Anyone know how to split audio from Oculus to use bass shakers?

I use Windows 10. Just trying to figure out how to make it so I can plug my shaker amp into the PC and get signal to it while the audio is also playing through the CV1 headphones. I've tried several posted attempts online like Voicemeeter and Virtual Audio cable but I can't get it going. If anyone HAS it working themselves, please advise on how you did it. Thanks!
 
You can use the stereo mix device this will allow you to output the same audio stream to multiple playback devices, eg the CV1 and the regular soundcard. Obviously you will loose 5.1 on the mixed output.
 
Voicemeeter will work if set up properly. what you loose as Kraven42 stated will be any 5.1 audio. Voicemeter allows an A and B output. A can be your CV1 heaphones and B can be the audio out from your card. The most important part in the setup involves windows settings. If you go in to the audio settings you will find devices labeled "voicemeeter A" and "voicemeeter B". Set your default sound output to voicemeeter. In the game make sure the sound setting is "default sound device".


Setup correctly the sound flow is as follows
####################################################
############(All PC sound)--- Voice meter --- Output A ---- CV1 #####
################################ --- Output B ---- Kicker ###
####################################################

Just double check to be sure the outputs are metered to your liking and not setup as independent source outputs.
 
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I got voicemeeter working, thanks.

Not going to use it though, because the added sound latency is bad and I don't want to sacrifice the pretty good positional sound I get otherwise. It's too bad FD haven't added anything that Simvibe can read/use as it would be perfect. The game is really FAR less immersive w/o vibration after you've come to be used to it. Bummer.
 
I took the CV1 headphones off, I'd rather the bass shaker than the CV1 headphones working. I detest USB audio devices and would never intentionally purchase one.
 
To split what?

A buttkicker, in order to operate correctly needs a sound device capable of 5.1 audio with 3.5mm output ports so you can feed the subwoofer output directly into the buttkickers amp. The Rifts USB based audio is only capable of 2 channel stereo sound, it has no option to add additional channels. Buttkickers can be setup to run off any of the sound cards 3.5mm sound ports, but by using any other than the sub you will introduce unwanted high end audio which you then have to filter out on the amp. Ideally you would just want to the games 5.1 bass track sent to the Buttkicker, and you loose this ability with any USB headset, Rift headphones included.

I see people using so called "Stereo Y Splitter cables" on these systems, in 99.9999% of cases these cables merely take a stereo 3.5mm output, and split the left and right channels to each of the "Y" ends. So left channel mono on the left split, right channel mono on the right split. Again not at all desirable.

You "could" virtually split, using Virtual Audio Cable or alike, the 5.1 feed so that your sound card still outputs to the sub but directs the remaining channels to the Rift's audio. However this introduces lag which is undesirable.

Hence why I would never intentionally purchase USB headphones, or bluetooth ones for that matter.
 
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I see people using so called "Stereo Y Splitter cables" on these systems, in 99.9999% of cases these cables merely take a stereo 3.5mm output, and split the left and right channels to each of the "Y" ends. So left channel mono on the left split, right channel mono on the right split. Again not at all desirable.

99.9% of the Y splitters I've come across do the opposite, i.e. duplicate the stereo input to two stereo outputs - used one myself for an Aura Interactor amp and also to run headphones and amp off one output in the past.

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Because it doesn't play nice with other audio equipment.

My USB audio device does 24 bit/192kHz decoding, s/pdif, 7.1 channel speaker output, Dolby Home Theater v4, mic input and amped headphone output.

There's USB audio devices and USB audio devices.
 
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Confirmed. I used usb headphones and a subwoofer with my Rift. It worked fine if I set the subwoofer as the default playback and used stereo mix to let the usb headphones "listen" and mirror the subwoofers. With the subwoofer strapped under the chair it's a cool ghetto buttkicker.
 
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There are splitters that take the sound from the HDMI, but i don't know how it will behave with the latency.
 
I took the CV1 headphones off, I'd rather the bass shaker than the CV1 headphones working. I detest USB audio devices and would never intentionally purchase one.

