ANNOUNCEMENT April Update - Coming 23 April 2019

Why? These are systems that are uninhabited at the moment, being repurposed. You're not losing anything.
It doesn't matter. They can't access it, therefore it's bad. They want what they can't have.

Kind of like how Google removed a feature from Chrome that probably only a single digit % of people used, and suddenly everyone is super angry about it now. 😂
 
Why are you adding more to the game when stuff that's already here needs fixing? Progressing is just a large grind atm; frontier keeps fixing different money/navy rank grind spots, but you never combat the reason why we use them in the first place: underpayment. Surely things like this should be tackled first before adding more content?​

Compared to when I started playing ED there is nothing currently in the game that is underpaid, except possibly the volunteer moderators.
 
I suspect limiting access to systems by rank would be less complicated than altering instancing by rank in select systems.
I don't think they would need to worry about systems if they altered instancing. Frontier could have kept the current starter systems. Instancing is already "a question inside an enigma", especially once you consider the three platforms, so it really wouldn't matter what system a new CMDR was in when he got promoted. Just make his next jump the one that "introduces" him to the real galaxy, similar to leaving LHS 3447 today.

Now you may be right about the algorithm and server that matches players together. Perhaps this server doesn't track CMDR rank, and thus would have needed some serious database tweak to work. Or.... Perhaps Frontier just didn't think of this idea. It never crossed my mind until neutron-man mentioned it.
 
I, for one, am really looking forward to my Asp Explorer getting the much needed extra optional slot :cool:

Really, 8 slots are pretty much the minimum for serious long-term expeditions nowadays. Fuel scoop, FSD booster (or, if you don't need that extra range but want extra protection for your ship, shields), 2 AFMUs (so they can repair each other), repair limpet controller for the hull, cargo rack (so you can synthesize limpets), SRV hangar, and of course DSS — can’t fit all of that on AspEx now!

I completely forgot about the asp and diamond back explorer being short a slot to do as well as the other exploration vehicles. They have jump range at max naked state but not the ability to add equipment like the other non exploration ships. I wonder how many slots they will get. One will set them even. Two on the diamond back could be interesting.

Actually i think the Asp need 2 slots added. This would allow it to add a shield and drop down to 8 fuel and add a 2t fuel tank in the optionals for 10 fuel so it can do 2x jumps!


The diamond back technically needs 3 slots for a max layout: (repair limpet, 4t cargo, 2t fuel tank.)

 
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Yes and there lies the problem : "they wont have to learn" you said it, hence mediocre players.
I mean, just lol if your enjoyment of the game is genuinely harmed by knowing there are people playing who aren't good at it. Condolences chief, life must be unbearable with that kind of attitude. :V

I played Frontier Elite 2
A game notable for including an autopilot. Which probably helped make it a success if we're being honest.
 
Nice, orbiting was such a task before and was annoying to sustain. However, I don't think it should just be "press a button and have the game play itself". I'd prefer there be some middle ground where you have to complete a set of actions - like accomplishing the correct velocity/altitude for the gravity and adjusting some kind of trim value before the computer locks you into assisted orbit.

Everything else sounds great, though I won't use auto-cruise just as I don't use auto-dock and frankly don't enjoy the idea of them personally. Thanks for your hard work o>
 
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True, a lot of us started out on our own, figuring out the game slowly. But that's not needed anymore. A lot of us older players have grouped together to mentor new players, and share our knowledge to them so they get up-to-speed sooner, and get to enjoy the game almost immediately. By forcing these new players into isolation, you just segregate a community thats already segregated by a number of factors, including platform and location in the galaxy. Now FDev wants to segregate new players into locked systems... this is such a bad idea i actually made the effort to join up on the forums to voice my opinion.
Well it's not isolation for long, it won't take much for them to get a single basic rank in either combat, exploration or trading. Just a few simple tutorial missions will get them there. Once they get the very basics, they'll be out there for you to do your mentoring and such at will. I'll all be fine in the end. Now if they were to say people had to get elite status in combat, exploration or trading, then that would be a whole different story. But just a short amount of time for a basic rank is nothing before they're out there with you. Just think 8 or so kills will net them mostly harmless in combat. That's really not a lot and that's just combat, trading will be easier for others...
 
