Funny, I bought the game to have fun. Do you know what a fun is? Have you had one recently?
Clearly the point is missed. Virtual "jobs" can be fun. Real jobs can be too. I happen to very much enjoy what I do (which is mostly tell people "no" all day), but I do also understand part of what else is being raised here as well.
I have not confessed anything. I am not switching what I do because I get bored. You keep putting words into my mouth. I have not said any of that.
And yes I have mentioned stuff. As I said the game mechanics are not that bad in themselves, yes I have agreed they can all be expanded on. My opinion it is the reasons why we do the gameplay that needs to be addressed. All we do is do stuff for credits, rep and influence.
We need more compelling reasons to why we go trading or carrying passengers or go bounty hunting or go exploring. The basic activities are not that bad and in general fine, just give me good reasons why I am doing them. That is what needs improving in my eyes.
And that would be this.. There ARE more compelling reasons, if you WANT them - and that has everything to do with Powerplay and the BGS. We're not just running cargo to run cargo, we're doing it at the request of some faction, representing some power in the galaxy. Each mission we run for them strengthens them and weakens their opponents. IF that's how you choose to look at things, then the deeper reasons are already there.
But the same can be said for why we work our daily jobs too - do we just work for a paycheck? Or do we work because we believe in the companies we work for and want to strengthen them and see them grow? I've referred to this many times as the difference between a Job and Career. Jobs we work to pay our bills, Careers we work to grow ourselves and our chosen industries.
In Elite, we are small, the most tiny cogs in much larger wheels, turned by much larger wheels, turned by even larger wheels that make the galactic economy go.
Elite actually reminds me very much of the TV show Dark Matter. If you haven't watched it, you should, at least once. The long and short of it, in Dark Matter everything is run by and for the benefit of Corporations - at least three that we know of by name, The Mikkei Combine, Ferrous Corp, and Traugott Corp. These corporations rule space, for the most part, and when they go to war, entire solar systems live or die. It's really a great show.
And I do see more about the above point - there are no major direct rewards for our actions, other than a few credits and maybe some rubber hoses that make every pirate within a parsec interdict us. Not that there couldn't be, because there certainly could, and there may be in the future.
For all the hate it generates every time I do this, I'm going to do it once again:
One of my favorite "missions" in No Man's Sky involves using a Beacon on a planet to locate a crashed ship. Once you locate that ship, you have some options - you can interact with a device there that can net you some rewards, be they blueprints or materials and you can choose to repair the crashed ship and claim it as your own, or leave it there to rot. This happens to be the best route to go to upgrade your ship without having to spend a fortune on ships, as repaired wrecks are essentially free.
Similar missions could be given here as well - I love Tip Offs to find crashed ships, scan their data and clean up their cargo. But if we could recover new technologies for Engineers to create, or even salvage the entire ship itself and obtain a new ship to make use of, this would satisfy that lack of material rewards feeling, and give some deeper purpose behind the activities we engage in in Elite.