Anti-Aliasing in a Nutshell - Odyssey

No I've always had it on Fidelity CAS and literally no other settings were changed other than the windowed - fullscreen - windowed options. It was purely that that changed my graphics for me. Don't know what to tell you other than it worked for me and a few others.

This is clearly not the same issues as Morbad's and others though. Mine was to do with dashed orbit lines and very very blurry text in menus and panels and an overall improvement in visuals all round.
That's just the name of AMD's undersampler - the symptoms you describe are that of low resolution being displayed, and then being changed to native as a result of your windowed-fullscreen swap.

Like Cosmo indicates it's probably a bug, potentially related to a corrupted graphics config file or something (and potentially fixable by deleting and having the game create a fresh one, though doing so will likely reset settings). Games don't magically change graphics and gain fixed aliasing from switching view modes, on their own; there's more to what's going on with what you're witnessing. "It just works" is not how software works.
 
@Pigletslastand do, or did, you have the Windows UI scaling enabled?
under Advanced scaling settings It has the button for 'Let windows try to fix apps so that they're not blurry' set to ON.. this wasn't changed since I implemented the screen switching. As far as I know this has always been on.

@V'larr except that is exactly what happened here. Dunno what to tell you mate. It just works.. just worked for me! And no amount of telling me that's not how software works will change the fact that it did and also worked for others. Clearly there is more going on than you or I know about under the hood but I respect Morbad's approach to trying to understand why it worked rather than tell me that something that didn't work doesn't work because it can't work like that .. when it did in fact.. work like that.
 
Video about the Type-8. The ship looks great, but the official footage has bad aliasing. Lots of ugly jagged edges.

 
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I'm going to receive an RX 7800XT soon, so I can push 1.5x, maybe even 2x supersampling and still be bottlenecked by my R5 3600X and 60 Hz refresh rate on my FHD monitor. That should help with the jaggies a bit, I hope🙃

Seriously, I don't see any other feasible methods to mitigate aliasing in E: D with the tools we have: in-game barely-working AA, postprocessing AA via Reshade, brute force supersampling.
 
Do you think anyone will care?

There's lots of threads about the aliasing such as:
  1. Anti-Aliasing? - by riun02 - May 29, 2024
This works: Finally found a way to reduce aliasing to a minimum! - MikeMelga - 28 January 2024

Setup
  • AMD Ryzen 2700x
  • RX 6800
  • 34" Display at 3440x1440 100Hz
Custom settings on Radeon Adrenalyn:
  • Radeon Super resolution enabled (Press on the "?" icon, the wizard will tell you which resolutions it will work with)
  • AMD Fluid Motion Frames enabled
  • Anti-lag enable
  • Enhanced sync enable
Unfortunately the AMD Anti-aliasing doesn't seem to do a thing with this driver setting

Game setting:
  • Resolution dropped to 3024x1296
  • all quality settings on maximum
  • Anti-Aliasing SMAA
  • Supersampling 2.0
  • Upscaling AMD FidelityFX CAS
  • Now the important thing: Don't look at in-game FPS overlay! That will only show game rendering FPS, not final FPS. Use the Adrenalyn FPS counter!. I get around 70-75 fps inside stations, 70-85 fps in surfaces, and it looks fluid.
This reduces FPS so you need a high-end PC.
 
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There's lots of threads about the aliasing such as:

Obviously some people care about AA, however they still play the game
But it's not what i asked about.

Will you care enough about AA for this to prevent you from getting the T-8 in game?
I will not, and i genuinely do not think that anyone playing ED cares about AA enough so they wont get a ship.
 
To be fair, Cosmo never said it would stop them from getting a Type-8. This is the anti-aliasing thread and the video was posted as a good and recent example.
 
To be fair, Cosmo never said it would stop them from getting a Type-8. This is the anti-aliasing thread and the video was posted as a good and recent example.

I dont really notice the bad AA while i'm in the ship. Not saying it's not there, but that it's not really distracting
On-foot, it's really obvious and distracting, especially in settlements and station interiors, but then again i got used to it soon after EDO launch.
Still, it's not a reason for me to stop playing the game or to not being able to enjoy the on-foot content.

However, Cosmo did made some rather wild claims like the bad graphics made people quit the game, and it seemed to me it was a continuation for that narrative.

1719497851004.png
 
However, Cosmo did made some rather wild claims like the bad graphics made people quit the game,

View attachment 395981

There's no doubt that there are gamers who prefer current-gen graphics with decent anti-aliasing and thus skip or quit ED. There's nothing wild about that.

There's threads dating back to 2021 (and earlier) where people complain about the aliasing. For example:

Any fix for AA? - May 20, 2021 by sssembler.

Cherbert said "This is seriously stopping me playing the game. It's so distracting. What year is it?"

To be fair, Cosmo never said it would stop them from getting a Type-8. This is the anti-aliasing thread and the video was posted as a good and recent example.

