Any Improvements on Engineering / Combat Balance?

Still not entirely sure what it is that you can't do in ED without engineering (aside from competitive PvP, of course).
What risk are you going to accept as a commander?

Thargoids, Pirate Activity Detected, Medium\High CZ, Hazardous Res(may be)

I went into a high CZ in my fully engineered Corvette last night, bit off more than I could chew, lost my shields, my armor dropped to 82% and then lost my cockpit glass\HUD. I got out and back to a station with 2:19 minutes to spare. I messed up, but it was my engineered ship that allowed me to not go thru a rebuy. And it wasn't the first time I'd had something like that happen.

ED has no end game. You can choose to do anything with any ship...
 
Engineers aren't designed for fun - they are designed for maximum progress stall with unfun mechanics and ridiculous requirements.

Agreed, every time I quit and go back to ED, then quit again, is due to engineering grinds, can't stand them anymore. I don't like doing 100s of jumps all over the place to gather materials, gets so BORING. I think jumping itself is what makes it so bad, if I didn't have to jump as much (like 90% LESS), I'd probably stand it.
 
Agreed, every time I quit and go back to ED, then quit again, is due to engineering grinds, can't stand them anymore. I don't like doing 100s of jumps all over the place to gather materials, gets so BORING. I think jumping itself is what makes it so bad, if I didn't have to jump as much (like 90% LESS), I'd probably stand it.
Tried Colonia?
 
Shield mods and booster mods need nerfing, and I really don't care how hard anyone grinded for this overpowered state of affairs. According to Inara, I have 88 engineered shield boosters throughout all my stored ships. If I don't care about all that hard work getting nerfed, then neither should you. Anyone claiming nerfs on these items would take anything away from them is being dishonest because there is not a soul with a brain unaware that balance offers choice, and choice offers content.

Prior to 2.1, the PvE and PvP combat felt a lot more balanced. The mechanics between heat and kinetic, power management, and the tradeoffs between maneuverability and health were all far more engaging. Engineering turned things around, made us all work very hard to reduce the experience of our game.

I share similar sentiments with OP. I think the best amount of interest I can muster for Odyssey is only going to go as far as Frontier's interest in finishing their space game. If they think ship balance is "healthy", then it's not hard to guess how healthy foot balance is going to be.
 
It was already there. Right next to the roadblock to combat gameplay. Powering up a grinder to get past.
There is no road black to combat gameplay. I got my 10 million in combat bonds in an un-enginered ship when the NPC had upgrade. Just go in the correct ship and choose your targets. Its pretty easy. The only roadblocks are the ones you put up yourself.
 
There is no road black to combat gameplay. I got my 10 million in combat bonds in an un-enginered ship when the NPC had upgrade. Just go in the correct ship and choose your targets. Its pretty easy. The only roadblocks are the ones you put up yourself.

When I first started engineering I do admit it felt like a horribly complex and tedius uphill grind. There are certainly aspects about it I still don't like, but I settled down and just started getting it done.

The game-changer was the whole downtrading of G5 mats. Being able to focus on just those and ignoring the rest makes Engineering bearable. Before that the sheer number of materials required to do anything was making my head spin.
 
If I remember correctly, during one of 2.x betas Frontier wanted to do something with ship hull hardnesses to make larger ships more resistant to all guns except rails and plasmas along with cannons, all while significantly reducing shield booster stacking effectiveness. IMO that would have been a change for good. But forums went batshit insane with negative replies and Frontier just quickly withdraw it, and never really dared to do anything like that. So, part of why they "think ship balance is okay" is that they are simply afraid of huge negative feedback should they try to do things right. It was pretty sad that they couldn't muster some courage to do it, it was a good change.

If anyone could link that thread, I'd be really grateful. Couldn't find it myself.

EDIT: Found it - https://forums.frontier.co.uk/threads/shield-booster-and-ship-armour-changes-feedback-thread.332706/
For those who are too lazy to click it - large 3's hardness would go up from 65/70 to ~180, so would piercing of C4 weapons. C3 weapons would get +80% piercing (on example of C3 pulse laser - 52 goes to 93). Shield stacking would have had a hard cap at 150% of shield's max MJ after being engineered, so for example max shield for Corvette with 7A standard reinforced shield would be ~3k shield. But hull would have been much, much tougher. And I believe so would be sniping out modules with anything but rails and plasma due to piercing changes.
 
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