With Sandro's public commitment last night to solving the remaining grandfathered advantages across all modules including PA's...
https://gaming.youtube.com/watch?t=2571&v=t1UHx5MbejE
... this Beta concludes with what must be the finest example of constructive Developer-Player engagement so far in this game.
I hope you will join my applause.
Grind? Fixed before Beta even launched.
Mat Trader? In there.
g1-g4 grind? OK still there but made quicker.
RNG infinity loot box ceilings? Fixed.
Dirty drives and nearly all other god rolls? Fixed.
Rail gun grandfathered advantages? Fixed.
PA's and remaining god roll secondaries? Going to be fixed.
There are probably many more examples we could add to the list above.
I know that there will always be some wrinkles. We play in a virtual world but it's being made by RL people with RL constraints.
But, seriously, the way I think that Frontier have engaged with the desperately needed 2.1 fixes has been magnificent, including most particularly the genuine responses to Beta.
Anyone who says that 'Live launches as Beta began, it's just bug fixing, no more' should read my rail gun thread and see the fix in Beta 3.3. How could anyone now say that the Developer does not listen?
I know that many, including actually myself, are concerned that the answer to power creep has been moar power creep but what we see here is a sound foundation for a future rebalance. Frontier had to deal with the acquisition and crafting processes themselves before they deal with the outcome levels. I am optimistic that those will one day be addressed.
In fact, I'm optimistic full stop. There is a renewed wave of goodwill towards the game. I know several friends who have left who are not just returning, they are hyped and returning.
I know some may say 'too little, too late'. Well, it may be late but it's certainly not too little. I daresay that a lot has been learned since 2.1 dropped and I have confidence that will feed into excellent development in future.
Thank you, Frontier. Particular thanks to Sandro and also to Mark Allen, who I believe has been working behind the scenes on the module details referenced.
In short:
Applause!
o7
Truesilver
https://gaming.youtube.com/watch?t=2571&v=t1UHx5MbejE
... this Beta concludes with what must be the finest example of constructive Developer-Player engagement so far in this game.
I hope you will join my applause.
Grind? Fixed before Beta even launched.
Mat Trader? In there.
g1-g4 grind? OK still there but made quicker.
RNG infinity loot box ceilings? Fixed.
Dirty drives and nearly all other god rolls? Fixed.
Rail gun grandfathered advantages? Fixed.
PA's and remaining god roll secondaries? Going to be fixed.
There are probably many more examples we could add to the list above.
I know that there will always be some wrinkles. We play in a virtual world but it's being made by RL people with RL constraints.
But, seriously, the way I think that Frontier have engaged with the desperately needed 2.1 fixes has been magnificent, including most particularly the genuine responses to Beta.
Anyone who says that 'Live launches as Beta began, it's just bug fixing, no more' should read my rail gun thread and see the fix in Beta 3.3. How could anyone now say that the Developer does not listen?
I know that many, including actually myself, are concerned that the answer to power creep has been moar power creep but what we see here is a sound foundation for a future rebalance. Frontier had to deal with the acquisition and crafting processes themselves before they deal with the outcome levels. I am optimistic that those will one day be addressed.
In fact, I'm optimistic full stop. There is a renewed wave of goodwill towards the game. I know several friends who have left who are not just returning, they are hyped and returning.
I know some may say 'too little, too late'. Well, it may be late but it's certainly not too little. I daresay that a lot has been learned since 2.1 dropped and I have confidence that will feed into excellent development in future.
Thank you, Frontier. Particular thanks to Sandro and also to Mark Allen, who I believe has been working behind the scenes on the module details referenced.
In short:
Applause!
o7
Truesilver