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No. It's better. :)

BTW, you can go up to a TL 13 Model 7 in Book 2. :)
lol, now you're making me think...

Played a bucket load of AD&D, and then later the original Elite on the BBC but something about sci-fi RPGs at the time put me off, um? Seem to recall having a bunch of Fighting Fantasy Gamebooks back then, which were awesome, but I couldn't complete number 4 - Starship Traveller because of a typo?

Could have been why I took the fantasy route for a while instead? :p
 
Huh. That's a surprisingly good and simple way to deal with the problem... There would need to be some sort of "explanation" as to why really tough enemies show up when you make rank. Perhaps something like, "Congratulations on your promotion, CMDR. Now be warned - the rest of the galaxy has taken notice of you, and some very dangerous opponents may come to test your skills, so watch your six!"

I often wonder why Frontier always defaults to more complicated solutions to problems when simpler solutions are available to them.
Wait, what? How'd I get dragged into this mess? o_O

Hashtag notasealclubber

Disclaimer: Any post containing references to chasing wild geese and / or ducks is purely coincidental and not intended to resemble any person IRL...
 
The dc will be nice for early cmdrs. I went back to the starter systems and watched an adder take almost 5 minutes to manage to land. So this seems like a good idea to include.

Supercruise assist seems next to pointless, and will make botting easier.

Orbiting will be nice. (It will make mk 1 eye balling stuff easier also if it is needed in the future.)

I think the starter only systems cause more issues that they solve. Next thing you know people will be demanding pve only or pvp only zones and the galaxy will start to get carved up.

An entitely seperate starter "training galaxy" of a few dozen or so systems would make more sense. Once a player gets a rank they "graduate" and are spawned in a random system with a cobra (as a reward for completing training) and a larger credit balance ( maybe 50000 credits).

The training galaxy could be a "historical recreation" with systems from an unused galaxy from the old elite. The teacher could be an old elite pilot from the good old days.

This also provided a way to explain getting booted from the start zone /training area.

Obviously the training should be optional. Making a cmdr starting an alt. account jump through the training restrictions etc would be annoying. If the training is skipped the player get dropped in a random system in a sidey.

If a single ganking zone (like eravate/lhs 3447 is now) is to be avoided simply blocking off a few dozen systems will not work. The gankers will just swarm the surrounding systems just waiting to pounce. (Small ships with limited jump range will likely limit the possible jump out systems for noobs leaving the start zone.
 
I mean, just lol if your enjoyment of the game is genuinely harmed by knowing there are people playing who aren't good at it. Condolences chief, life must be unbearable with that kind of attitude. :V

It's a harsh, unforgiving life that separates the good from the dead, when you're pretending to be a future spaceman in your spare time with software running on a piece of luxury tech. Can't have too many other people enjoying Pretend Spaceman without even TRYING at it; devalues the self-worth derived from the extreme challenges involved, like avoiding doing the dishes or staying up too late.
 
The dc will be nice for early cmdrs. I went back to the starter systems and watched an adder take almost 5 minutes to manage to land. So this seems like a good idea to include.

Supercruise assist seems next to pointless, and will make botting easier.

Orbiting will be nice. (It will make mk 1 eye balling stuff easier also if it is needed in the future.)

I think the starter only systems cause more issues that they solve. Next thing you know people will be demanding pve only or pvp only zones and the galaxy will start to get carved up.

An entitely seperate starter "training galaxy" of a few dozen or so systems would make more sense. Once a player gets a rank they "graduate" and are spawned in a random system with a cobra (as a reward for completing training) and a larger credit balance ( maybe 50000 credits).

The training galaxy could be a "historical recreation" with systems from an unused galaxy from the old elite. The teacher could be an old elite pilot from the good old days.

This also provided a way to explain getting booted from the start zone /training area.

Obviously the training should be optional. Making a cmdr starting an alt. account jump through the training restrictions etc would be annoying. If the training is skipped the player get dropped in a random system in a sidey.

