So, when engineers was first introduced waaay back when I thought they were absolute garbage, having to scrounge up materials, fly all the way out and hope that your stuff doesn't just get downgraded. Now I took a couple year break from the game and come back to a new system that offers only straight upgrades and I think that's a pretty good improvement. But there is two issues I still have with them that I never see anyone complain about so is it just me? I always see people either complaining they can't get their perfect min/maxed rolls anymore or the abysmal amount of grinding the new system takes but what I get annoyed at is the engineers themselves.
To unlock them you have to do some super out of the way stuff that in some cases just go against how you play the game (One wants me to reach a certain level with the federation yet I raid their ships often so will just never be able to unlock that engineer I guess) and that you have to spend a full day flying out to wherever they are, running around the galaxy tracking down each one.
I think the horrible amount of grinding you need to do to actually upgrade stuff would be fine if there was like, multiple engineers scattered everywhere so you didn't have to track down the only person in the universe that knows how to upgrade your multi-canon and that they just start unlocked by default.
To unlock them you have to do some super out of the way stuff that in some cases just go against how you play the game (One wants me to reach a certain level with the federation yet I raid their ships often so will just never be able to unlock that engineer I guess) and that you have to spend a full day flying out to wherever they are, running around the galaxy tracking down each one.
I think the horrible amount of grinding you need to do to actually upgrade stuff would be fine if there was like, multiple engineers scattered everywhere so you didn't have to track down the only person in the universe that knows how to upgrade your multi-canon and that they just start unlocked by default.