...so they can fight effectively against the Guardians......AX combat may be in for a radical change by giving pilots the option to fly thargoid ships.
...so they can fight effectively against the Guardians......AX combat may be in for a radical change by giving pilots the option to fly thargoid ships.
It kinda reminds me of watching the latest Obi-Wan series on Disney+. There is no sense of fear for the main characters, because we already know they are alive and well in the future. It's more of a curiosity of "How will they resolve these plot points while not breaking established canon?" My interest in the current story in Elite is similar. There's no way that Frontier is going to kill off Thargoids after all the energy they spent making Thargoid combat unique and totally separate from the rest of the game (much to my own personal dismay). I'm talking about all the special AX weapons locked behind annoying (IMO) "grind walls" that have zero use outside of AX combat, weapons that would become paperweights if Thargoids were removed; Thargoids themselves being something that Frontier poured a crazy amount of time into developing. So instead I'm watching the plot from a distance wondering, "How is this super-weapon going to fail, because we all know it will, and how will that change the overall game going forward?"...and yet both the subtext and meta-gaming suggests that the removal of all AX combat from the game is a highly unlikely outcome of this story. In fact, most of the AX groups currently fighting in the CGs would be extremely disappointed if the superweapon did work as advertised, and that would likely cause much louder complaint threads than if it goes horribly wrong and 'wastes everyone's time protecting and supplying it for the last month'. So someone's going to get their assumptions shaken whatever happens next.
For what it's worth, my bet is actually on "the superweapon works - at least on an immediate tactical level - exactly as advertised" and we all log in to U13 to find that all NHSSes bigger than a Sensor have vanished [1]; cue mass forum complaints.So instead I'm watching the plot from a distance wondering, "How is this super-weapon going to fail, because we all know it will, and how will that change the overall game going forward?"
You can't plausibly set rules and boundaries etc. for a constantly shifting group of several thousand and have everyone agree to them or even agree that they know what the rules are, especially not as a condition of participation.
Frontier have said either explicitly or by inference what the current rules are: their official storylines are under their ultimate control; player input is welcome on the understanding that it doesn't grant any right to succeed or have the expected effect but may be incorporated.
History says otherwise - the events people talk about again and again years after the fact (Gnosis, Premonition, Colonia) with "why doesn't Frontier do more of that nowadays?" are the ones in which something unexpected happened ... and the ones of similar scope since where basically everyone had a good time and went home happy (Enclave, Hesperus, some of the flashpoints in the NMLA plot) have been barely mentioned since.
Personally - and bearing in mind that a lot has changed anyway since the older events under discussion - I think the current team are striking a very good balance at allowing player actions to influence outcomes (in many cases decisively) while keeping the overall plot coherent and interesting.
I'm interested how you think this all applies to the current storyline, incidentally. Everything explicitly stated in Galnet indicates that the current CG series will result in Salvation firing his superweapon and wiping out sufficient of the Thargoid warfleets that they don't bother humanity again until Elite V. Even the NPC opposition to it is on the grounds of "it's an immoral act of genocide" or "what will Salvation do afterwards" rather than any serious suggestion it might just plain not work.
...and yet both the subtext and meta-gaming suggests that the removal of all AX combat from the game is a highly unlikely outcome of this story. In fact, most of the AX groups currently fighting in the CGs would be extremely disappointed if the superweapon did work as advertised, and that would likely cause much louder complaint threads than if it goes horribly wrong and 'wastes everyone's time protecting and supplying it for the last month'. So someone's going to get their assumptions shaken whatever happens next.
And in my case, I was hardly metagaming or manipulating broken mechanics. That's an incorrect assumption you've made.
I don't care whether you agree with my reasoning or not; that's up to you. What I care about is this:
Trolling is against the game rules, pure and simple. You're baselessly accusing me (baselessly, because you have no understanding of the intent or reasoning right now) of, essentially, playing deliberately to grief other players.
This is why we can't have nice things like player-injected narrative, not because people do things that others might not necessarily agree with in a narrative sense, but because people who are put out of joint by it will unreasonably demand action or punishment, that those actions were somehow against the rules, despite being within the game's mechanics, without taking advantage of any exploits, and without any ill intent.
Regardless if that position is justified or not, bad PR is bad PR, and FD will try to avoid that. But the bigger trolls are those who seek to enforce "unwritten rules" upon the rest of the player base as far as I'm concerned.
So, once again, it's a bad DM making bad choices. Not my fault.
