Anyone else trying to G5 everything before the change?

I don't. In the new system things will work somehow and I will upgrade stuff somehow if I want to. So I just do my thing and upgrade whenever the need arises. With the new or old system.
 
I am so glad i did the engineers as i played because,as Sando said in the Engineer Stream,only current G5 'God Rolls' will be better than the new system's G5's. So anyone who is only just starting now,unless you're very lucky with RNG,i really wouldn't stress over grinding for G5 'God Rolls',especially as the new engineer system will drop in the 1st quater of the year,possibly in January's big update. o7
 
I am so glad i did the engineers as i played because,as Sando said in the Engineer Stream,only current G5 'God Rolls' will be better than the new system's G5's. So anyone who is only just starting now,unless you're very lucky with RNG,i really wouldn't stress over grinding for G5 'God Rolls',especially as the new engineer system will drop in the 1st quater of the year,possibly in January's big update. o7

Easy for a casual player to accept, but any player who wishes to pvp need to get those god-rolls now before they become unavailable and they are forever disenfranchised by this crazy 'grandfathering' idea.
 
Easy for a casual player to accept, but any player who wishes to pvp need to get those god-rolls now before they become unavailable and they are forever disenfranchised by this crazy 'grandfathering' idea.

Sooo non-PvP players are casual players now, huh? Just "no". :D

But I get your meaning and I totally agree. A total reset of all engineered ships would be much better... Or those made with the old system are being scaled in a way that they fit the new system... Don't you agree? No? Well...
 
The thing I am most looking forward to with the new system is being able to SEE how many of any materials shown in the CONTACTS menu you already have! THIS IS HUGE!

I have been screaming for this feature since Engineers came out!

Having a 100 capacity PER Material is also huge! Having to constantly juggle which mats to toss out of the cargo bay and which to hold onto is annoying as hell! Especially when a few days later you discover you really could have used those X amount you tossed for a new upgrade session! ;)
 
Yes mod everything to g5 now, and play for a year before they setup the new system in november.Just dont try to get bis rolls (max primary roll +best secondary) since they will be worse then new G5.5.
 
The thing I am most looking forward to with the new system is being able to SEE how many of any materials shown in the CONTACTS menu you already have! THIS IS HUGE!

I have been screaming for this feature since Engineers came out!

Having a 100 capacity PER Material is also huge! Having to constantly juggle which mats to toss out of the cargo bay and which to hold onto is annoying as hell! Especially when a few days later you discover you really could have used those X amount you tossed for a new upgrade session! ;)

Meh... With storage fixed at 100 per mat, who cares how many I have. I'll send my collectors out to grab everything, whatever I have room for, I will keep.

Sandro also mentioned that you could filter. So if I don't want Galvanizing Alloys I can filter them out and I won't collect them. BUT, since we have 100 storage per mat, again, who cares? I'll collect 100 Galvanizing Alloys and they'll just sit there, should I ever find a need for them.
 
This is all news to me. The only ships that I don't have G5'd at this point are my Dolphin and Type 10.

Because I haven't signed in to buy them in the first place. I might take care of that today. I believe I have roughly enough mats for the task.
 
So, as the title states I'm currently on a mission to G5 mod all relevant modules on my most used ships, just in case the dev's don't take to their senses and remove the G1 to G5 progression madness.

Anyone else doing this during the holidays?

Personally I have 6 ships (Cutter, Type-10, FDL, Python, Clipper and AspX) that need the following, in order of priority:

FSD - Long Range
Thrusters - Dirty Drives
Power Plant - Overcharged
Power Dist - Charge Enh.
Shield - Reinforced
Sh. Boost - Heavy Duty
Sh. Boost - Res. Augm.
M. Cannon - Overcharged
Lazers - OC / Rapid
Armour - Heavy Duty

60-70 G5 mods, and I'm about a third of the way there. Only doing one G5 roll per module, to ensure I'll be starting at the top of whatever progression is introduced.

Not really. In fact I am looking forward to it, so I can upgrade one of my G5 FSD range upgrades to a G4.
 
Haven't been keeping up to date much lately but isn't the new eng update suppose to make this all easier with less grind and no more RNG in that each roll will give something better?
 
Haven't been keeping up to date much lately but isn't the new eng update suppose to make this all easier with less grind and no more RNG in that each roll will give something better?

Sort of.

Seems like somebody at FDev read a heap of (completely justifiable) complaints regarding how it's a PITA storing mats and how it sucks when a G5 mod ends up worse than a G4 mod and decided to fix both of those things.

And then somebody else got involved and decided that'd make engineering too easy so they decided to tack on a new grind for every mod, forcing people to waste time and mat's by "leveling up" each individual mod.

And then somebody else seems to have decided that's tedious so they've tacked-on a materials broker so you can trade mat's to get the mat's you actually need so you can waste them on the mod's you'll create and then discard in order to gain access to the mod you actually want.

Clear?

No?

Join the club.


*EDIT*

A man is leaning against a fence in the countryside, looking at a field full of cows.
The farmer appears and the man says "Hey, that's a helluva herd. How many cows do you have?"
The farmer goes quiet for a few seconds and then says "One hundred and thirty seven cows"
The man looks at the farmer and says "That's amazing. How'd you count them so quickly?"
The farmer says "Simple, I count the legs and then divide by the average number of horns per cow and then subtract the number of tails"

I think that farmer may now be working in FDev's planning department. [where is it]
 
Last edited:
Trying to get all my engineering done before Sandro and the team "improve" the mechanics.

