But can't you just sell them like we already do with pre-installed crap lasers in some ships?
Correct, and you can replace them with cargo holds, AFMU's, fuel scoops, etc.
My Cobra 4 is very happy about this update.
But can't you just sell them like we already do with pre-installed crap lasers in some ships?
You dont' seem aware of this, but docking computers have no weight; they have no impact on a ship's mass nor jump range. I imagine the same may be true of the new supercruise assist, being software and all. Or it will be negligibly light, I'm sure....
One or two extra slots sounds great, doesn't it? Sure it does. But there's something you're missing here - those modules that you're already planning on cramming in those slots have mass. More mass means less jump range. Less jump range means more jumping, more jumping means more threads about how "grindy" it is to play a game about flying a ship around in space.
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I would say a small increase to the base jump range of all ships, just enough to offset the new mass, or for those who still haven't left their beginning neighborhoods, to compensate for the additional slots and potential mass that did not exist when the base jump ranges were determined, is not out of line here.
Community? What say you?
If the SC Assist module is 0T, could you retroactively give it to all existing ships to go with the new module slot? Would be quite handy for those of us on DW2 or otherwise out in the black a long way from any starbase to purchase it at.
OTOH if is not 0T please don't do this, as some of us might not have large enough thrusters to cope with the extra mass.
Yeah, that's why I'm asking if it can be. This is a discussion forum that the devs read.The way the original announcement is worded implies it won't be retroactively added to existing ships. It is clearly and directly worded as coming on "newly-purchased ships" which I think we can all agree doesn't include our beat-up explorers that are far out in the black.
Beginners' Zone
A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.
Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!
I think this is a terrible idea, and needs to be reconsidered HARD before being pushed to Elite Dangerous. Think about the newer players that take on a more experienced mentor early in the game... are these players going to have to fend for themselves without mentoring? What if they need fuel and ask the Fuel Rats for help? Are all of the Fuel Rats expected to buy alt accounts and maintain no ranks in order to provide fuel to these new players? I think this just serves to segregate the community and further isolate new players, preventing them from picking up the game.
Instead of isolating new players into systems where they cannot interact with experienced players, you should instead focus on an isolated, on rails "tutorial" section of the game, where absolutely no harm can come to the player (including running out of fuel) until they learn the basics of navigating the Elite Dangerous galaxy, taking missions, and interacting with the commodities page. But at any time, the player can choose to opt out of this "on a rail" tutorial and be jettisoned straight into the game, incase they are already experienced or wish to be mentored by an existing, experienced player.
EDIT: Yes i know the tutorial section of the game exists. That's the joke.
But you don't need to balance accessibility options. Just make them ship functions and stop pretending computer programs will somehow occupy physical space in the future.The balance for this is that by using these assist modules, you will lose out on the optional internal slots they take up.
Different parts of the community I think. This update is aimed at 'improving the new player experience' so if you're not a new player you can still use the stuff if you want to, but it isn't aimed at you.
New DC: Like it, always thought that getting out of a station was as dangerous as getting inside one anyway, especially if you are stuck at one of the front pads and can't see what is behind you waiting to get out. I will admit to having a DC on most of my ships but I think I fully engage one less than 50% of the time. I just use the throttle to turn it on or off and will do the same thing for the ADS. Sometimes I want to land manually, sometimes I don't. For those very anti-DC's I do hope there is a way to turn them off though, just to stop the flow of salt.
Well considering the mass majority of us started out the game originally fending for ourselves, I don't think there's any problem here. We all eventually figured it out and found the forums to ask questions here if needed...I think this is a terrible idea, and needs to be reconsidered HARD before being pushed to Elite Dangerous. Think about the newer players that take on a more experienced mentor early in the game... are these players going to have to fend for themselves without mentoring? What if they need fuel and ask the Fuel Rats for help? Are all of the Fuel Rats expected to buy alt accounts and maintain no ranks in order to provide fuel to these new players? I think this just serves to segregate the community and further isolate new players, preventing them from picking up the game.
Instead of isolating new players into systems where they cannot interact with experienced players, you should instead focus on an isolated, on rails "tutorial" section of the game, where absolutely no harm can come to the player (including running out of fuel) until they learn the basics of navigating the Elite Dangerous galaxy, taking missions, and interacting with the commodities page. But at any time, the player can choose to opt out of this "on a rail" tutorial and be jettisoned straight into the game, incase they are already experienced or wish to be mentored by an existing, experienced player.
EDIT: Yes i know the tutorial section of the game exists. That's the joke.
True, a lot of us started out on our own, figuring out the game slowly. But that's not needed anymore. A lot of us older players have grouped together to mentor new players, and share our knowledge to them so they get up-to-speed sooner, and get to enjoy the game almost immediately. By forcing these new players into isolation, you just segregate a community thats already segregated by a number of factors, including platform and location in the galaxy. Now FDev wants to segregate new players into locked systems... this is such a bad idea i actually made the effort to join up on the forums to voice my opinion.Well considering the mass majority of us started out the game originally fending for ourselves, I don't think there's any problem here. We all eventually figured it out and found the forums to ask questions here if needed...
It does thow a bit of a wrench in the works of the New Pilots Initiative, as we will no longer be able to hop over and immediately start mentoring new players.
True, a lot of us started out on our own, figuring out the game slowly. But that's not needed anymore. A lot of us older players have grouped together to mentor new players, and share our knowledge to them so they get up-to-speed sooner, and get to enjoy the game almost immediately. By forcing these new players into isolation, you just segregate a community thats already segregated by a number of factors, including platform and location in the galaxy. Now FDev wants to segregate new players into locked systems... this is such a bad idea i actually made the effort to join up on the forums to voice my opinion.
Instead of locking off the new systems to higher ranked Cmdrs, I think if a Cmdr who is higher than Harmless kills anyone in a newcomer system, he/she should lose his character right then, right there. Automatic Clear Save. No excuses, no sad songs, NO exceptions. Of course there should be a popup stating this clearly upon entering such a system.
Unfortunately I don't think it does improve the new player experience.