And there was information about something people could do; they could deliver meta-alloys. That it wasn't enough, that's on whatever arcane rules FD didn't show. I won't disagree that FD dropped the ball on several fronts. But I don't have magical insight into FD's mechanisms or operations; there was no deliberate attempt to exploit FD's stupidity here.
What there was no information about was that Unknown Artefacts would cause a misjump at all.
It might surprise you to know I wanted Jacques to make it, not just for Roleplay but for actual reasons. That FD didn't put them there and, not only that, did not reveal where Jacques went, was somewhat disappointing in that context.
Says Jacques has the fuel. It doesn't say that it was going to make it.
You also miss the environmental context of Jacques big jump set against the return of Halsey from her notorious misjump. That line of story was very foreboding with respect to Jacques jump.
Fandom isn't authoritative, tbh, but if we want to go there.
"I don't think Jaques Station will be jumping again anytime soon. The old girl wasn't really built for long-distance travel, and the last leap put a lot of strain on the superstructure. I think I'm going to be in Eol Prou whatever-it's-called for the foreseeable future. Still, the view here is lovely, so it could be worse.". Take from that what you will. That it happened is fine... that FD ignore significant parts because it's inconvenient, that's retcon.
But, why do I need to think or even care about people's feelings in this sense?
Sounds like FD's problem, since they had complete control over what happens next. I ruined someone's day once by coming new to another game and beating them in a ranked match. Because of the rank disparity, I ruined months of effort for them by beating them. I know this because they berated me for it. My supported faction ruined another PMF's day as well... months (maybe even a year) after waiting to get in the game, at the eleventh hour my faction expanded into that system, and a week later FD rejected that PMF's application because of my faction's presence. Of course, my actions were deliberate in the context of wanting to expand my faction, but I had no awareness that another PMF wanted in that system, just as I had no awareness Jacques would misjump as a result of my actions.
And on all those occassions... I just came here to play a game.
FD have the stats, and they are masters of their own destiny. They could've removed the black market. They could've just ignored the UA deliveries and gone "it's a miracle Jacques made it with all that interference!".
If anyone's "trolling" here, it's FD. And as for retcon, All this sort of thing? Gone
My actions were also in response to the official narrative.... you just already decreed it trolling without hearing them out before casting your judgement, which is the whole issue here. You've got no basis to make that judgement except your own subjective interpretations, and that's just gatekeeping.
Incidentally, here's a great example of the consequences of putting in player narrative. I actually PM'ed the person who wrote that and said I was delivering UAs, but not to sabotage... my intent was to see if they wanted to join in, but they were actually apologetic for potentially misrepresenting things going on. But no, FD's endorsed line was that it was sabotage. Thanks FD![]()
The thought occurred to me yesterday that when Salvation talks about the Proteus Wave ensuring the extermination of the thargoids, he may not mean directly; we know about Azimuth's past experiments with thargoid ships, and now we also know they have an agreement to salvage any incapacitated vessels in HIP 22460 - rather than disappear from the game, AX combat may be in for a radical change by giving pilots the option to fly thargoid ships.
Yes, if you do exactly the same routine things as have been done before with no variation, twists, surprises or innovation, people even in bulk will generally have a better idea of what the rules are.Sure you can. Post Galnet articles about a brewing conflict, then come CG weekend time announce two competing CG goals with opposing outcomes. Assuming one follows the well-established format of CGs, the rules and boundaries are all set. It's been done before, and it works just fine.
I said "current rules". There were certainly different rules in play from Frontier back in 2016 when that CG happened with I think a rather naive expectation that players would come up with interesting storylines if given the tools, combined with not actually having any scalable way to give a player base this big the tools. Drew Wagar's Premonition storyline in 2017 was even more different in terms of what the rules were. The current story team at Frontier is different people, different leadership, different approach, different ways of incorporating player activity. (And had that approach been in place back in 2016, Jaques would quite possibly still be hanging around the fringes of the Pegasi Sector today... I'm not saying it's without its own issues)This is hubris. There was never any point, explicit or inferred, during the Jaques refuelling CG where contributors were to have any reasonable inkling of it being a competitive, as opposed to collaborative, event.
Really? I do. Every time someone posts a thread about how bad it was, other people come along to say "I was there and it was great".I certainly don't see a lot of pleasant things that most people have to say about the Gnosis.
You say railroading, I say making very clear up-front how the story is going to go and what the rules for it are so that no-one complains later...From where I sit, the railroading of the Azimuth narrative seems to fly in the face of that conclusion.
