I'm going to receive an RX 7800XT soon, so I can push 1.5x, maybe even 2x supersampling and still be bottlenecked by my R5 3600X and 60 Hz refresh rate on my FHD monitor. That should help with the jaggies a bit, I hope
Supersampling definitely helps, but aliasing is still going to be pretty bad where it really needs improvement.
Of course it has bad aliasing, it is the game, isn't it!
It's the game's AA, but also the Odyssey assets.
The game's AA didn't get any worse, the post process AA was always very weak and many of us have been using different permutations of VSR/DSR, in-game supersampling, and stronger post-process effects to try to improve it, since
forever--it's just that Odyssey has tons of content that is very hard to antialias this way
and runs significantly slower, even in equivalent scenes, which burns up a lot of the performance surplus we had to improve visuals pre-Odyssey.
When I started playing ED, my main GPU was an R9 290X. Since then my primary gaming system has progressed through an R9 Fury, R9 290X Crossfire, GTX 1080 Ti, RX 6800 XT, RTX 3080, RX 6900 XT, to an RTX 4090 today. After almost ten years, with almost ten times the GPU grunt, I'm getting about the same frame rates with more or less the same level of jaggies in worst case scenarios!
This works:
Finally found a way to reduce aliasing to a minimum! - MikeMelga - 28 January 2024
Setup
- AMD Ryzen 2700x
- RX 6800
- 34" Display at 3440x1440 100Hz
Custom settings on Radeon Adrenalyn:
- Radeon Super resolution enabled (Press on the "?" icon, the wizard will tell you which resolutions it will work with)
- AMD Fluid Motion Frames enabled
- Anti-lag enable
- Enhanced sync enable
Unfortunately the AMD Anti-aliasing doesn't seem to do a thing with this driver setting
Game setting:
- Resolution dropped to 3024x1296
- all quality settings on maximum
- Anti-Aliasing SMAA
- Supersampling 2.0
- Upscaling AMD FidelityFX CAS
- Now the important thing: Don't look at in-game FPS overlay! That will only show game rendering FPS, not final FPS. Use the Adrenalyn FPS counter!. I get around 70-75 fps inside stations, 70-85 fps in surfaces, and it looks fluid.
This reduces FPS so you need a high-end PC.
6048*2592 internal resolution with multiple filtering (VSR, plus the game's internal scaler or FSR) passes sent to a 3440*1440 display will significantly reduce aliasing, but the performance hit is extreme and fluid motion frames has serious trade-offs. I'll have to test it again with the newest drivers, but with the last version I tested (on my RX 6800 XT + 5800X setup) frame pacing was not good in ED. Even if frame pacing has been improved, fluid motion frames implies
at least three frames latency, which starts to get noticeable at output frame rates below 90 or so, for me. It's entirely playable, but it's enough to affect my gameplay in fast paced scenarios.
Also, FidelityFX CAS was broken quite a while back and still doesn't work in 18.06. It currently looks identical to "Normal" irrespective of the shapen setting. If you want any sharpening in-game, you need to use FSR, which you can supersample with by changing the "SSAAMultiplier" variable in Custom.4.0.fxcfg.
Will you care enough about AA for this to prevent you from getting the T-8 in game?
Indirectly, yes.
I care enough about AA and plenty of other issues, even individually, that I won't consider purchasing Arx until they are fixed. Of course, I also realize I'm an outlier and that in the great scheme of things, no one with any power to change anything gives a damn about my minority opinion. So, I don't ever expect to purchase Arx.