Anyone experiencing invisible planets in SC until you get very close to it?

So it may be the changes they made here possibly?

Checkerboard rendering is now automatically applied to low, medium, and high quality graphics settings. This option will reduce the cost of the planet terrain shader when in close proximity to a landable planet.

I note it says low, medium and high, what about ultra settings, anyone tested that?
 
Might be, I understood it as working only when up close to planet surfaces, but there's no reason to rule it out. That's actually a visual option I've never changed because it wasn't there before, and it's actually enabled by default. I'll go check it when I can.
 
I have disabled checkerboard and still get the "vanishing dot" effect, my settings are a mix of High and Ultra. But iirc it was still happening right after U11 dropped and I set things to default Ultra, which does not include checkerboard. Probably not relevant but I have turned Bloom and Blur off.
 
I have disabled checkerboard and still get the "vanishing dot" effect, my settings are a mix of High and Ultra. But iirc it was still happening right after U11 dropped and I set things to default Ultra, which does not include checkerboard. Probably not relevant but I have turned Bloom and Blur off.
Same here.
Checkerboarding is OFF and I have everything on High/Ultra except for Terrain Material quality (that one is set to medium to remove the strange lines on planet surfaces).
 
What's the problem here? Space is dark. Inclined to agree with @varonica here.

The problem is the different handling of planets in SC in Horizons vs Odyssey.

Here is the Horizons version:
Source: https://youtu.be/5U3Q0445poE


You can see that the planet is visible in SC all the time (represented as a nice white dot that resembles a star).


And here is what we have in Odyssey (same system, same planet, tried my best to use the same angle of approach):
Source: https://youtu.be/MkMFlxDunUI


The planet is invisible in SC until you get very close to it. Now I'm not sure if this is a bug or an intended "optimization" feature from FDev.
This happens in all systems.
Sometimes the planet is visible when you target it (it could be 3k ls away or 600 ls away) and then it disappears when you start your approach. It then reappears when you get 2-5 ls close to it.
 

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The problem is the different handling of planets in SC in Horizons vs Odyssey.

Here is the Horizons version:
Source: https://youtu.be/5U3Q0445poE


You can see that the planet is visible in SC all the time (represented as a nice white dot that resembles a star).


And here is what we have in Odyssey (same system, same planet, tried my best to use the same angle of approach):
Source: https://youtu.be/MkMFlxDunUI


The planet is invisible in SC until you get very close to it. Now I'm not sure if this is a bug or an intended "optimization" feature from FDev.
This happens in all systems.
Sometimes the planet is visible when you target it (it could be 3k ls away or 600 ls away) and then it disappears when you start your approach. It then reappears when you get 2-5 ls close to it.
Ah ok, got it. Think I'm going to distance myself from varonica.
 
And here you can clearly see the planet disappear (at around 00:13) even though it was perfectly visible when first targeted and then it reappeared later (at around 1:23) when I got close to it (again, between 2-5 ls).

(Youtube is probably still processing the HD version)
Source: https://youtu.be/7X0gNSPA-7Y



If anyone experienced this, please add to the issue in the OP.
 
And here you can clearly see the planet disappear (at around 00:13) even though it was perfectly visible when first targeted and then it reappeared later (at around 1:23) when I got close to it (again, between 2-5 ls).

(Youtube is probably still processing the HD version)
Source: https://youtu.be/7X0gNSPA-7Y



If anyone experienced this, please add to the issue in the OP.
Look like the planet TP itself a bit bottom left :
Ngarasini 1.jpg
Ngarasini 1-TP.jpg
 
There are issues in EDO that remain unaddressed and dark planets are part of it, along with the approach to stations feels different from what it used to be, Coriolis stations are 90 degrees off in SC, and the DC algorithm feels borked again. iCutter on a FC is laughable and lately I've noticed that my Python is slightly wonky when landing at an outpost.

I've lost any hope that FD will fix any of it as they are all probably considered minor problems not worthy of the time investment to fix.

Who knows? Maybe they'll surprise us someday - in a good way...
 
Doing mapping & ExoBio in a system with many different object types and sizes, here is what I have seen:
1) At the farthest distances from objects, only the major planets are seen as bright star-like "placeholders." Moons and other minor stuff is not shown this way at far distances. The placeholders can vary in brightness depending on how close to a system star they are and their intrinsic size, i.e., giants are often brighter than rocky and icy worlds, but don't seem to use more pixels for the placeholder.
2) This all changes as you approach the objects. Regardless of type, at some distance that seems tied to the object's size, the placeholders simply vanish and it looks as if the planet has disappeared.
3) Once within a certain distance from an object, again dependent on object's size, a small dot will appear that grows into the fully lit object as you close on it.
4) Moons and other minor objects will appear as placeholders once approached closely enough, but like the others, vanish as you approach them further and reappear as full-disk objects.
gbg9k4t.gif


Why? Haven't the foggiest. I assumed it was an optimization mechanic, but that's a pretty uninformed assumption, just a guess.
 
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The planet is not visible until about 5-2 Ls.
Please add to the issue if you have the same problem.


Invisible:
View attachment 297281

And suddenly visible:
View attachment 297282


The problem seems to be in different handling of planets in SC in Horizons vs Odyssey.

Here is the Horizons version:
Source: https://youtu.be/5U3Q0445poE


You can see that the planet is visible in SC all the time (represented as a nice white dot that resembles a star).


And here is what we have in Odyssey (same system, same planet, tried my best to use the same angle of approach):
Source: https://youtu.be/MkMFlxDunUI


The planet is invisible in SC until you get very close to it. Now I'm not sure if this is a bug or an intended "optimization" feature from FDev.
This happens in all systems.
Sometimes the planet is visible when you target it (it could be 3k ls away or 600 ls away) and then it disappears when you start your approach. It then reappears when you get 2-5 ls close to it.


And here you can clearly see the planet disappear (at around 00:13) even though it was perfectly visible when first targeted and then it reappeared later (at around 1:23) when I got close to it (again, between 2-5 ls).
If you experiencing something similar please add to the opened issue.

Source: https://youtu.be/7X0gNSPA-7Y


UPDATE: In some cases the planets actually teleport while you are approaching them in SC (around 0:08):

Source: https://youtu.be/glMsnMdzYyw
Yes.
 
What's the problem here? Space is dark. Inclined to agree with @varonica here.

Ah ok, got it. Think I'm going to distance myself from varonica.


Oh I am not 100% on one side or the other, the behaviour is certainly different and yes we do see mars, Jupiter and a 4 other planets, although we can only see Jupiter's moons, for instance, with visual aids, so there is a limit to how far away a planet or moon is for it to be visible even as a star like dot depending on it's albedo, size and etc, Neptune and Uranus certainly can't be seen with the naked eye. But I do think there's a point in a game where you have to replace absolute realism with perceived realism, that is what people expect to see.

For instance if a planet has a very low albedo and was far from any star I wouldn't expect to see anything from even a short distance away, there certainly are times when flying up close to a world all I have seen is a black circle so I wouldn't expect to see a white dot from further away. But anyway, yes the way the planets are being shown is now different so I am prepared to be wrong, it's not the first time!
 
Yep, these are not dark not planets, these are non existent planet. They would be obscuring background stars if they were just very dark, but they simply don't exist there right until they do. As to the why that is, 🤷‍♂️.
 
I can confirm this too. I thought something seemed different yesterday on approach to a mining site but I haven't played for a while too. At first I thought it may be my graphic settings and the G2 vr headset, but switched to the Rift S and same effect. Tried it in 2D as well just to make sure and same results.
 
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