I know ppl are used to the show format where the narration is split up into 60 or 90 min pieces. Yet they like to watch it in a binge so they get something like a coherent story. The episodal story telling doesn't work so well with computer media. And it kinda works even worse in MP where there isn'*t even a recapitulation of "what happened so far". It's been an issue from the start. We had the weekly galnet bits from the start and I stopped following them because it rather looked to me like a ragtag collection of random articles. And since none of it mattered in any perceivable way there was no reason to piece it all together from that tiny section of screen it actually covered. Just sifting through the list to piece the info together was more like a punishment than entertainment.Yes, if you do exactly the same routine things as have been done before with no variation, twists, surprises or innovation, people even in bulk will generally have a better idea of what the rules are.
It also makes, long term, for a really boring story - as complained about repeatedly at the time in the 2018 storyline which was just Galnet + routine CGs. There's also the serious problem with competitive CGs that unless Frontier get incredibly lucky with the balancing - which they have been getting better at, but still needs a lot of luck too - the end-of-week outcome is really obvious after at most six hours, which takes out all the suspense.
Under that method the Premonition finale would have been each side doing a war CG in Tionisla for a week, then whichever side won determines whether Salome made it to the station or not over the Thursday server reset. The eventual outcome might have been preferable to many in the short term, but no-one would have found it particularly memorable afterwards.
I said "current rules". There were certainly different rules in play from Frontier back in 2016 when that CG happened with I think a rather naive expectation that players would come up with interesting storylines if given the tools, combined with not actually having any scalable way to give a player base this big the tools. Drew Wagar's Premonition storyline in 2017 was even more different in terms of what the rules were. The current story team at Frontier is different people, different leadership, different approach, different ways of incorporating player activity. (And had that approach been in place back in 2016, Jaques would quite possibly still be hanging around the fringes of the Pegasi Sector today... I'm not saying it's without its own issues)
But ... poking the recent NMLA plot in that regard:
- there was a haul-by-numbers CG to give the Far God Cult one megaship per tier, to then engage in missionary or pilgrimage work
- as by the "rules", three megaships were then added to the game on completion of that CG and set off on their routes
- then one of the megaships - in a way completely unintended by any CG hauler and not even hinted at during the original CG, was hijacked by Theta Seven
- a collaborative challenge then took place to break a code to discover this (though with a competitive prize for the first to do so)
- a competitive CG then took place between NMLA backers and Imperial loyalists in which destruction of that megaship was not stated as a possible part of the outcome
- the megaship was then destroyed
Do you feel that a separate previously unmentioned megaship should have been used instead to avoid retrospectively breaking the assumptions of the original trade CG participants?
If not, do you feel that the destruction of the megaship if the NMLA lost should have been explicitly stated as likely by Galnet before the CG started?
As an aside ... all the Fuel Rats were doing when suggesting the refuelling CG was hoping to get Jaques moving again. The idea of him attempting a jump to Beagle came from Frontier, though (and it's of course entirely possible therefore that it failing was also always the idea and the UA bombing didn't - in a Doylist sense, at least - cause it)
Really? I do. Every time someone posts a thread about how bad it was, other people come along to say "I was there and it was great".
Maybe I should start posting really critical threads about Enclave and Hesperus (and maybe even Ackwada and OrionU, for neat variations on the basic competitive CG format) just to remind people they happened and the Gnosis wasn't the last time Frontier did something innovative.
You say railroading, I say making very clear up-front how the story is going to go and what the rules for it are so that no-one complains later...
It's also very unlikely that the narrative would have gone this way had Tanner actually succeeded in his attack on Taurus. Now, sure, basic understanding of collective player psychology meant that Frontier could put up that - completely quantitatively fair! - competitive CG and be 99%+ confident which way it was going to go. [1] But that was an opportunity to move this onto another track, long after "Salvation is suspicious" had been established.
Is it impossible to shift now? Yes. The point was that players needed to decide to back or oppose Salvation without full knowledge and without a "perfect" opponent to rally round instead.
Same with the NMLA storyline where - it turns out - backing the Imperial dictatorship's status quo through thick and thin despite many well-signposted opportunities to change course was probably not the brightest idea for the majority of people who aren't playing actual Imperial loyalists ... and again, there was then no opportunity in the few weeks of epilogue to say "wait, we've changed our minds, can the Emperor's cryopod be accidentally destroyed during the recovery operation?". That's not how epilogues work.
