I'm not quite understanding all of the "But you do it to yourself, re: grind" arguments.
People are not doing it to themselves. FDev's design is poorly implemented and they've proven that they're in favor of the grind and the time sink over and over again
firstly I agree with most of you guys comments for needed depth (although i don't expect too much handcrafting from a project with the scale of Elite). However as you say this is a game with a proven track record for grinding and time sinks (all the way back to 1984 o7).
So we all agree Elite is busting with grind, the claim 'you do it to yourself' only really applies to those that fixate on one thing for ages... far longer than we could reasonably expect any game designer to make the same action exciting. The end goals that people choose to motivate themselves is quite their own business but i don't think its ever necessary in Elite to need to grind on one thing for AGES. To say its boring to grind out cutter rank does invite the response 'so don't do it' precisely because you don't need to do it! slow and steady wins the race and all that
Yes but you are not the the player base. How you play is not where we judge if a game is grindy or not. We need to look objectively, not subjectively. This game has a name for itself in "Shallow", "Grindy" and "Netflix" - this is what masses of people have described it.
we all agree on the presence of the grind (or game or...). the differences are more in how to approach it which is entirely subjective as a player.
And no he isn't the playerbase, neither am i, neither are you.
we ALL are
Perhaps this is all due to an identity issue that allows people of different playstyles to collide over that which isn't clearly defined
this!
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