeSS, etc) trivial. The version of Cobra ED is based on just missed this boat. Development was well underway in 2012, if not earlier, and neither Horizons, Beyond, nor Odyssey seem to have been entirely new engines, nor branches as advanced as what were used in games that started development later. No doubt if development of ED started in, say, 2015 or 2016 it would always have had significantly better AA.
Anti-aliasing is hugely important and I've never impled otherwise. However, it's evidently not important enough to devote the resources required to fix it, for all the reasons I've pointed out here and elsewhere.
Porting the game over to a newer version of Cobra is not going to be easy, otherwise it would have been done by now, as it would fix a huge number of issues, not just AA. Look at all the problems they've had with, and aspirations they've had for, graphics since Beyond and all the effort that has been spent on reworking them...all of that could likely have been solved by porting the game over to a branch of Cobra that already has these features, but they didn't do it. It's either beyond the practical technical capabilities of the Elite: Dangerous team, or they do not believe it will result in a favorable return on the investment required.
The question isn't how many people think jaggies in Odyssey are relatively bad, it's how many people will refrain from buying Arx because they are relatively bad. I think this has to be a pretty small figure for nothing meaningful to have been done in three years.