Anyone else getting a bit frustrated with the prolonged narrative?

I am. I thought they were going to unlock COL70 for exploration when we first decoded the Unknown Probes and they pointed there. When was that... 5 years ago?
That's pretty much been my goal since then. Seems the game will be in sunset before Fdev decided to move the story along... (sorry, just really frustrated at this point)
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thing is, they locked off all these areas of space (for future expansions), but eight years later there is no sign of any of them opening up. not even an ingame clue or Galnet as to who (or why) locked them. Just "they are locked and that's that". Look, I love a mystery, that's why I play this game (certainly not for the shooting and stuff). But a mystery that can't be resolved is just a brick wall
 
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Born in America, becoming a British citizen later in life where he obviously felt more at home.

Isn't this slow burn a cultural thing?

Tell me if I have a misconception about this. I'd like to know - because I agree with the OP.
 
thing is, they locked off all these areas of space (for future expansions), but eight years later there is no sign of any of them opening up. not even an ingame clue or Galnet as to who (or why) locked them. Just "they are locked and that's that". Look, I love a mystery, that's why I play this game (certainly not for the shooting and stuff). But a mystery that can't be resolved is just a brick wall
Further... they had already locked off regions of space for "future content".

Why they needed to lock off the regions around Barnard's loop for presumably the same reason makes no sense.

Considering the length of time HIP22460 has been locked for though... it makes me wonder if it's use for this was preordained all those years ago... or if it's just a "oh well this is randomly convenient".

Both have concerning implications.
 
Considering the length of time HIP22460 has been locked for though... it makes me wonder if it's use for this was preordained all those years ago... or if it's just a "oh well this is randomly convenient".

Both have concerning implications.
I wonder if Iraxon Lane (most recently discovered INRA base) has always been there or only placed recently to push the storyline forward.
 
So you're not a fan of BGS or squadrons then.
Correct. The content isn't rich enough and the gameplay too samey.

I don't see the point in the BGS it just feels like wasted effort to me, I'd need it to deliver something like me being able to take ownership of a planet and build a personal base and commercial hub there.

Squadrons I could get into but most of my gaming friends are into other titles, if there was something more engaging to do as a squad then I could sell them on the idea.
 
I wonder if Iraxon Lane (most recently discovered INRA base) has always been there or only placed recently to push the storyline forward.
most of the "move the story along" stuff is hand-placed by Fdev, rather than some algorithm spawning it randomly in some system. (they mentioned at Lavecon that every barnacle on every planet is hand-placed.) given that, I'd say they don't place it ingame until it needs to be found. there are probably loads of already scanned/mapped systems that would need to be scanned/mapped again to find anything. How far in advance they actually build these things is anyone's guess though, but I doubt they've been there since launch.
(and if the above is the case, then why the need to permit-lock whole sectors of space? just like the Pleidies, they can put in new stuff whenever they want :barnacles, bases, megaships etc, so actually blocking off whole sectors makes no sense if its only about narrative)
 
(and if the above is the case, then why the need to permit-lock whole sectors of space? just like the Pleidies, they can put in new stuff whenever they want :barnacles, bases, megaships etc, so actually blocking off whole sectors makes no sense if its only about narrative)
I suppose it's a question of scale.
- Previous scanning of a system not revealing a single well-hidden base on an obscure moon? Sure, that's reasonably plausible.
- Thargoid homesystems swarming with their ships, stations, bases, etc. that two weeks previously had an exploration expedition go through and find nothing out of the ordinary at all? Can see why they might want to avoid that.

Who knows how many years their narrative is behind the original plans, though - certainly some signs that bits of the Azimuth Saga may have been intended to happen (perhaps in a slightly modified form) years earlier.
 
- Thargoid homesystems swarming with their ships, stations, bases, etc. that two weeks previously had an exploration expedition go through and find nothing out of the ordinary at all? Can see why they might want to avoid that.
That's pretty close to what happened with Coalsack though. People had been through there plenty of times, then all of a sudden there were barnacles and hundreds of non-human signal sources. The thargoids "returning" could explain the NHSSs suddenly appearing, but the newly added lore implied that they'd been out there since at least the Carver expedition.
 
That's pretty close to what happened with Coalsack though. People had been through there plenty of times, then all of a sudden there were barnacles and hundreds of non-human signal sources. The thargoids "returning" could explain the NHSSs suddenly appearing, but the newly added lore implied that they'd been out there since at least the Carver expedition.
Even better than that, i was literally on the correct planet before and after they added the relevant POIs.
 
Open world games have been doing these things for years, bethesda are a good example in skyrim & fo/nv.
Can't access vamp castle / solsteim or big mt / the devide etc. until dlc..
I think if we are to ever access these areas, then progressing the story is probably gonna be the best way to do it.
Just my opinion on it.
 
The inaccessible areas being within the map rather than off the edge of the map is probably fairly rare, and looks artificial in a way that "after ten years of Generic Fantasy MMO, a pass has been discovered through the previously impassable Eastern Mountains, leading to next-DLC-ia" doesn't, despite the obvious clichedness of it.

Very much a consequence of how Elite Dangerous handles the map and travel, to the extent that even most hypothetical space MMOs wouldn't have this issue...
 
Its not over by a long shot....
phase 3 started today that takes it to the 4 of August but phase 3 text confirms phase 4 starts 4th of august, so phase 4 is due to end 11th...
 
Well, we have to wait for U13 anyway. It's not really a question of how long will this story be dragged out, but a question of when does U13 come out.

It's not really fair to "blame" the narrative team here.
 
Well, we have to wait for U13 anyway. It's not really a question of how long will this story be dragged out, but a question of when does U13 come out.

It's not really fair to "blame" the narrative team here.
More likely that we have to wait for the console transfers to happen before anything vaguely interesting is added to the mix, particularly if Frontier manages to work up enough courage to start including content in the Odyssey expansion too.
 
No, I am not getting a bit frustrated with the prolonged narrative because I don't take part in narrative.
I don't understand players interested in narrative because the farming part is for me the most important:
  • get the triple elite rank
  • get the max rank in Federation and Empire
  • unlock all engineers
  • unlock all guardian modules
  • killing thargoids
  • mining asteroids
  • doing missions
Reading the story through Galnet is just boring to me but I guess we have different kinds of players and some will enjoy a better narrative.
However, I can be interested by narrative when there are good rewards :D
 
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