(To return to the original complaint of the thread, the fact that this epilogue has taken several months while the dev team catches up with the writing team? Sure, that's rather less than ideal, and it would be a better story if it didn't have to be stretched out that long.)
[1] One day after all this is over - obviously no way it can be answered while the game's still running - "what was your plan for the plot if people sided with Tanner" would be an interesting question to find out the answer to.
Yes, if you do exactly the same routine things as have been done before with no variation, twists, surprises or innovation, people even in bulk will generally have a better idea of what the rules are.
It also makes, long term, for a really boring story - as complained about repeatedly at the time in the 2018 storyline which was just Galnet + routine CGs. There's also the serious problem with competitive CGs that unless Frontier get incredibly lucky with the balancing - which they have been getting better at, but still needs a lot of luck too - the end-of-week outcome is really obvious after at most six hours, which takes out all the suspense.
Under that method the Premonition finale would have been each side doing a war CG in Tionisla for a week, then whichever side won determines whether Salome made it to the station or not over the Thursday server reset. The eventual outcome might have been preferable to many in the short term, but no-one would have found it particularly memorable afterwards.
I said "current rules". There were certainly different rules in play from Frontier back in 2016 when that CG happened with I think a rather naive expectation that players would come up with interesting storylines if given the tools, combined with not actually having any scalable way to give a player base this big the tools. Drew Wagar's Premonition storyline in 2017 was even more different in terms of what the rules were. The current story team at Frontier is different people, different leadership, different approach, different ways of incorporating player activity. (And had that approach been in place back in 2016, Jaques would quite possibly still be hanging around the fringes of the Pegasi Sector today... I'm not saying it's without its own issues)
But ... poking the recent NMLA plot in that regard:
- there was a haul-by-numbers CG to give the Far God Cult one megaship per tier, to then engage in missionary or pilgrimage work
- as by the "rules", three megaships were then added to the game on completion of that CG and set off on their routes
- then one of the megaships - in a way completely unintended by any CG hauler and not even hinted at during the original CG, was hijacked by Theta Seven
- a collaborative challenge then took place to break a code to discover this (though with a competitive prize for the first to do so)
- a competitive CG then took place between NMLA backers and Imperial loyalists in which destruction of that megaship was not stated as a possible part of the outcome
- the megaship was then destroyed
Do you feel that a separate previously unmentioned megaship should have been used instead to avoid retrospectively breaking the assumptions of the original trade CG participants?
If not, do you feel that the destruction of the megaship if the NMLA lost should have been explicitly stated as likely by Galnet before the CG started?
As an aside ... all the Fuel Rats were doing when suggesting the refuelling CG was hoping to get Jaques moving again. The idea of him attempting a jump to Beagle came from Frontier, though (and it's of course entirely possible therefore that it failing was also always the idea and the UA bombing didn't - in a Doylist sense, at least - cause it)
Really? I do. Every time someone posts a thread about how bad it was, other people come along to say "I was there and it was great".
Maybe I should start posting really critical threads about Enclave and Hesperus (and maybe even Ackwada and OrionU, for neat variations on the basic competitive CG format) just to remind people they happened and the Gnosis wasn't the last time Frontier did something innovative.
You say railroading, I say making very clear up-front how the story is going to go and what the rules for it are so that no-one complains later...
It's also very unlikely that the narrative would have gone this way had Tanner actually succeeded in his attack on Taurus. Now, sure, basic understanding of collective player psychology meant that Frontier could put up that - completely quantitatively fair! - competitive CG and be 99%+ confident which way it was going to go. [1] But that was an opportunity to move this onto another track, long after "Salvation is suspicious" had been established.
Is it impossible to shift now? Yes. The point was that players needed to decide to back or oppose Salvation without full knowledge and without a "perfect" opponent to rally round instead.
Same with the NMLA storyline where - it turns out - backing the Imperial dictatorship's status quo through thick and thin despite many well-signposted opportunities to change course was probably not the brightest idea for the majority of people who aren't playing actual Imperial loyalists ... and again, there was then no opportunity in the few weeks of epilogue to say "wait, we've changed our minds, can the Emperor's cryopod be accidentally destroyed during the recovery operation?". That's not how epilogues work.
(To return to the original complaint of the thread, the fact that this epilogue has taken several months while the dev team catches up with the writing team? Sure, that's rather less than ideal, and it would be a better story if it didn't have to be stretched out that long.)
