Anyone else getting better performance with update 15?

After taking a closer look I can confirm that there are no appreciable improvements to either AA quality, nor GPU-limited performance, on my systems, with Update 15. Frame rate is the same and it's impossible to distinguish screenshots of similar scenes without looking at the version number.
Yeah… I initially thought the lighting of my ship looked a bit more realistic (less shiny/glossy) but I’m all too aware of “the placebo effect” when it comes to video game updates, and I’ve been on exploration travels so really difficult to make a scientific comparison.

What I did have yesterday evening though was 1 black screen of death while disembarking from my SRV, and 3 full hard crashes back to the desktop. I have never experienced either since moving to PC from PS4 a year ago. So… perhaps “nocebo effect”? Have I just been lucky up until now?
 
After taking a closer look I can confirm that there are no appreciable improvements to either AA quality, nor GPU-limited performance, on my systems, with Update 15. Frame rate is the same and it's impossible to distinguish screenshots of similar scenes without looking at the version number.

Still need to test CPU limited scenarios, which is more involved.
I didn't notice any general improvement in framerate either (nor AA).

But something I did notice was that opening station services or other UI elements was more responsive. Previously, opening a station services menu would cause my FPS to nosedive for a second (i mean, like, a huge dip -- from ~120 to ~50), then return to normal. I wasn't seeing that happen last night for the short time that I messed around in the game.
 
Didn't notice any difference opening menus or the like, but I finally got around to doing a few CZs and preliminary testing hints at a small improvement from what I was getting in U14.

This is from a High CZ at a large botanical settlement:
jr0knQX.png


And an expanded view of that frametime graph:
NmG5Pba.png


It's not a direct comparison from the testing I was doing back in March (every settlement is a little different and CZ aren't perfectly repeatable), but it should be quite close. Anyway, there is still a short, but perceptible, stutter when dropships spawn, but the highest peaks of frame times and the total number of runt frames seems to be reduced by 10-20%.
 
FWIW, with my 12900k/DDR5(PC-6000)/4090 I'm back at 4k/60Hz with 2.25x DLDSR, it seems to keep the frame rate pretty well with just short dips in the framerate. On update 14 I dropped the DLDSR oversampling and went pure 4k/60Hz as I'd otherwise get many dips into 45-50 frames per sec. This with on foot high CZs, which seems the most demanding.
 
I noticed a decent fps increase in the ody concourse. Before I was getting around 48 fps in the concourse, but after update 15 it is more in the mid to high 50s.

Specs are gtx 1080 and i7-4790k
 
No, it's bad. The new engine feels like an alpha.

It's not just performance, the lighting in the new engine is just straight up bad compared to Legacy. Nothing looks right compared to how it did. It's like the new engine is trying to use an "incorrect color format" instead of what the videocard has selected. The lighting looks crushed.

I can't believe how bad the new engine is. Swapping from Legacy to the live build is night and day.

At least we can still play Legacy, but damn what a disaster the engine update has been.
 
No, it's bad. The new engine feels like an alpha.
Maybe that's because it is still the first iteration, we don't know.
The lighting does need work still and there are some lod-fades on planets that needs tweaking.
-especially the dynamic extruded terrain-grid forming can be too pronounced at times.

Just spent better part of the afternoon in a valley because i'm out exploring and you don't get those vistas on 3.8 by a longshot.
At all.


Disaster? No. Fully optimized? No. Work in progress? Most likely.
 
The game certainly looks a little nicer, but performance has not improved for me at all. Game is still pretty choppy at settlements, and occasionally drops a massive amount of frames after closing sysmap or galmap (and continues to drop frames until closed back to the main menu).
 
After taking a closer look I can confirm that there are no appreciable improvements to either AA quality, nor GPU-limited performance, on my systems, with Update 15. Frame rate is the same and it's impossible to distinguish screenshots of similar scenes without looking at the version number.

Still need to test CPU limited scenarios, which is more involved.

Are you running FSR? It seem that many people reporting performance improvement are running FSR so it may be changes exclusive to AMD FSR.

Noticed many changes in lighting and cockpit glass effects during hyperspace jump, anyone else getting that?
 
This update brought me back to ED. I had been taking a little break. With U15, and a Humble store sale, I finally took the Odyssey plunge. USD 15.99, and since I was already a steam user for my main account, it all worked out.

The lighting and performance looks good. The AA (even with my Amd Rx 6800) looks better (not perfect) as well. At this price I can recommend.
I finally tried 4.0. I can't say much else in this thread because I try my best not to bring down genuine "I love Elite!" threads, and there's no way I can give an honest personal review of 4.0 without doing just that. I'll save that review for more appropriate thread.

O7
 
Are you running FSR? It seem that many people reporting performance improvement are running FSR so it may be changes exclusive to AMD FSR.

Noticed many changes in lighting and cockpit glass effects during hyperspace jump, anyone else getting that?

FSR should not be considered the solution to the issue with how poorly optimized the game still is. The fact that they even use FSR within the games graphic presets is insulting.
 
I can't speak to specific performance improvements as it's been atbout a year since I played regularly.

I've been playing a bit over the last couple of days, and performance is definitely better since then. That's not saying much, since I don't consider minimum framerates of 72 to be accepable given the hardware I use, but it's definitely better.
 
Are you running FSR? It seem that many people reporting performance improvement are running FSR so it may be changes exclusive to AMD FSR.

I do not normally run FSR, though I have tried it.

Performance improvements related to FSR are also unlikely, as FSR has very low overhead and it's performance tracks almost exactly with the render scale percentage it uses, which hasn't changed.
 
Are you running FSR? It seem that many people reporting performance improvement are running FSR so it may be changes exclusive to AMD FSR.

Noticed many changes in lighting and cockpit glass effects during hyperspace jump, anyone else getting that?
FSR is what it is: it can help some PCs run the game better. For me, CAS is where it's at. (almost can't praise it enough x)

And yes they added quite a bit to the lighting system.
 
I finally tried 4.0. I can't say much else in this thread because I try my best not to bring down genuine "I love Elite!" threads, and there's no way I can give an honest personal review of 4.0 without doing just that. I'll save that review for more appropriate thread.

O7

Yeah but the OP is me old duck. I'm 100% sure my first impressions, as a horizons player, of odd was shock and awe mental destruction. Some aspects of it are almost certainly worse, and if you care, there's a definite period of coping you have to go through before trying to find the positives.

If anything, im sorry if my positivity caused you to waste a large download or loose faith. Horizons is fixed, so if you look at it like a fixed boxed game, it's quite strong there.

Also im not sure what gpu vendor you're using, but something in context of nvidia, this years drivers (maybe even my specific one), and update 15 has caused real iq and performance improvements. There's sadly the odd performance cliff though, im not sure what the minimum is, maybe a 2070? I've also recently learnt that you need to have the many of the graphics effects set to full before odd will stand up and justify itself as a worthy replacement. It does at ultraish. Without full details, i personally found that while there some positives and negatives, overall the experience in legacy was always a better package than odd.
 
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