I remember thinking about this back in 2016, how RNGineers was released just after an interview with Braben in which he addressed complaints from players that there's not enough to do in the game. His argument at the time was that there's plenty to do in the game, but that the studio did not do a good job in making the various gameplay mechanics known to the player.
And then RNGineers came and suddenly combat pilots had to mine and to carry rare goods and to fly 5kly to finish the unlock. And I thought: "so this is how they will make mechanics known to the players, by forcing them to do stuff, or otherwise be gated out of mandatory power upgrades without which they'll be eaten alive".
A long time has passed since then, and the RNGineers so called rework could have featured some choices in the unlock process, but I guess there aren't that many new customers coming in, or old customers living under a rock, to actually carry out the unlock, most of the playerbase has done it already, so any change here wouldn't be warranted. Problem or no problem, it's in the past.