[1] One day after all this is over - obviously no way it can be answered while the game's still running - "what was your plan for the plot if people sided with Tanner" would be an interesting question to find out the answer to.
I agree about the missed execution of this event. All they really needed to do was allow the ship to make that 500 light year jump, end up in a centered system, find ourselves with just two or three star systems nearby that we could jump to, need to find resources to repair the ship which would be constantly under attack so that we can get the hell back out.Yeah, the execution of the event was all screwed up in every possible way. People who have the fondest memories of that day were the ones who logged in later after Frontier had fixed all the game-ruining glitches. Though I guess I should be glad that I was killed on the landing pad (over and over), as I never had a chance to get off a shot and suffer the "go to jail for defending us" bug that would have really pizzed me off.
Still, I think it's a shame that Frontier, rather than learning from their mistakes, just abandoned "trying new things" and went back to safe and boring, rinse and repeat gameplay. It was pretty cool being on a megaship under active attack by multiple Thargoids, way better than the "they struck when nobody was looking and set another station on fire in a very cookie-cutter fashion" Thargoid Thursday that has been the majority of the Thargoid narrative.
Same old assumptions, same old mistakes, same old baseless rambling, same old gatekeeping, and I'm tired of picking apart the litany of errors in your posts.That mechanic was abused heavily, and for a long time, especially where player faction competition was concerned, until Fdev finally introduced mechanics to counteract the effects. If you don't call it metagaming to use something that is known to be uncounterable - or even detectable until after the fact - that's a statement of your personality on its own.
You presented yourself, in this post here, as the everyman for everybody tried to probe bomb Jaques. So why are you acting surprised when the accusation aimed at all of those players also winds up aimed at you? You had hardly made any claims of altruism at that point in the thread.
Ah, right, the implication that anybody disagreeing with your actions or supposed reasoning for them is out of joint, unreasonable, making things up, finds ill intent where there is none, is a bigger troll than any trolls who trolled them, and seeks to enforce their own made-up house rules on everyone else.
Where have I heard this kind of argument before around these parts, I wonder...? Surely not every single time conversation about griefing comes up?
Either you made your 'contributions' in the way that you did (because the DM allowed it), or you didn't.
That Galnet article was a precursor to another Community Goal. There was absolutely nothing connecting Obsidian Orbital with Jaques or vice versa. There was no connection with Jaques to any official narrative at all, actually.
And the claim that "there was no deliberate attempt to exploit" is a flat-out lie. Read the responses to this thread. I know for a fact I am not alone on my observations and feelings on this.
You have a paradoxical way of showing it, to say the least.
Oh, for pity's sake. "Well, I never said that rocks won't fall on your head out of the blue, just as you're about to start your next adventure! So it's on you that your character died!" Now this is an example of what a bad DM would look like.
You're pulling at straws. There was literally no set precent, anywhere, for "environmental context" to affect the outcome of a community goal in ANY capacity, let alone one entirely made up by the players and entirely disconnected from all ongoing official narratives.
I don't disagree (and I loathe the UI changes after the switch from wikia), but it has uses, and in this case, cleanly linked references.
Retcon is the explicit removal of events after they happened. This is just shutting down any expectations of second attempt on the behalf of the players - no doubt thanks to being gunshy of all the controversy that got stirred up around Jaques, the disappearance, the early (by Fdev reckoning) rediscovery, and ensuring rushed narrative bedlam. As far as I can tell, there has been no such removal of events from the narrative timeline.
Because that's what it means to live in a world where other people exist. That obviously applies to virtual ones as well. And even the realm of discussion that exists in the format of this forum. On top of that, you seem to have expressed bewilderment at my conceptions of events and judgements of your stated actions. Understanding where I'm coming from, in turn, may allow you to offer me better understanding.
Fdev couldn't have had control over any of the player's actions. Yes, they are responsible for the narrative choices they made. That doesn't mean they had complete control - or responsibility.
Your description of competitive ranked PvP gameplay is a good example of how that kind of game is an inevitable source of toxicity. Too much competition - especially in contexts where one often cannot do anything to change the outcome, which is all too frequent in these games these days - is not healthy. It's a lesson I had to teach myself the hard way, regrettably.
Regarding putting PMFs ingame, that was a big problem that Fdev was 100% responsible for. I'm glad they finally put a system in place and also brought Squadrons along, because that situation was terrible. Nobody should ever have to be put on a waiting queue spanning literal years to have a group in a multiplayer game. I think it's a given you couldn't have had any reasonable way of knowing, in that instance.