You know why? I'm done. I'm just done. I've elected to ignore whatever the outcome is should the engineers become completely alzheimic and be unable to remember how to do their job, moments after they've remember for an identical module.

Grade 1-5, across 9 hardpoints for a type-10? No. Refuse. Get knotted. It's Sandro being (imho) petulant because we've asked repeatedly for the RNG to be toned down, and so they're going to simply increase the grind (presumably so we don't ask for some sensible action, again) because they want it to be a grind.

There is no other possible reason. You don't improve the relative value of grades 1-4 by making the repetition to grade 5 intolerable. I expected better of the team, frankly. No. Not again. Never again.
 
Last edited:
Haven't been keeping up to date much lately but isn't the new eng update suppose to make this all easier with less grind and no more RNG in that each roll will give something better?

it appears that you will need to grind more to get a g5 than now, but will likely have to grind much less in total to get a top quality g5. doesn't sound like a bad deal to me, but never underestimate frontier! :D
 
There always has to be a time sink, otherwise you might as well just give people things on a plate, then people get bored and move on. It might seem counter intuitive, but time sinks are what keeps people playing, and it works.

Yes, and no. Time sink yes, "grind" being misconstrued as "player engagement" and thus time sink seems to be a popular belief, but they are not interchangeable. Frontier is at real risk of alienating the player base if it keeps persisting in playing "what if" with core mechanics.

Sandro has increasingly become a fan of convoluted, highly repetitive tasks with a lot of complexity (probably because that's a challenge and more enjoyable development wise?). The complexity of pilot's federation bounty versus powerplay as an example. That the mechanics changes ostensibly haven't done a damn thing to resolve even a little of the behaviour it was supposed to, seems to not really be considered relevant.

Frontier was supposed to be resolving some of the dissatisfaction over player killing, however the mechanics don't actually address that concern; in fact they seem to have tried to make them as ineffectual as possible (and easily mitigated). It's all very convoluted and interesting though. And the team seems to enjoy doing things for their own entertainment, just not necessarily ours.

IMHO the dev team has become a little divorced from what players are actually doing and have picked a fairly odd way to introduce 'value' into grade 1-4; make grade 5 an intolerable repetition. This isn't necessarily catastrophic, but it's not healthy to ostensibly suggest to improve the value of 1-4, make grade 5 an obnoxious grind.

Change the blueprints to provide better overall value from lower grades, sure. But just make grade 5 just an endless chore, of endless repetition, to encourage people to settle for less? I don't think so, Jim.
 
Last edited:
Yes, and no. Time sink yes, "grind" being misconstrued as "player engagement" and thus time sink seems to be a popular belief, but they are not interchangeable. Frontier is at real risk of alienating the player base if it keeps persisting in playing "what if" with core mechanics.

Sandro has increasingly become a fan of convoluted, highly repetitive tasks with a lot of complexity (probably because that's a challenge and more enjoyable development wise?). The complexity of pilot's federation bounty versus powerplay as an example. That the mechanics changes ostensibly haven't done a damn thing to resolve even a little of the behaviour it was supposed to, seems to not really be considered relevant.

Frontier was supposed to be resolving some of the dissatisfaction over player killing, however the mechanics don't actually address that concern; in fact they seem to have tried to make them as ineffectual as possible (and easily mitigated). It's all very convoluted and interesting though. And the team seems to enjoy doing things for their own entertainment, just not necessarily ours.

IMHO the dev team has become a little divorced from what players are actually doing and have picked a fairly odd way to introduce 'value' into grade 1-4; make grade 5 an intolerable repetition. This isn't necessarily catastrophic, but it's not healthy to ostensibly suggest to improve the value of 1-4, make grade 5 an obnoxious grind.

Change the blueprints to provide better overall value from lower grades, sure. But just make grade 5 just an endless chore, of endless repetition, to encourage people to settle for less? I don't think so, Jim.

This.

Sometimes seems like FDev have become mired in "process pride" rather than taking a step back and asking themselves if what they're doing actually solves the problem it's intended to.

It would appear that there are a couple of distinct issues with engineering.
1) It sucks when a G5 mod is worse than a G4 mod.
2) Secondaries can be way too powerful, both good and bad.
3) Collecting mat's sucks.

There are fairly straightforward ways to solve ALL these issues simply by reducing the overlap between grades of mod, reducing the influence of secondary effects and adjusting the likelihood of mat's appearing.

Sure, there are more complex (and more interesting) solutions too but, assuming FDev just want to "fix" the problem, rather than completely rework engineers, that's all that needs doing.

Quite why they're considering implementing a whole heap of new, convoluted, nonsense rather than just going with an "MVP" solution (which is, let's face it, what they usually do) on this occasion is utterly beyond me.
This is the one time when tweaking an existing thing would have been the smart thing to do but instead they're just adding a mountain of poop and hoping it'll end up looking like a marble statue of eros.
 
I'm 51k LY away from the bubble so I'm not going to make it before then.

Well there are always options to get back faster...

Elite_Destruct.jpg
 
Last edited:
Back
Top Bottom