Anyone else trying to G5 everything before the change?

Yes, turned out FD wants to make Engineers a progression for each module, not unlock once shop.

People who want min max are disappointed.

Actually you have that backwards. The new system would be better for min/maxers but much more grindy for the casual pilots who just do a few rolls of a grade 5 and call it a day. Min/maxers can get God rolls faster in the new system, but everyone else has to play like a min/maxer just to get even an average grade 5 mod.
 
To answer the OP.... yes and no

I'm still engineering as I'm not sure the new system will be an improvement but I'm not killing myself to do it. I was going to wait for the update but reading it I thought it best to just carry on as normal and engineer as I need it.

As I'm PvE only engineering is QoL and a bonus not a requirement and I treat it as such. The only engineering I really try to do on every ship is FSD range and thrusters as they just make life easier and the game that much quicker.

I like all of the changes apart from having to roll each module from lvl 1. It seems like such a waste of time, effort and materials but the other changes should make the whole meta a lot quicker....we'll see I suppose.
 
I thought that initially, the changes were positive. What am I missing with those upcoming changes?

There's also the big one, which is that the new system will give everyone higher average gains, BUT if you have a god roll from the old system, that will be better than anything possible with the new system, AND you will get to keep it. So it will be possible for players who've uber-grinded to have equipment that is literally unobtainable by anyone else by any means. I'm guessing they're doing it to keep their most vocal supporters happy, but it does mean that some players will have an unassailable advantage which I am strongly against.
 
There's also the big one, which is that the new system will give everyone higher average gains, BUT if you have a god roll from the old system, that will be better than anything possible with the new system, AND you will get to keep it. So it will be possible for players who've uber-grinded to have equipment that is literally unobtainable by anyone else by any means. I'm guessing they're doing it to keep their most vocal supporters happy, but it does mean that some players will have an unassailable advantage which I am strongly against.

The new maximums however are likely to be higher than the current maximums. The main advantage of a "grandfathered" roll are the unique secondary effects that won't be obtainable in the new system. I currently use these quite often with my ships, i.e., rolling a grade 1 overcharged PP with a secondary heat mod that gives it a slight thermal bonus or a grade 1 low emissions PP with a secondary power mod that gives it a slight power increase. These mods won't be obtainable in the new system at all due to the removal of secondary effects and the plan for fixed penalties. There are some very specialized builds where the secondary effects give you entirely new weapon options that aren't obtainable otherwise. For example my FDL, Asp Scout and Type 10 each use overcharged incendiary multicannons with reduced thermal load secondaries to improve heat management. In the case of the FDL and Asp Scout this is done to support stealth-capable builds and in the case of the Type 10 it is done to make incendiary multicannons more viable since the ship's small class 6 PD provides limited options for thermal damage weapons. These mods however take a tremendous amount of time to obtain as you need to keep rolling until you happen to get one with that specific secondary. It can however substantially reduce the total thermal load when using a set of incendiary multis as primary weapons. There are even applications for using specific secondaries for small ships that use dirty drive tuning on enhanced performance thrusters. It's possible to get a grade 1 mod with a secondary bonus that actually improves the optimal mass overall which is very important for enhanced performance thrusters on a combat fit. I use these types of secondaries on the PP and thrusters on my Eagle to make enhanced performance thrusters viable in a combat loudout and they would not otherwise be possible to obtain.

None of these options will be available under the new system, which will mean the new system both requires more grind and offers less unique options for Engineering our ships. Overall it will be a massive step backwards for Engineering as all FD is doing is removing options and replacing RNG with additional grind.
 
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Actually you have that backwards. The new system would be better for min/maxers but much more grindy for the casual pilots who just do a few rolls of a grade 5 and call it a day. Min/maxers can get God rolls faster in the new system, but everyone else has to play like a min/maxer just to get even an average grade 5 mod.

You still treat it as G5 shop - ergo it is min maxing already. You don't need G5. You need upgrade.

Also you know that effect of god rolls will be mitigated mostly right? Power disparity will be much more on par.

This is a bit pointless discussion and just shows how people just see crafting very, very differently. I personally don't know people get obsessed with ship's meta and frankly I don't care that much. I just keep finding this 'I need all G5 rolls and fast' goal daft.
 
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I just keep finding this 'I need all G5 rolls and fast' goal daft.

Maybe it has something to do with PvP groups using the Engineering mat exploit to generate otherwise unobtainable mods and then promptly trolling everyone with them for an entire year before FD patched it? I mean it's not hard to see why players are concerned about the time/effort ratio required to effectively max out a G5 mod. FD probably hasn't thought about the issue of game balance very well considering they don't seem to understand how the removal of secondary effects or grandfathering otherwise unobtainable mods will be a problem.
 
You still treat it as G5 shop - ergo it is min maxing already. You don't need G5. You need upgrade.
Why would anyone not want G5s, given that they have the best bonuses with the least downsides? The system is designed so that people will want G5s (example: G5 overcharged do the most damage with the least jitter of all overchanged modules).

Also you know that effect of god rolls will be mitigated mostly right? Power disparity will be much more on par.
Sandro has specifically said that current god rolls will remain, and that they will be more powerful than what the new system will allow.
 
