From what i read, Bruce said yesterday hours befor this topic was created:
"This is our first time simulating a real-time galactic war. We'll adjust things from the original estimates as time goes."
I think this was to some extent, nonsense...
U14 brought in new game mechanics... based around a new model based around certain 'war goals'.
the devs would have, and should have been monitoring progress towards these goals.
even from the outside, it was clear, very early on - that even with elevated player numbers, the targets were not even close.
sure, we as players, didnt know about the 'weekly reset'... but Fdev developers did.
so none of this should have been a surprise, and they could have, and should have done something prior to reset.
as frankly, the reaction here, was completely unsurprising...
(... and at no point had Fdev mentioned that the states would reset on a weekly tick)
as a developer myself, you dont just release something, and then not monitor how its working out in practice, in the field.
you also allow some time to resolve the issues.
sure there were other bugs to look at etc, but U14 main thing, was the delivery of a new narrative.
the model behind that war, was the key deliverable... they should be watching how it pans out like a hawk!