In the new system you will need 3x4=12 rolls just to reach G5, for every single module. Then you can start increasing your G5 mod by subsequent rolls. Getting one G5 roll on every module now saves you the grind from G1 to G5 for however many modules you have. In my case that is about 12 x 70 = 840 rolls, all with different materials and blueprints compared to a G5 mod.
Nope! 'Because I'd be astounded if Frontier allow the new system (I) to be more time-intensive & (II) to have current god-rolls remaining in the game that are better than the best new stats achievable.
Hence, as long as FD are not totally out of touch with the player-base[blah] & for that matter, the concept of 'common sense' [blah][blah]...
just watch how frontier will ruin all our effort towards the current form of engineers..
Hence, as long as FD are not totally out of touch with the player-base[blah] & for that matter, the concept of 'common sense' [blah][blah]...
I thought that initially, the changes were positive. What am I missing with those upcoming changes?
It will take even longer once you have unlocked her. You have to sober her up first, before she will do anything
I thought that initially, the changes were positive. What am I missing with those upcoming changes?
A lot of the changes coming in the Q1 2018 update sound great and will go a long way towards making engineering better:
- Pinning more blueprints
- Able to roll pinned blueprints at any outfitter
- Material Broker to allow trading mats you don't need for mats you do
- Progressive rolls, every new roll is better than the last
Those are all very positive changes and would do a LOT to make the current system better. BUT, then they went and added this doozy of a change:
- Each new module must be rolled from G1 -> G2 -> G3 -> G4 -> G5, maximizing each grade with 3-5 rolls before moving on to the next higher grade.
So, essentially all of the time savings the previous changes saved us gets thrown out the window and even worsened by that last new grade grind.
Being able to create G5 rated FSD drives with a 56-58%+ Optimized Mass overspec is my main concern with the new system.
You currently can only get these high end FSDs with a rare secondary effect bump, and Sandro said that the secondary effect mechanic is going away in the new update.
So... I went through and made sure that all my ships had a minimum of a 56% OM over spec A rated FSD. The difference in jump range between a 50% and a 58% is pretty significant if you also managed to get some other mass reduction perks too. Especially on a large ship like an Anaconda. I have one Conda in my Fleet that can punch just under 60Ly with weapons installed.
Those were the only modules I am concerned with, since I have never spent much time attempting to get weapons up to that kind of rare state.
I thought that initially, the changes were positive. What am I missing with those upcoming changes?
I thought that initially, the changes were positive. What am I missing with those upcoming changes?
So, as the title states I'm currently on a mission to G5 mod all relevant modules on my most used ships, just in case the dev's don't take to their senses and remove the G1 to G5 progression madness.
Anyone else doing this during the holidays?
Personally I have 6 ships (Cutter, Type-10, FDL, Python, Clipper and AspX) that need the following, in order of priority:
FSD - Long Range
Thrusters - Dirty Drives
Power Plant - Overcharged
Power Dist - Charge Enh.
Shield - Reinforced
Sh. Boost - Heavy Duty
Sh. Boost - Res. Augm.
M. Cannon - Overcharged
Lazers - OC / Rapid
Armour - Heavy Duty
60-70 G5 mods, and I'm about a third of the way there. Only doing one G5 roll per module, to ensure I'll be starting at the top of whatever progression is introduced.
Yes, turned out FD wants to make Engineers a progression for each module, not unlock once shop.
People who want min max are disappointed.
Chances are you got the module you need engineered on some of your ships. Thats what I gonna do with the new ships, swapping some modules around. I can't use two ships at the same time after all![]()