Any grind, is in your mind.

I suppose you could call that a grind... I was just playing a game I enjoyed. Not really that far different from how I play Elite, when you think about it, and I've been playing the two games for about the same length of time too (I'd been playing Bridge for just under 5 years when the original Elite was released) :D

And thus my point/post. I am in another grind situation currently; given doctor's orders to walk 2mi daily. It is certainly a grind and more painful than E|D, at least at this point. I am not enjoying it yet, but I am grinding to get to the point where I do enjoy it again (used to walk 4-5mi daily) and the benefits accrued justify the grind, er I mean effort invested :)
 
I tend to agree with the OP.

It's a matter of perception and I have perceived the game as a grind at times and that was when I didn't enjoy what I was doing. Of course that's entirely subjective.

For example I started out in gamma, made it to an Anaconda in 02/15. Some would call that grinding, whilst I mostly just played a lot because I enjoyed the game and was just happy the galaxy was open and I wouldn't be reset again at the next beta release. During all that time, I only perceived the period from Clipper to Python a grind because it turned out I hated flying the Clipper and just played to get out of that ship ASAP.

I got PP modules for different factions I didn't like, but as I was able to hurt them whilst doing it (5C), I enjoyed it and didn't perceive it as a grind.

Last time I grinded was a couple of weeks ago when I finally landed on a planet to find some Arsenic after spending two weeks finding it as a mission reward and I don't like driving the SRV.

The grind indeed is in your mind and that's entirely subjective.
 
FD make the game and more people have stopped playing than bought it.

I can't fathom that statement is it just me or does it not make any sense?

It is statistically impossible so, erm, yes.

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Repetitive tasks to achieve a goal. Whether that goal is financial gain (credits), reputation gain (Levels/rank) or Engineering focused (mods/rares), each requires a grind if you are pursuing that, even if your pursuit is light (like mine).

Once again, please inform me of what activity in life or in games does not require "grinding" to achieve mastery.
 
Well I liked the game......did it all, explored 10,000 lyr out, Bounty hunted, traded, missions and smuggled all in open for PvP fun...........but it is shallow IMHO. Not an MMO............................but I must be "Playing it Wrong" according to the Fanboys, as no critique is allowed.

I have gone back to Null sec in Eve. FD will not get any more of my money!

Have fun with that, until the new players "free" brings get disillusioned and quit.
 
Whether you enjoy grinding, dont enjoy grinding, notice the grind, or dont notice the grind is all irrelevant, the game is still a grind.

Use this helpful comparison tool for any doubt that may be in your mind.

Elite Dangerous = grind
Pac Man = not a grind
 
One of the player type that will not like the game is the people that only want to be like a Master Chief character where the WHOLE universe is waiting for you to save it, they will not like Elite!

Yup, I think this is the point that some players get hung up on. In Elite Dangerous, you aren't the Savior Of Your Race; you aren't anyone special, really, in a vast and uncaring galaxy. Just a speck.
 
Elite Dangerous = grind
Pac Man = not a grind

I disagree. If you enjoy Pac Man but don't enjoy ED that might be the case.

If you play Elite just to become Elite whilst not enjoying it, it's a grind.
If you play Pac Man just to beat level 256 but don't enjoy it, it's the most horrible grind you can think of.

(For the record: I got my Anaconda over 1.5 years ago, but I'm not Elite at anything yet).
 
ED is built on repetitive mechanics. Arguing that isn't a grind and it's all in your head, is nonsense.

One can enjoy a repetitive action, some are actually rather good (but probably shouldn't be discussed here!) however just because you enjoy partaking in a repetitive action, doesn't not make it cease being repetitive.

Is driving a car to work every day repetitive? well yes. Can it be fun? Sometimes. Does it become a grind at times? Absolutely. Is that inherently wrong? Not exactly. It just is.

Frontier have built a game that has a huge amount of repetitive action. Some might call it a grind. Because it is a grind. That's a valid description for a repeated action with identical outcomes. So is repetition. Doesn't really matter what you want to call it. Frontier can, however, build mechanics where there is enough variety within that repetition so that it isn't so obviously a process loop, and that can create more dynamic play.

Saying the game has no grind, is like saying "this game isn't for you". That's observation (or being a , for the latter). One persons grind, is another's emergent content. Frontier's challenge is to add enough engaging action that those endless repetitive tasks have just enough life that most players can find something enjoyable in the process.

And that's one heck of a challenge. So yes. There is grind. There are repetitive tasks. Much of what is done actually relies on looped mechanics. This isn't intrinsically wrong. It just is. And Frontier can certainly provide more variet and dynamics to help increase the enjoyment and entertainment and life in those mechanics, providing a more tangible experience.

