Any plans to add content?

Are you being serious? They release this statement in a marketing video and you think them saying 'well we never actually promised it' is good enough?

Yes, don't mistake people chatting about things they think would be cool for contractual obligations. Buy games for what they are, not some theorycrafted dream of what they might one day be.

I work in investment management right. If our client service team told a client 'well we said we'd like to beat the benchmark but we never actually promised it' they would be sacked. Maybe my standards are a little higher than those of FDev.

Then you'll know a $60 video game purchase isn't worth that sort of upset as it's in a completely different order of finacial magnitude.

I think what annoys me about them is they haven't even had the courage to confront the issues. Explain why they haven't met their own expectations. Instead we get Sandro with a silly stuffed toy and cowboy hat saying 'yea boi' like they're having a great laugh while churning out messy update after another. Show some professionalism. You have swathes of angry customers and are refusing to even entertain their complaints.

What annoys you isn't worthy of getting annoyed about. Don't like the video ?, don't watch the video.
 
They obviously didn't meet the minimum specifications to play the game.


Elite Dangerous: Horizons
MinimumRecommended
CPUQuad-Core CPU (4x2 GHz)Intel Core i7-3770K (3.5 GHz) or AMD FX 4350 (4.2 GHz)
GPUNvidia GeForce GTX 470 or AMD Radeon R7 240 (DirectX 11 functionality required)Nvidia GeForce GTX 770 or AMD Radeon R9 280X (DirectX 11 functionality required)
RAM6 GB8 GB
Storage8 GB8 GB
ConnectivityBroadband Internet ConnectionBroadband Internet Connection
OS
Windows 7/8/10 64-bitWindows 7/8/10 64-bit
+ A Child's Imagination.
 
Weak excuses for a lack of content

The realism of a happy gamer.

They obviously didn't meet the minimum specifications to play the game.


Elite Dangerous: Horizons
MinimumRecommended
CPUQuad-Core CPU (4x2 GHz)Intel Core i7-3770K (3.5 GHz) or AMD FX 4350 (4.2 GHz)
GPUNvidia GeForce GTX 470 or AMD Radeon R7 240 (DirectX 11 functionality required)Nvidia GeForce GTX 770 or AMD Radeon R9 280X (DirectX 11 functionality required)
RAM6 GB8 GB
Storage8 GB8 GB
ConnectivityBroadband Internet ConnectionBroadband Internet Connection
OSWindows 7/8/10 64-bitWindows 7/8/10 64-bit
An Imagination A Child's Imagination.

You cocked up the formatting.
 
Weak excuses for a lack of content

I'm not leaving just because you think I should champ, I paid my 30 quid just like you did
Yet you don't seem to understand what you paid for, which is what I believe their point is. :rolleyes:

Those arguing for moar content are essentially asking not for more content but different content, and that of a kind that does not fit with the fundamental nature of ED.
 
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So how does that work for a Kickstarter game then?
Kickstarter investment in the initial development does not change anything. The Kickstarter phase ended with V1.0 and where the on-going development of ED is concerned is now completely irrelevant.
 
fans are good, blind fanbois defending flaws in a game are not

Truthfully, people don't have to be "bad" or "blind fanbois" to enjoy something we do not.

I understand debates can get heated, but we are all different and insulting others for not agreeing with us is something we should all try to avoid imo.

I did. I saw interviews with FDev talking about walking around ships etc. They released those videos as marketing materials. I'm yet to find the videos where they say "There's not much in the way of narrative, we're not able to do space legs or atmospheric landings because we wouldn't have content, we keep messing up crime and punishment and engineering will take weeks out of your life waiting for the game to randomly generate materials....If you're aware of any such videos let me know so I can point any prospective players to them for their research. Clearly my research was naively limited to the promises FDev made about they're own game.

FDev absolutely shared a vision of the game during the kickstarter that they haven't been able to fully implement yet, and may never be able to implement. Well, not until Elite Dangerous 2 maybe?

I don't find that odd, and actually expect companies to aim high and fall a little short.

That said, I still enjoy the game as is, even if the kickstarter version sounds even better.

I think what annoys me about them is they haven't even had the courage to confront the issues. Explain why they haven't met their own expectations. Instead we get Sandro with a silly stuffed toy and cowboy hat saying 'yea boi' like they're having a great laugh while churning out messy update after another. Show some professionalism. You have swathes of angry customers and are refusing to even entertain their complaints.

In the past Mr. Sandro has really done the company a disservice with some of his statements.