If a single ganking zone (like eravate/lhs 3447 is now) is to be avoided simply blocking off a few dozen systems will not work. The gankers will just swarm the surrounding systems just waiting to pounce. (Small ships with limited jump range will likely limit the possible jump out systems for noobs leaving the start zone.
Some excellent points in here, especially the bit about incentivising brand new people to complete the tutorial at least once. I'm reminded of the training missions in Freelancer which stopped after a while and you were left to cash up and get a particular ship to prepare for your next campaign assignment.

When I started ED, 51 solid weeks ago apparently, I read the manual and practiced the tutorials for a couple of weeks before creating my new CMDR. When I got my first HOTAS, the T.Flight X it took another two weeks to config the binds and get used to it, and two more when I upgraded to X52 Pro.

Having seen the results I dunno how many times of providing a one-click tutorial opt-out for people who have absolutely no clue how the game works and expect to figure it out by looking through the keybinds which, shock horror, aren't already set up for you in ED I'm not surprised people just quit.

How close are the newbie systems to Li Yong-Rui space? Could the bootcamp "simulator" include how and where to buy a new ship and equip it for the best prices and could there be a big "PASSING GRADE REWARDS" sign on the wall that clearly states the ship you start with on tutorial completion?

Even better, how about the tutorial asks the rookie what kind of game they want to play and takes them to a cheap, "simulated" ship dealer that only has four options: Combat, Trade and Exploration vessels below a certain price threshold or, if you out perform ALL the tutorial tests, a multirole Cobra MkIII, ooh!

A veteran doing a save wipe may not care about the Failwinder booby-prize, since they already have all the know how to get a Conda within 24 hours so they can just fail every test quite quickly. Waiting for the self destruct on each stage might just be tedious enough to discourage repetitive restarts too?

Keeping rookies in the "simulator" could mitigate a load of permit lock and ganking issues before they even start. Providing four (5=Failwinder) reward options reduces the perceived hassle to one quarter for those with limited patience while still providing a 'win' condition for completionists that want it all.

Imagine if we all still had to wait for Elite to load from audio cassette... o_O
 
Out of curiosity, will the advanced docking computer play the same music as the normal docking computer?

If nobody is aware the docking computer plays the intro music to 2001 while you dock. I think it's the same music played while docking at the start of the movie.


If you watch the video there is an odd similarity to the mailbox and the dock they enter!! ;p

I think this is why the stations look the way they do.

Also, if that ship were an ED ship, what ED ship would it be? That is very similar to the kinds of shapes in the original game. Are any of the modeled after it originally or in FE/FE2?
 
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Hello folks,

Just wanted to address some of the concerns regarding botting raised in this thread. Firstly, we want to make it extremely clear that we do not tolerate botting, client manipulation or cheating and that doing so violates the EULA and Terms of Use agreed to when signing up for a Frontier account.

While we will not go into details regarding individual botting reports, we can confirm that we do investigate all reports thoroughly and take action against accounts that are found to be breaking the Terms of Use.

We'd like to assure you that we take each and every bot report very seriously and that we appreciate your continued reports and vigilance, helping to keep Elite Dangerous a fair and inclusive game.

Kinda like how you take each report of combat logging seriously? Give me a break, your "team" that works on dealing with cheaters is either non existent or incompetent.

No respect for a Dev team that willfully allows cheating because banning for it would upset people, same goes for your meme worthy development cycle and design focus. 3/10 studio at best, when are the loot boxes coming lads?
 
Out of curiosity, will the advanced docking computer play the same music as the normal docking computer?

If nobody is aware the docking computer plays the intro music to 2001 while you dock. I think it's the same music played while docking at the start of the movie.


If you watch the video there is an odd similarity to the mailbox and the dock they enter!! ;p

I think this is why the stations look the way they do.

Also, if that ship were an ED ship, what ED ship would it be? That is very similar to the kinds of shapes in the original game. Are any of the modeled after it originally or in FE/FE2?
No need to contemplate too hard, FDev did the Hauler work for you already...
 
Huh. That's a surprisingly good and simple way to deal with the problem... There would need to be some sort of "explanation" as to why really tough enemies show up when you make rank. Perhaps something like, "Congratulations on your promotion, CMDR. Now be warned - the rest of the galaxy has taken notice of you, and some very dangerous opponents may come to test your skills, so watch your six!"

I often wonder why Frontier always defaults to more complicated solutions to problems when simpler solutions are available to them.

They're British.
 
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