Well I wasn't going to post in this thread, but since it seems like such a big deal to gather feedback at the end of the beta (I assume this is why the thread was moved in plain sight - will other threads be moved, I don't know?), I'm just gonna say:
I ain't applaudin' nutin. My arms stay crossed.
On the grind issue (which never really bothered me to be honest), it may have indeed been reduced. But is it really solved for those that hated it? No.
On the power creep issue (which bothered me enough to make me quit this game), it's through the roof.
On the newly created issue of grandfathered items, they ensure that any future balance is going to be a pain to carry out. If anyone thinks people will just convert, and the problems are going to be solved with time, think again. Personally I'm gonna keep all my grandfathered items in storage just for lulz.
So thinking back on the reasons for this engineers rework (expressed here), why was this even necessary? Did it solve much? Weren't players already able to do incremental upgrading using the module storage feature? Has the length of the process been significantly reduced? Sure, it brings improvements, I'm not denying that, but were those improvements worth the development time? Is another balance pass going to be required 6 months or 12 months from now?
I ain't applaudin' nutin. My arms stay crossed.
On the grind issue (which never really bothered me to be honest), it may have indeed been reduced. But is it really solved for those that hated it? No.
On the power creep issue (which bothered me enough to make me quit this game), it's through the roof.
On the newly created issue of grandfathered items, they ensure that any future balance is going to be a pain to carry out. If anyone thinks people will just convert, and the problems are going to be solved with time, think again. Personally I'm gonna keep all my grandfathered items in storage just for lulz.
So thinking back on the reasons for this engineers rework (expressed here), why was this even necessary? Did it solve much? Weren't players already able to do incremental upgrading using the module storage feature? Has the length of the process been significantly reduced? Sure, it brings improvements, I'm not denying that, but were those improvements worth the development time? Is another balance pass going to be required 6 months or 12 months from now?