Especially when those who enjoy the game had excellent suggestions, and his response was "that's Rubbish."

There's never a reason to insult your loyal customers. Never.

Don't get me wrong, I know when they get on these livestreams it's after hours and they're likely not at their best.

And there are also plenty of haters out there giving them grief.

But yes, it would be much better for him to say, "that's a great idea / something we are looking into, but we don't yet know if I'll be feasible."

In fact, in the fall livestreams I have heard him saying things like that more often, and haven't heard much of his old "one liners" insulting customer suggestions.

I'll try again in 12 months. Until then, Farcry 5 is proving to be pretty enjoyable and Kingdom Come Deliverance looks interesting.

Awesome idea. I keep checking on SC and NMS to see how they are doing - will be interesting to see if either leapfrog Elite.

there is a reason this game has mixed review ratio on steam, and that isn't because the gfx aren't good, nor is it the flight model or the game engine in any way ... in fact the only thing positive about the game are these aspects

unfortunately FD seems to firmly oppose adding actual content, meaning the game remains a barebone tech demo

the continued engineers revamps hints heavily towards "these guys are clueless"

so is writing negative reviews for games you don't play anymore

I agree the game isn't for everyone - open world games without a personal narrative / story arc never have as big an audience as say a Call of Duty or Destiny.

I think the mixed review highlight the fact that the game is certainly for some people and not for others.

If, 4 years in, it is apparent where ED is lacking go you there's little value in explaining it. You just have to look at the numerous threads on this forum to see there are a LOT of disgruntled players who feel FDev haven't even come close to delivering. This is supposed to be the year they get it all right, fix the mechanics...with each update they mess up. There's really an issue with leadership at FDev as they get it wrong every time. I'm now at the stage where I have to question if there is a structural is due with FDev. The management have to be held accountable. If all the naysayers start to leave, having given up hope, are you confident there are enough of the fan-boy faithful to keep the game going? I'm not sure.

Elite is not fully the game FDev described in their kickstarter, but it is a game many people enjoy playing.

That said, if they could add some of the things commonly requested I do believe more people would enjoy the game, however I'm sure there are some technical hurdles with many of the requests.

While I was very happy to received all the new features of 3.0, I've also been disheartened with all the XBOX bugs the update added.

I really wanted to work the new Ram Tah mission with my friends, but currently the game ALWAYS crashes when 3 or more meet up in srvs on the xbox, and my Ram Tah mission also keeps disappearing after a few days so I've given up for now.

While I am confident they will get all the bugs squished in time, I'll likely be playing something else Wednesday nights until the XBOX version is fixed.

Yes:
https://forums.frontier.co.uk/showthread.php/397639-Elite-Dangerous-2018-Roadmap-Regularly-Updated

P.S. The Q2 & Q3 updates are going to be mainly about adding content. (Which I take to mean story-centric content.)

I hope we also get more videos like the Ram Tah one, but I also hope the new missions actually work this time...

Yet you don't seem to understand what you paid for, which is what I believe their point is. :rolleyes:

Those arguing for moar content are essentially asking not for more content but different content, and that of a kind that does not fit with the fundamental nature of ED.

I disagree that more content does not fit with the fundamental nature of the game.

All of the content discussed in the kickstarter that we haven't seen yet is fundamentally inline with the game since it's part of the original design...

Actually this isn't technically true. It was a marketing release. But the point is that my research consisted of the goals FDev themselves laid out. They have failed to meet them. No-one said it was a contractual obligation which is why I'm not sueing them. But It's ridiculous to say we can't hold them to account over anything if they aren't legally binded to it. So how does that work for a Kickstarter game then?

Many company marketing departments and even programmers get ahead of themselves and talk about goals and wishes that they latter are unable to add to their games.

While this should be expected, there's no reason we can't continue to remind them that we want "feature x" they mentioned in the kickstarter.

That's why I support every request for Space Legs, and why I also own and follow SC and NMS :-D
 
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Actually this isn't technically true. It was a marketing release.

Yes, marketing, talking about how things might be one day. In future. Without schedule or promise to delivery.

But the point is that my research consisted of the goals FDev themselves laid out. They have failed to meet them. No-one said it was a contractual obligation which is why I'm not sueing them. But It's ridiculous to say we can't hold them to account over anything if they aren't legally binded to it.

As long as ED project is alive and FD releases updates to it, they haven't failed to meet them.
 