I will be removing my headphones too when my Cv1 arrives. I'd rather have my haptic chair with it's 2 transducers for the extra immersion. My soundblaster x-fi and 580watt logitech speakers offer plenty of room filling positional sound. Headphones can also kill your hearing and AFAIK oculus headphones have no volume control so one could get an unintended blast. oops
 
I will be removing my headphones too when my Cv1 arrives. I'd rather have my haptic chair with it's 2 transducers for the extra immersion. My soundblaster x-fi and 580watt logitech speakers offer plenty of room filling positional sound. Headphones can also kill your hearing and AFAIK oculus headphones have no volume control so one could get an unintended blast. oops

The remote has volume dedicated buttons and Last how can you simulate the environment around you with a fixed system? The headphones are not there for making you pay more money, they are used because the sound is directional, from where you are looking, the sound is moved from left to right following your head.
I don't think a good home theater can match stereo 3d.
Play the Barbier hair cutter app on your surround system, if you have goose bumps, then yes your system is excellent.
 
99.9% of the Y splitters I've come across do the opposite, i.e. duplicate the stereo input to two stereo outputs - used one myself for an Aura Interactor amp and also to run headphones and amp off one output in the past.

As I say, most of them split the left channel for one end of the split, the right channel for the other. Headphones still receive audio in the left and right cups, however it is 2 x left channel on one side of the split, 2 x right channel on the other. I helped someone on Reddit just a couple of months ago with a similar issue, the Y-Splitter cable was again to blame, doing exactly as I described above. He - just like you was very skeptical to begin with, but non the less the Y-Splitter cable was the source of his problem.

You see a lot of this problem on racing forums from bass shaker + SimVibe users, commonly people complaining about only being able to feel the rumble strips on the left and not the right or vice versa. 99% of the time its down to the Y Splitter cable they installed....

Maybe if you are into audio in a big way and know your stuff you have purchased more expensive cables and not had the issue.
 
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The remote has volume dedicated buttons and Last how can you simulate the environment around you with a fixed system? The headphones are not there for making you pay more money, they are used because the sound is directional, from where you are looking, the sound is moved from left to right following your head.
I don't think a good home theater can match stereo 3d.
Play the Barbier hair cutter app on your surround system, if you have goose bumps, then yes your system is excellent.

My chair offers the sense of sitting in the aircraft or race car, The speakers around my room tell me where the other cars and planes are coming from or going to. If the 3d sound is done right you can tell if something is above and behind below and in front etc. I will give you that the in your ear solution can be "somewhat" better in a given circumstance but for what I play the feeling of my Huey coming to life under my ass is far more important. For get Barbier hair cutter app I would rather the feeling of my Skip Barber as I hammer the brakes going into turn 1 at Spa. All this being said if I want head phones I can just jack them into my Logitech speaker system remote -it has a built in jack. After all it's the quality of the software's 3d audio algorithm that determines good positional sound or not.

And again loud noises so close to your ears for so long can cause ear damage just ask Pete Townsend. But each to their own -it's all good
 
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As I say, most of them split the left channel for one end of the split, the right channel for the other. Headphones still receive audio in the left and right cups, however it is 2 x left channel on one side of the split, 2 x right channel on the other. I helped someone on Reddit just a couple of months ago with a similar issue, the Y-Splitter cable was again to blame, doing exactly as I described above. He - just like you was very skeptical to begin with, but non the less the Y-Splitter cable was the source of his problem.

I'm not skeptical with regards this, that's not how any of the splitters I've come across work. They take one stereo in and provide two stereo out. It's a simple 1:2 connection. You can buy them everywhere for making one headphone out useable by two.
 
I did this with a hardware audio switcher and some splitter cables. Currently I run 5.1 analog from my soundcard to my Logitech 5100 surround system. I took the sub/center channel that leaves the PC and split it using a mono splitter so I'm only getting the sub channel (not the center channel). That then goes to a switcher and then into my ButtKicker amp. The reason for the switcher is I also have an external SoundBlaster USB card that I use with Sim Commander (SimVibe) that I use with my racing titles. Doing it this way I can switch one device and my ButtKicker gets the source from either the .1 sub channel on my soundcard OR the analog output of my USB SoundBlaster card. When I play a racing title I switch it to the USB card, when I play Elite (or other non-racing titles) I switch it to the .1 channel. That way I get audio to the ButtKicker no matter what game I play.

~X
 
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