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Nope, can't say I am. I am only at Rank 3 or 4 with a couple of Engineers (The Dweller & McQuinn, IIRC). Still not in any real hurry to get access to all the Engineers, regardless.
 
Nope! 'Because I'd be astounded if Frontier allow the new system (I) to be more time-intensive & (II) to have current god-rolls remaining in the game that are better than the best new stats achievable.

I'm struggling to think of an occasion when changes have been made to an existing element of the game and have made it faster. This is the game that added a timer for fueling with jumponium when no timer previously existed for God's sake; finding ways to make things take longer is pretty much the speciality of the house :D
 
I'm fine-tuning some mods that are worthwhile. Some others I've resigned myself to disregarding.

I bought an FGS on the cheap and got a pretty good LR FSD on my first roll, but others I have tried weren't so hot.

By the time whatever is coming is in place, my handful of ships will be as good as they will get.

It's only a game. Maybe the new system won't be the re-grind it seems it will be.
 
I did for the Anaconda because i wanted some things with secondaries that won't be possible after the change.

However, i'm fine with the upcoming changes in general (even though i prefer the current system) and i'm not rushing to do any more changes. Besides, these changes probably won't land in January, or possibly even Feb.
 
Why would anyone not want G5s, given that they have the best bonuses with the least downsides? The system is designed so that people will want G5s (example: G5 overcharged do the most damage with the least jitter of all overchanged modules).


Sandro has specifically said that current god rolls will remain, and that they will be more powerful than what the new system will allow.

Because wanting something ultra and fast in ED is how grinding starts.

Why I would I do that? Is there any particular reason other than PvP or self goal? Ohh I get nice boost for my ship. Nice.

Now, what's so fundamentally changes if you don't?
 
Because wanting something ultra and fast in ED is how grinding starts.

Why I would I do that? Is there any particular reason other than PvP or self goal? Ohh I get nice boost for my ship. Nice.

Now, what's so fundamentally changes if you don't?

Sorry, are we back with the ridiculous "the only grind is in your mind" nonsense?

Elite is set up as a series of massive grinds, gated by RNG, gated by bugs and then gated by FD "rebalancing" everything to make everyone grind all over again.

The "rush" to get a G5 mod isn't because people are impatient. It's because FD has designed the game to take as much time as possible by doing repetitive, zero challenge tasks to cover up the lack of actual game content.
 
Nope hate the enginers, and I dont think the changes are going to change that. If however I find that my FSD range is going to change I might just log in and get back to the bubble.
 
Because wanting something ultra and fast in ED is how grinding starts.

Why I would I do that? Is there any particular reason other than PvP or self goal? Ohh I get nice boost for my ship. Nice.

Now, what's so fundamentally changes if you don't?

And I thought the game motto was "blaze your own trail"...

Well, not everyone enjoy staying in the eagle for years without any kind of upgrades, and ifyou want to PvP
(which is the trail some have chosen) then it's mod up to top decile of G5 or go home (highwake or rebuy, you pick).

And by the way : getting anywhere is where the grind begins. One can spread it out or concentrate it, the total amout stays the same.
For PvPers who enjoy PvP much more than other gameplay loops, the engineers are a huge grind, and a nearly mandatory one (unless one
sticks to vanilla duels and destruction furballs).

Eagleboy's trail is not the only one. Just sayin'
 
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Because wanting something ultra and fast in ED is how grinding starts.

Why I would I do that? Is there any particular reason other than PvP or self goal? Ohh I get nice boost for my ship. Nice.

Now, what's so fundamentally changes if you don't?
The fact that the Engineers are so horribly time consuming and unbalanced is precisely why there is no content created for Engineered ships. So as it stands you are unfortunately right, there is no point besides PvP and the natural wish to make our ships the best they can be.

I thought the Thargoids might have been an attempt at this, but it seems the AX weapons can't be engineered, so again it is balanced around basic non-engineered ships...

I really hope the devs see the problem with this, and make the Engineers as accesible as possible after the initial unlocking process. That way we could spend time perfecting our builds, and the devs could introduce missions and challenges that require engineered ships to complete.
 
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I've been trying to G5 everything all this time. I see no reason to stop now and wait a few months for the changes. I want to play the game now.
I don't know if I will be playing the game in a few months time, so making any plans of action for the future makes no sense to me.
 
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Why don't they just admit that Engineers is awful, second in suckiness only to the CQC abomination and have the thargoids wipe the lot? - (...and good riddance.)

I like CQC. I agree the engineer implementation is not to my taste however.... But I don't hate it either, it's just not how I would do it. Jury is still out for me on the beyond take on them
 
Sandro has specifically said that current god rolls will remain, and that they will be more powerful than what the new system will allow.
If this is true the devs will effectively have broken the game entirely, at least with respect to any player to player balance, or even PvE balance. I can't possibly imagine that this is their intention? The only choice they have is to ensure that the new G5 mods are better in every way than the old god rolls. If they can't do that, they need to remove the old mods.

Doing anything else would be like re-balancing a ship (say the old super-Python), but letting everyone that has bought one already keep it...
 
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