But saying there is no grind, is a conscious decision to either ignore the repetitive nature of the game, or attempting to rise above it. I'd like to believe it's the latter, but really it's probably the former. Many tasks now have far more dynamic outcomes, despite being quite linear repetition, and that's a good thing to celebrate.

But, Frontier have more work to do. And I'm really keen to encourage that. As we all should be.

Edit: oh, and multiple pages of people endlessly attacking each other, rather than responding to the points raised? That, for once, isn't grind - it's pointless futility.
 
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Err.....If you check the server stats (You can if you know where to look) there has been a steady decline in the number of players on line. Short spikes after each release, but a downward trend nevertheless. Also check the financial statements for FD the revenue for ED game purchases has dropped.

The number of people who have quit playing the game (q) could not possibly exceed the number of people who bought the game (n) as (q) is a subset of (n).
 
Oh wow, another "it's not the game, it's you" thread. Who do you really think you're convincing beyond the other reinforcement-via-repetition problem deniers? Honestly you people are the reason frontier gets away with doing such shoddy work then penny and diming people to death for it.
 
Oh wow, another "it's not the game, it's you" thread. Who do you really think you're convincing beyond the other reinforcement-via-repetition problem deniers? Honestly you people are the reason frontier gets away with doing such shoddy work then penny and diming people to death for it.

Sorry that No Man's Sky was such a let down, bro.
 
Oh wow, another "it's not the game, it's you" thread. Who do you really think you're convincing beyond the other reinforcement-via-repetition problem deniers? Honestly you people are the reason frontier gets away with doing such shoddy work then penny and diming people to death for it.

I'm not going to stop arguing until everybody agrees with me:D
 
IDK man, like Key says, the game is built around repetitive action. Trading is repetitive, even the rare loops get repetitive.

I just want to enjoy the content I paid for. That content is locked behind credit and rank walls. It takes significant time and effort to overcome those walls (via repetitive action).

Sometimes I grind because I want to unlock the content I paid for.

Other times I enjoy the content that I've unlocked so far.

IMO, the actual, immersive, fun things in the game don't make much money.

"Bounty Hunting" - to me that means patrolling a system looking for wanted ships in SC, or diving into signal sources to investigate and hopefully catch one. So I'm doing different things, employing different tactics and strategies, and i'll turn in 2 or 3 bounties for about a half hours worth of time, and make probably less than the repair bill, or enough for gas. This is better for faction rep/influence because (IIRC, at least in 2.1, it wasn't the VALUE of the bounties collected that counted, but the number of total collections).

Not just grinding a RES site (repeated action again). That is pretty       . But it's what makes money.






So, one example, but, the way I've come to understand it, any "progression" in the game requires a grind. The immersive and fun activities don't really net you much capital.


I guess I've been doing it wrong.

*shrug*
 
The Nav Beacon is also a good dance hall to find some bozos who need to die, also. I've done all of my bounty hunting by hanging around there.
 
The title says....
Any grind, is in your mind

Has to be true, because it rhymes !

Flimley
 
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My two bits:

The revamped mission systems is probably the only things that truly offers diversity in ED (outside of exploration). I find the issue of repetitiveness/grind activities primarily in Bounty hunting, Conflict zones and mining.

Once you have been to one CZ (high/low) you have seen them all. Different background, different cookie cutter factions fighting, occasional capital class ship appearS but they play out the same each time. I can't recall a single CZ session that was truly memorable in two years of playing. Of course outside of seeing a capital class ship appear for the first time but even now that's pretty "meh".
I would love to see diversity within combat zones. Perhaps ship class restrictions or fighting in the skies of a planet/moon. Maybe one of the factions is clearly the underdog and can only supply weaker ships to battle rather than a 50/50 slug match regardless of factional power/system influence.

The same could be said of bounty hunting in rings. Yes they have the different levels of "danger" for RES points but outside of the RNG spawns there is no random events. Maybe a local miner in the belt offers hefty sum to guard him while he mines. A very dangerous and very large bounty pirate comes into the ring for a high risk high reward situation.

Just a few examples anyway..
In my opinion there is a large level of "grind" to many of the activities of ED. I do have faith with time FD will improve and add diversity to the sandbox, until then it is what it is.
 
And that's one heck of a challenge. So yes. There is grind. There are repetitive tasks. Much of what is done actually relies on looped mechanics. This isn't intrinsically wrong. It just is. And Frontier can certainly provide more variet and dynamics to help increase the enjoyment and entertainment and life in those mechanics, providing a more tangible experience.

This guy gets it.
 
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