It's pretty simple imo. Just have Class A (NOT class D.. thats for small ships) then go for longer range and have mass mgr as the experimental effect. strip down your thrusters though.Would you mind posting your build?
It's pretty simple imo. Just have Class A (NOT class D.. thats for small ships) then go for longer range and have mass mgr as the experimental effect. strip down your thrusters though.Would you mind posting your build?
Why? The Mandalay has the SCO, it has a very moderate footprint and can land in difficult terrain, you are not flying in a death trap but a really stable ship and 76 ly is really good.Agreed, the new Mandalay is barely an improvement on existing ships, I got 76 last night with a build that I could use in the field.
o7
This obviously is meant to only use for ships that need every bit of power, rather than weight, and it should be used only when bulid is short on power by 0.05 MW to run.Hmm, on a Mandalay (class 4 life support) I'm not sure I'd choose the 10 t E-rated module to save 60 kW over the 4 t D-rated unit. (The mass gap shrinks to 2.1 t with the readily-obtainable G3 lightweight engineering, but I still don't think it's a great trade-off.)
This is my 94Ly Mandalay build that I spec'd mainly for exploration & exobiology. Of course everyones needs are different but this may give an idea of what can be done. I'm happy with it.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
FSD is a pre-engineered SCO from a human tech broker which requires finding a titan drive and some other parts to unlock. I then took it over to Farseer to have the mass manager experimental applied. Gives the absolute max range you can get from a class 5 FSD.
Power usage is pretty much close to max so the AFM units are switched off until they are actually needed.
Why not, it makes it lighter... oh waitYou didn’t really apply lightweight engineering to the lightweight alloy, did you?
It looks like it.You didn’t really apply lightweight engineering to the lightweight alloy, did you?
Technically it does give you a higher resistance % but heavy duty is still much better. Always heavy duty with lightweight alloys.It looks like it.
@flibblesan explanation, in case you don't know: Your lightweight alloy armor already weighs zero. Enginerring it for lightweight therefore does nothing. The best thing to do to lightweight alloys is to go heavy duty / deep plating, as the mass penalty for this is a percentage of the base mass. and any percentage of zero is still zero. It's basically free hit points without any drawbacks.
I guess it kind of depends on how much of you hit points are contributed by the armor. I just checked in EDSY on my Cobra V, with the fitted HRPs it makes hardly a difference. When I remove the HRPs, it makes a significant difference even after resistances are applied. While the resistance factors are higher with light weight, the resulting hit points after applying the resistances is still significantly lower.Technically it does give you a higher resistance % but heavy duty is still much better. Always heavy duty with lightweight alloys.
The same build philosophy that got me about 76LY in a Krait Phantom got me 85 in a Mandalay, which was about a 10% increase. This build now jumps over 90LY with the new double-engineered SCO drive.Agreed, the new Mandalay is barely an improvement on existing ships, I got 76 last night with a build that I could use in the field.
o7
Do it in open for an interesting time ...I think you need to go see Felicity Farseer. She's a very nice engineer who will boost your FSD. Its a good adventure but you may want to go there Solo. You have to have the materials she requires so some research is needed. Good Luck and have fun
haha, I didn't notice I screwed that up! I'll take a trip to the engineer and get that blueprint swapped over.It looks like it.
@flibblesan explanation, in case you don't know: Your lightweight alloy armor already weighs zero. Enginerring it for lightweight therefore does nothing. The best thing to do to lightweight alloys is to go heavy duty / deep plating, as the mass penalty for this is a percentage of the base mass. and any percentage of zero is still zero. It's basically free hit points without any drawbacks.
not really. OP never posted a build link for the "appaling" build. I am too lazy to re-read all the posts, I assume an accumulation of a few little errors, misunderstandings and misinterpretations.Did anyone work out why his jump range was appalling yet?
Not having engineered the FSD at all is among what is suspected.Did anyone work out why his jump range was appalling yet?
I assume the OP just wanted a bit of a whine, not actual help. But on the plus side there is a lot of good advice on this thread for commanders who do want some help.not really. OP never posted a build link for the "appaling" build. I am too lazy to re-read all the posts, I assume an accumulation of a few little errors, misunderstandings and misinterpretations.
I think that was stated explicitly in at least one post by the OP.Not having engineered the FSD at all is among what is suspected.
Surely not? Why would that impact jump range?????Not having engineered the FSD at all is among what is suspected.