ANNOUNCEMENT April Update - Coming 23 April 2019

Huh. That's a surprisingly good and simple way to deal with the problem... There would need to be some sort of "explanation" as to why really tough enemies show up when you make rank. Perhaps something like, "Congratulations on your promotion, CMDR. Now be warned - the rest of the galaxy has taken notice of you, and some very dangerous opponents may come to test your skills, so watch your six!"

I often wonder why Frontier always defaults to more complicated solutions to problems when simpler solutions are available to them.

They're British.
 
This lead me to another question. Why are those bars on the outside of the mailbox. It would be so much easier without them. Or is it to slow down pilots so they don't try to fly though as much?! The hauler has really small wings in comparison. Is it really based on that ship?

Also, will there still be music with the advanced docking computer?
 
Hell yes! I love that we are helping new people get into this. Only thing I don't understand is why Large and Medium ships aren't seeing the two extra slots. I would expect them to have extra class 1 slots for these tiny modules so as not to sacrifice the larger ones for a simple docking computer.
 
Hell yes! I love that we are helping new people get into this. Only thing I don't understand is why Large and Medium ships aren't seeing the two extra slots. I would expect them to have extra class 1 slots for these tiny modules so as not to sacrifice the larger ones for a simple docking computer.
Not sure, but I guess that anyone who wants an ADC already has a DC, so it will go in that slot. The new slot in a large ship will therefore be available for the supercruise thing, so no change in slot requirements. The extra small slot for small ships looks like a bonus.
 
This lead me to another question. Why are those bars on the outside of the mailbox. It would be so much easier without them. Or is it to slow down pilots so they don't try to fly though as much?! The hauler has really small wings in comparison. Is it really based on that ship?

Also, will there still be music with the advanced docking computer?

Advanced Docking ComputerWe're adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.
 
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Having the supercruise thing will also give a static speed and means to go to bodies to act as a way of testing out how the game works and gravity and stuff effect flight. It should help understand the game better. And figure out more ways to fly once we understand better what is happening. Without it we are guessing to some extent.
 
What would be really cool is to have Planet coaster in ED where you can fly to and deliver Passengers and resources. Also a Jurassic Planet. Am I right? Also exclusive cross game items. This would encourage cmdrs to purchase the other games.
 
The thing that has my interest is being able to enter orbit around a body using the Supercruise Assist.

Does this establish a true stable orbit where we can power down propulsion? Or is it some contrived orbital cruise state using the Frame Shift drive?
I'm setting my expectations low - I got the sense that supercruise assist was an automatic speed control but that you still had to manually control direction (i.e. the SC assist would maintain that 0:06 second eta to a station until safe drop). If that's the case then it's possible that "all" the orbit thing entails is speed control with a planet targetted such that you automatically slow to zero speed when in good range for the probe launcher.
 
All these arguments against auto docking/cruise are meaningless. To the ones against it: I dare you to explain how it affects your gameplay; I'll make it easy for you: it doesn't.

If you lack self control you've only got yourself to blame.

I'm perfectly able to manually dock and undock and I almost never miss the exit from supercruise, but this is a sci-fi game, and the computers on our ships should be able to do these basic operations.

I agree with the people who say that auto docking/undocking and auto pilot should be part of the ship instead of being functions enabled by modules.
 
My biggest concern is that it's gonna be yet more resistance-creep from the people that use those slots to just slap more reinforcements in. Even if they were locked to "utilities only" and could only carry docking computers and DSSs and limpet controllers and the like (or literally just "anything but reinforcements") I'm sure we'd see some slight creep from people that carry those things moving them into the restricted slots and freeing a regular slot for reinforcement.
 
I can't wait to do advanced combat training in my Conda :D

The extra slots is a good idea as well. I also look forward to the new docking/cruise thingy. It's not that I can't do it manually, but everything comes down to "laziness and pursuit of profit " anyhow. In-game and IRL.
 
My biggest concern is that it's gonna be yet more resistance-creep from the people that use those slots to just slap more reinforcements in. Even if they were locked to "utilities only" and could only carry docking computers and DSSs and limpet controllers and the like (or literally just "anything but reinforcements") I'm sure we'd see some slight creep from people that carry those things moving them into the restricted slots and freeing a regular slot for reinforcement.
So far we have not seen any indication that the slots would be limited. This is extremely worrisome.

I keep repeating the point: unrestricted optional stlots will have serious trickle-down effects and are bad for game balance and, overall, fun.

If the slots are completely optional, this will mean a significant buff to hull resistances and hitpoints across the table, giving small ships additional +30% raw hit points. Fer-de-Lance can fit an additional size 1 HRP to round up resistances and use the previous to buff up the shield even more. This makes combat-fitted ships absolutely horrible to fight against, since damage output has not grown. They can start to hybrid tank pretty much always, since everyone can downgrade Interdictor to size 1 or use that C1 slot for additional resistance HRPSs.

The fast solution is to limit these optional slots to be only able to fit non-combat equipment. Otherwise we'll be facing even more tanky ships with the same damage output. These would be used as reference for NPC ships. Lower, unengineered ships become even more useless (ok seriously though they already are since the power creep is ridiculous), while PvP matches start to approach literally undefeatable levels since neither side can kill each other without synthesis.

This does not promote good gameplay. This is not a good idea. Do not add unrestricted slots that can fit military hardware.

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This is, of course, immensely obvious if you engage in combat zones or PvP gameplay and are willing to discuss the builds. The fact that the part was not even mentioned in the announcement and that combat fits have gotten absolutely ridiculous leads me to believe the designers do not actually play their own game.
 
There's a little mediocre player in each of us. Maybe we just need to learn to embrace that part. ❤
Let me rephrase that "I us FAoff exclusively on ocasion (for the fun of it)" in hard fights I dont think using only FAoff is the best tactic so I use it when I feel the need, there are a lot of far better pilots than myself, what I dont wont is ED to become easy mode because of ppl that honestly arent made for this game and what I want is to have is better players on it.
 
My biggest concern is that it's gonna be yet more resistance-creep from the people that use those slots to just slap more reinforcements in. Even if they were locked to "utilities only" and could only carry docking computers and DSSs and limpet controllers and the like (or literally just "anything but reinforcements") I'm sure we'd see some slight creep from people that carry those things moving them into the restricted slots and freeing a regular slot for reinforcement.

The option to optimise slot use will be available to everyone. If the new module slots were to be restricted it wouldn't increase the total available defensive hitpoints but it might make a dedicated combat ship more practical, which I don't see as a bad thing.

If the new slots are not restricted I can see how the balance between ship types (such as it is) would be changed in a way that could be frustrating by making existing performance gaps even wider.
 
It should automatically make you submit......that's what I think anyway. Anyone else?

Actually I just think, if it's rubbish at fighting an interdiction, that will do really.

Some of the posts above have got me worried now, that Auto-Cruise won't be a full on alternate form of Executive ship control. Maybe it is, just a throttler? I know bots are a concern to many people but rather than let that fear dictate how the game develops, and as a clever script could probably bot the game already, the sci-fi nut in me really really wants the option to fly no stick to a preset destination. That's how Tony Stark would do it - sometimes - imo. "Take me to my mining spot, while I rest up ready to take the helm when we get there," I really hope.
 
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The way I'm reading it, they become permit-locked after you get at least one Elite rank.
The text reads "can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank " this will be the first promotion in any of the 3 disciplines and not Elite
 
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