Seconded. I'll still get the Type-8. All we want is proper anti-aliasing options to fix the jagged sharp edges.
 
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I'm going to receive an RX 7800XT soon, so I can push 1.5x, maybe even 2x supersampling and still be bottlenecked by my R5 3600X and 60 Hz refresh rate on my FHD monitor. That should help with the jaggies a bit, I hope

Supersampling definitely helps, but aliasing is still going to be pretty bad where it really needs improvement.

Of course it has bad aliasing, it is the game, isn't it!

It's the game's AA, but also the Odyssey assets.

The game's AA didn't get any worse, the post process AA was always very weak and many of us have been using different permutations of VSR/DSR, in-game supersampling, and stronger post-process effects to try to improve it, since forever--it's just that Odyssey has tons of content that is very hard to antialias this way and runs significantly slower, even in equivalent scenes, which burns up a lot of the performance surplus we had to improve visuals pre-Odyssey.

When I started playing ED, my main GPU was an R9 290X. Since then my primary gaming system has progressed through an R9 Fury, R9 290X Crossfire, GTX 1080 Ti, RX 6800 XT, RTX 3080, RX 6900 XT, to an RTX 4090 today. After almost ten years, with almost ten times the GPU grunt, I'm getting about the same frame rates with more or less the same level of jaggies in worst case scenarios!

This works: Finally found a way to reduce aliasing to a minimum! - MikeMelga - 28 January 2024

Setup
  • AMD Ryzen 2700x
  • RX 6800
  • 34" Display at 3440x1440 100Hz
Custom settings on Radeon Adrenalyn:
  • Radeon Super resolution enabled (Press on the "?" icon, the wizard will tell you which resolutions it will work with)
  • AMD Fluid Motion Frames enabled
  • Anti-lag enable
  • Enhanced sync enable
Unfortunately the AMD Anti-aliasing doesn't seem to do a thing with this driver setting

Game setting:
  • Resolution dropped to 3024x1296
  • all quality settings on maximum
  • Anti-Aliasing SMAA
  • Supersampling 2.0
  • Upscaling AMD FidelityFX CAS
  • Now the important thing: Don't look at in-game FPS overlay! That will only show game rendering FPS, not final FPS. Use the Adrenalyn FPS counter!. I get around 70-75 fps inside stations, 70-85 fps in surfaces, and it looks fluid.
This reduces FPS so you need a high-end PC.

6048*2592 internal resolution with multiple filtering (VSR, plus the game's internal scaler or FSR) passes sent to a 3440*1440 display will significantly reduce aliasing, but the performance hit is extreme and fluid motion frames has serious trade-offs. I'll have to test it again with the newest drivers, but with the last version I tested (on my RX 6800 XT + 5800X setup) frame pacing was not good in ED. Even if frame pacing has been improved, fluid motion frames implies at least three frames latency, which starts to get noticeable at output frame rates below 90 or so, for me. It's entirely playable, but it's enough to affect my gameplay in fast paced scenarios.

Also, FidelityFX CAS was broken quite a while back and still doesn't work in 18.06. It currently looks identical to "Normal" irrespective of the shapen setting. If you want any sharpening in-game, you need to use FSR, which you can supersample with by changing the "SSAAMultiplier" variable in Custom.4.0.fxcfg.

Will you care enough about AA for this to prevent you from getting the T-8 in game?

Indirectly, yes.

I care enough about AA and plenty of other issues, even individually, that I won't consider purchasing Arx until they are fixed. Of course, I also realize I'm an outlier and that in the great scheme of things, no one with any power to change anything gives a damn about my minority opinion. So, I don't ever expect to purchase Arx.
 
I care enough about AA and plenty of other issues, even individually, that I won't consider purchasing Arx until they are fixed.

Understandably (but even then, it's not just AA itself, but a sum of things that FDev did or not did, that got you here)

However, i didnt meant getting it for cash/arx, but simply getting it for credits when it's made available.
I still dont have the Python Mk2 - but most probably due to a different set reasons than you
 
Supersampling definitely helps, but aliasing is still going to be pretty bad where it really needs improvement.
Received and installed my RX 7800XT today, feeling really elated--a huge upgrade from my venerable RX 570👏 1,5x supersampling helps with AA a bit, but you're right, the effect is not huge. Still I love how smooth and crisp everything looks now, as if I'd upgraded my monitor (which I also need to do some day, prices for high refresh rate QHD monitors are good now).
 
Malic said on his stream last night that Elite does AA just fine but that the operations are in the wrong order, so the final image isn't great. Something about renders and all sorts of technical steps I don't understand. If you watch the VOD he makes it clear for the people who know about those kind of stages in the image processes.
 
Malic said on his stream last night that Elite does AA just fine but that the operations are in the wrong order, so the final image isn't great. Something about renders and all sorts of technical steps I don't understand. If you watch the VOD he makes it clear for the people who know about those kind of stages in the image processes.

Can you link the relevant section of this stream?
 
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