Actually this isn't technically true. It was a marketing release. But the point is that my research consisted of the goals FDev themselves laid out. They have failed to meet them. No-one said it was a contractual obligation which is why I'm not sueing them. But It's ridiculous to say we can't hold them to account over anything if they aren't legally binded to it.

You should never believe advertising to be literal truth it's the art of lying whilst staying just the right side of getting in trouble with the regulator. Also they didn't lay out set goals for spacelegs they just said "it would be cool", and there's also the ten year plan to consider you can't moan they didn't follow it before ten years have elapsed.

Lol, suing over a $60 video game, lawyers would just laugh at you.

So how does that work for a Kickstarter game then?

You take a gamble on it, depending on how plausible you find the pitch/demo/talking heads without getting carried away by your own personal wishlist or whatever some random said on reddit. Or you wait until it's further along the road to being complete and make an informed choice.

I gambled on Subnautica, Elite Dangerous and 7 Days to Die and won, I gambled against Star Citizen and won.
 
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I disagree that more content does not fit with the fundamental nature of the game.

All of the content discussed in the kickstarter that we haven't seen yet is fundamentally inline with the game since it's part of the original design...
There is a difference between what was discussed, and what FD have agreed is in-line with the design and their vision for ED. The distinction is very significant.

I am sure lots of ideas were discussed during the kickstarter phase, but I seriously doubt FD agreed to implement ALL of it.

As for content that is reminisce of RPGs or Empire/Company building/running games - they are inappropriate for ED given it's fundamental nature.

ED content is predominantly universe state, universe lore and BGS based. There is a reasonable amount of it but most of it is not handed to you on a silver platter - you have to read/listen-to the Galnet pages and go find the relevant POIs in order to discover it. In some cases you are given no hints and may stumble upon it through exploration.

The main issue is a fundamental design one, and that is that we share a single universe state and that universe state is updated in response to the collective impact of everyone playing ED. That essentially means the pace is by necessity slower than some may have got used to with single-player-RPG-pattern games (inc. MMO variants with diverging world states). Due to that, the pace of content delivery is by necessity slower than perhaps some would like (and individual impact on that content is lower) and this should never change IMO. At least as long as there is a single shared universe state, and I do not see that ever changing.
 
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There is a difference between what was discussed, and what FD have agreed is in-line with the design and their vision for ED. The distinction is very significant.

I am sure lots of ideas were discussed during the kickstarter phase, but I seriously doubt FD agreed to implement ALL of it.

As for content that is reminisce of RPGs or Empire/Company building/running games - they are inappropriate for ED given it's fundamental nature.

ED content is predominantly universe state, universe lore and BGS based. There is a reasonable amount of it but most of it is not handed to you on a silver platter - you have to read/listen-to the Galnet pages and go find the relevant POIs in order to discover it. In some cases you are given no hints and may stumble upon it through exploration.

The main issue is a fundamental design one, and that is that we share a single universe state and that universe state is updated in response to the collective impact of everyone playing ED. That essentially means the pace is by necessity slower than some may have got used to with single-player-RPG-pattern games (inc. MMO variants with diverging world states). Due to that, the pace of content delivery is by necessity slower than perhaps some would like (and individual impact on that content is lower) and this should never change IMO. At least as long as there is a single shared universe state, and I do not see that changing at all.

I think Max Factor has it right. It's not even about adding *more* content. It is mostly about giving us additional tools to interact with the content that is there, & better integrating that content into a more cohesive whole. This is part of the reason that I am excited about the talk regarding integration of new exploration mechanics with Mining & Missions. Sad we have to wait for Q4 to see it, but I'd rather they held off & got it right, than rush it & get it wrong.
 
I think one example is big ship damage models. FD demoed during last day of KS, last 2 hours I think. So it technically wasn't a KS promise, but it is something they were keen to share.

Last time I have asked about them FD hasn't been give clear answer when, but nutshell is, it is related if gameplay appears when you can actually explore such wrecks fully.

FD plan it's work. And they want to do as exciting ideas as possible, but they have to think business and execution too. So it is careful balance, which, I might add, has allowed them to go on with ED.
 
I think Max Factor has it right. It's not even about adding *more* content. It is mostly about giving us additional tools to interact with the content that is there, & better integrating that content into a more cohesive whole. This is part of the reason that I am excited about the talk regarding integration of new exploration mechanics with Mining & Missions. Sad we have to wait for Q4 to see it, but I'd rather they held off & got it right, than rush it & get it wrong.

I still hold hope that Q4 means October/November in this case. Also remember, two Q2/Q3 releases with more ships and maybe even more QoL and tools packed in.
 
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