Any updates on anti-aliasing work?

rootsrat

Volunteer Moderator
I have fifteen different working displays at these premises, ranging from 20 year old CRTs to 4k OLEDs, and the jaggies are clearly visible on all of them.

The devs are clearly aware of the anti-aliasing issue.



I captured an image direct from my GPU's frame buffer at native resolution with OBS' game capture, in lossless png format, then I exported it in XnView at 93% jpeg compression (to keep it below the size imgur would compress it again), with no scaling or filtering applied, and uploaded that image.

Your image is mostly just blurry. Could be the filtering applied when you scale an image (100% is the only way to view an image unless your sure no filtering is being applied), your display not being at native resolution (causing the GPU or the display's scaler to filter the image), your display simply producing fuzzy images, your camera not focusing correctly, or your camera's capture/encoding applying filtering of it's own.

Anyway, the glasses aren't the problem. Their jaggies are quite subdued compared to the illuminated strips around the bar and the overhang.
Side note, Flickr does not apply any compression, you can use it for free for anything that requires uncompressed uploads.
 
Ether your display is nearly unique in the history of displays or the issue is with your inability to perceive what essentially everyone else clearly sees.

Here, I cropped this from the original image and saved it losslessly, no scaling, no resizing, no filtering...every pixel here is as it is in the original:
XSn2tdJ.png


Every high-contrast edge displayed at anything short of a 90 degree angle has the same problem.
Ok well, can't say I would think it is a problem ...:D
For me that looks like sort of shadows there or reflection.
 

rootsrat

Volunteer Moderator
That the problem with most people today. You keep throwing blames instead stop and think what could be wrong or cause this.
But we don't need to, because we know what is wrong and what causes it.

The broken anti aliasing tech in Cobra engine. The devs acknowledged the issue. Sadly it seems it's been on a backburned since this thread. Hopefully now that they have more manpower it will be looked at sooner rather than later. It is absolutely terrible in Elite and it causes really bad shimmering.
 
That the problem with most people today. You keep throwing blames instead stop and think what could be wrong or cause this.
There is no more to understand that alliasing doesn't bother you. That doesn't mean that there isn't any. Just that you can't understand what we're talking about or even see it because it doesn't bother you.

...or you're just trolling.
 
...or you're just trolling.
I really tried to understand why those threads pop once per week.

We had issue with orbital lines but I don't think I see that now. I think it was fixed. And that in bar - couldn't event think it is a problem. For me it looks like nails there making reflections.
 
Ok well, can't say I would think it is a problem ...

Those are supposed to be straight, solid, lines...not strings lights. For many it's extremely obtrusive, because it's almost everywhere.

Most other games have much better anti-aliasing.

We had issue with orbital lines but I don't think I see that now. I think it was fixed.

It wasn't fixed.

And that in bar - couldn't event think it is a problem. For me it looks like nails there making reflections.

That's not what it's supposed to look like, or represent.
 
Okey fine, if you think it is a problem fight for solution :)
I still play MM6 made before AA tech was invented :D

Anti-aliasing was developed in the 1970s.

Regardless, I hold games that were originally released eight years ago and given major overhauls less than two years ago to much higher visual standard than twenty-four year old RPGs. The condition of anti-aliasing in this game is subjectively quite poor, and objectively worse than it's immediate predecessor. That's the problem people have with it,
 
We had issue with orbital lines but I don't think I see that now. I think it was fixed.
For me, this is still the biggest, most obvious issue with the AA. A great big, crooked, jagged line drawn across the middle of my screen when flying somewhere. Rotating to different angles helps but I shouldn't have to rotate my craft to make the picture look better. I keep being reminded of Elite 1984. Being nostalgic is one thing. But I'm not trying to be nostalgic.
 
For me, this is still the biggest, most obvious issue with the AA. A great big, crooked, jagged line drawn across the middle of my screen when flying somewhere. Rotating to different angles helps but I shouldn't have to rotate my craft to make the picture look better. I keep being reminded of Elite 1984. Being nostalgic is one thing. But I'm not trying to be nostalgic.
I just launched game to check. I'm 100% certain I do not see "jugged orbital lines" now as it was before.
I use Linux / Proton / nvidia 520 driver.

Did you try to delete cached shaders ? I had cached after update 14 by nvidia and it was "old bad picture" as it was no update. Then I disabled it and picture went 2 times better immediately + more fps too.
 
I just launched game to check. I'm 100% certain I do not see "jugged orbital lines" now as it was before.
I use Linux / Proton / nvidia 520 driver.

Did you try to delete cached shaders ? I had cached after update 14 by nvidia and it was "old bad picture" as it was no update. Then I disabled it and picture went 2 times better immediately + more fps too.
Stop worrying if that don't bother you. The best thing that can happen to you is to understand the problem, see it everywhere in the game and let it ruin your fun.

Like Cypher say :
ignorance_is_bliss_matrix.gif
 
Stop worrying if that don't bother you. The best thing that can happen to you is to understand the problem, see it everywhere in the game and let it ruin your fun.
I doubt my fun can be ruined by anything....well, disconnects fighting thargs are annoying a bit, so had to move on to black for couple months while it settled.
But digging such cases helps to understand how things work and avoid / workaround real bugs, like to 3 fps drops.
 
I just launched game to check. I'm 100% certain I do not see "jugged orbital lines" now as it was before.
I use Linux / Proton / nvidia 520 driver.

Did you try to delete cached shaders ? I had cached after update 14 by nvidia and it was "old bad picture" as it was no update. Then I disabled it and picture went 2 times better immediately + more fps too.
AFAIK they only appear with Radeon cards.
 
Nope, it's not limited to a specific hardware set-up.
The issue https://issues.frontierstore.net/issue-detail/32228 has 16 pages of feedback / comments from players using a broad spectrum of GPUs. The original report was filed for a RTX 2080 Super. Comments report it for 3060ti, 3070, 3080ti and a variety of other GPUs.
I still think it is something about monitors. I had broken orbits when Ody came initially for couple months on rtx 2060 and 1920 x 1080 monitor. Then it was gone. Now I have laptop with rtx 3050 and monitor 1920 x 1080 15 inches (I think) connected to intel gpu (i.e. 2 gpus) and orbits are ok, stations are ok outside. I just passed by (fps drops till 20 though on heavy shadows while it rotates, but view is just beautiful). No jagged lines as I imagine it. However If I set scale different then 1x, then I can't even read texts. But I just use 1x.

Upd. Ok, I put my face into monitor. Like 5 cms. Yes I see jugged orbits at this scale :D but hell, if I put even close I would see different pixels...
Like i saw it on old "big" TVs, just come close to 1cm and see all jugged or use lense and loot at different RGB.
 
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It's funny, a person who can't normally take a screenshot of the game (and this can be done by means of Windows, steam or geforce experiences), says that everything is fine with him and there are no problems with smoothing, you just need to sit away, yeah.
 
On a bit of a side note, I wonder whether- and what- somebody savvy may be able to do with this game and RTX Remix...
 
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