But you and the others probe-bombing Jaques Station absolutely knew that it has detrimental and disruptive effects. No, I don't think you could have predicted that Fdev would choose to say it causes a misjump - but the aim was most certainly to take the station offline or hinder it.
A game that you ought to remember, is shared with every other player, to one extent or another. You cannot shirk the responsibility of your actions when it was deliberately trying to muck with other players, whatever your reasons were. Yes, Fdev - like any DM - could have taken action to prevent the muckery, or at least not make the muckery the prime driver of the narrative moving forward (and pushing aside anything else up to that point). The fact remains that you participated in that muckery of your own doing, not because Fdev made you.
Fdev are not trolls simply because they have enabled or at least ignored trolls in their game, your individual actions & motivations notwithstanding.
I'm not sure if the game has ever kept the 'unique' station Herald posts indefinitely, I can't say I know enough to be certain though...and I'm certainly not able to check Jaques myself. Goodness knows if it's not just a bug or oversight of some other nature. The change to another forum structure later on certainly can make it hard to reference these things. I feel like they would go for the Galnet articles first and foremost, if the intent is to retcon anything.
Subjective, gatekeeping, that street goes both ways in this context. I've laid my motivations out in the clear, so I don't see why you continue to hold yours close to the chest, given you are bothered to this extent.
"I'm delivering pipe bombs to your office, but it's for other mysterious reasons and totally not anything nefarious. You should help me! Hey, where are you going? No, don't tell the officials there's a saboteur, come back!"
You knew what UA bombing was, you knew what effect it had on stations. It's not really the fault of a third party observer journalist player for putting an accurate label on things, however 'apologetic' they may have felt after your honorable(?) intentions.
Flower/Green Storm Rising?Frustration would require investment, and I'm not invested. In fact, I really don't know all what's going on except what I see in random headlines posted to this forum. I've also had zero interest in this year's community goals except a couple of random "nothing to do with the narrative" bounty hunting CGs. Heck, the most exciting thing to happen in the game this year was when a station started falling out of orbit, which come to find out that was just a glitch that Frontier promptly fixed instead of using it for something epic.
Thargoids remind me of the Borg - way more interesting in the beginning when they were mysterious and all-powerful with motives unknown. I wish they (both Borg and Thargoids) had remained that way, and Frontier had went with a galactic war between superpowers for their narrative and gameplay instead.
But that's just me.![]()
That's a negative. I was there just last September, there is a fleet carrier but there is no base or planetary base nearby.Isn't there a station or planetary base at Beagle Point now,
Same old assumptions, same old mistakes, same old baseless rambling, same old gatekeeping, and I'm tired of picking apart the litany of errors in your posts.
Sorry I don't play the way you expect me to according to some non-existent code of conduct that I didn't sign up to. But that's not my problem, that's yours.
The megaship was destroyed because the competitive CG was successful in defeating the terrorists - their main ship was captured, then the terrorist leader blew up the one he was on (the Far God one) to avoid being captured himself.I can't claim to have paid much attention to the NMLA plot, I know it in passing at best. So taking your word for it...hm. Having 1 of 3 ships hijacked is less absolute than an all-eggs-in-one-bartender's-basket scenario, I feel like, plus it was followed up with an opportunity to do something about it. And in the instance of hijacking by more-or-less radical terrorists...it's not unreasonable to think ship destruction is a possible outcome with that in mind. Though I would surely think that should be reserved for pretty low tier of failure...and it's weird to pit a competitive CG around supporting terrorism? Was there any mention of bombs, radical threats, or things of that nature?
NMLA was entirely an NPC group, though by the end of their story arc their habit of blowing up superpower infrastructure had of course attracted some player support (and lots more player opposition).There's a question you've forgotten to answer here: was the NMLA/Far God Cult a player narrative & initiative? The context always matters, particularly with narrative.
Oh I dunno - half of them are very informative, as is usual for IanI don't know about anyone else, but i'm getting a bit frustrated with the prolonged monologues..
Probably more like 10 to 20%, but yeah some of them are actually good...Oh I dunno - half of them are very informative, as is usual for Ian![]()
That's a little unkind... Ian provides almost all of the unbiased information about the game to be posted here.Probably more like 10 to 20%, but yeah some of them are actually good...
Mouse wheel is getting a workout....I don't know about anyone else, but i'm getting a bit frustrated with the prolonged monologues..